Geo Da Sponge said:
I'm sorry, but the loyalty missions were more of the same? In Samara and Thane's loyalty missions you literally don't engage in combat once. You spent the better half of Kasumi's loyalty mission trying to break into a vault. Plenty of the other loyalty mission had combat in them, but that wasn't the focus of it. For example, Mordin's mission focused on the morality of his actions when he was part of the Salarian special forces. Garrus' was about his need for revenge, and you spent most of Jack's wandering around a deserted research facility.
Heck, you failed to mention your time on the Normandy which can only be spent talking to people and upgrading stuff.
Congratulations, you listed the only two missions in the game which focus on role playing and character development. Namely Thanes and Samaras.
Kasumi is a DLC, so doesnt count, and even then, the vault can be broken in 10 minutes, and the remaining time is spent killing waves of mercs and fighting a gunship.
Mordins mission is mainly about trawling through a krogan hospital killing enemies. You stop a certain points to talk, but the entire movement throughout the mission is based around gunning down Krogan and Vorcha.
Garrus mission isnt even worth mentioning. Its just about killing enemies in a huge warehouse with a cutscene at the end where you choose if he will or will not snipe his target of revenge. Dont even deny it, Ive played it and know the 70-80% of these missions involve killing.
Oh and characters on the Normandy you say? What, you mean nearly half of which wont talk to me unless I romance them?
Miranda is doing reports.
Garrus is calibrating.
Tali is cleaning the engine.
Jack wants me to fuck off.
Even Legion arrives too late in the game to be of any impact in talking.
And in case you bring up Kasumi and Zaeed, they dont even have any interaction. They just spout comments.
Geo Da Sponge said:
Except that most of the skills in Mass Effect 1 were useless
Thats just bullshit hyperbole. All of the very best skills in ME2 can only be argued at their best to be as useful as in ME1, unless you count the shooter ones. I mean, overload still strips shields I suppose.
Of course, vanguard, infiltrator and soldier get new abilities, because the shooting is the focus of the game. Egineers just get the same thing they get from AI hacking. Sentinels just get another barrier, and Adepts only get a power that was BETTER in the first game.
No friend, powers are useless in ME2 if anything. You know, the game where a singularity can be cancelled out if an enemy has an armour rating still up?
Dont bother denying it, because clearly the devs know this, and its why they thankfully added stasis into the game which negates all defenses and holds an enemy regardless. One of the few decent powers in the game on higher difficulties.
Geo Da Sponge said:
But you miss out on a lot of stuff if you don't bother exploring, both on the galaxy map and within missions. You'll miss weapon upgrades, credits and resources if you don't look around. The game rewards you for exploration.
Yes, the game rewards you with useless things. I wouldnt mind if you could find unique items or upgrades by exploring, but by scanning and trudging through shooting galleries, youre rewarded with the same limited crap you can (rarely) buy in shops, and its just as insignificant an incremental upgrade.
"Wow, my pistols power has increased slightly, so Im told. It really doesnt feel at all the same to when I was killing enemies 15 minutes ago, no sirree".
Geo Da Sponge said:
The thing is, apart from a few party characters much of the Mass Effect 1 cast wasn't really memorable. Plenty of the characters had good writing, not just party members; Aria for example, or Dr. Okeer. EDI was another, with Joker getting a bigger role in the game.
This is down to taste now. I thought most of the ME2 characters sucked ass.
I wanted Joker to die in ME2. This is the prick who gets you killed, and then has the audacity to say "Im not losing another Normandy" when you are aboard the collector ship. Some were okay I guess, but none of them had any real impact on the plot. Its just the same busywork crap that most of ME2 is made up of.
Geo Da Sponge said:
Yes, because the weapons you found were different, not inherently better. Of course this is so dumbed down from a system of 'bigger numbers=better gear'. Why is it so complex and deep to replace an item with smaller number with one with bigger numbers? How is making a choice over the type and abilities of the weapon you'll use 'dumbed down' from just using the same weapon over and over again until a marginally better model shows up?
Mass Effect 2: Do you want a semi-sutomatic sniper rifle or a bolt action? Do you want a burst fire assault rifle or a fully automatic one? 'Magnum revolver' pistol or one with lower power but higher clip capacity? Flamethrower, missle launcher, grenade launcher, freeze ray, nuke gun or powerful laser?
Mass Effect 1: More powerful gun or less powerful gun?
I detested the weapons in ME1, so dont bother talking to me about them. I knew they were just reskins of the same weapon with different stats. Thats why I used my powers more.
ME2? There is no weapon customisation at all, and instead you get to choose between 2 or 3 different methods. Wow.
Hey, shall I choose the gun that gos "BANG", or "Pew pew!", or "Ratatatatata".
Whichever one you choose, get fucking comfortable with it, because you wont be seeing many more over the course of the game.
Geo Da Sponge said:
Some of them were basically shooting galleries with a theme, but others weren't. The mission where you have to deal with the Patriarch, or the one on the crashed ship on the cliff, or the one where you had to restart the shield generator or the onw ith the mining droid you had to get running.
All of which sucked, in case you hadnt noticed.
Patriarch: Talk to partiarch. Goad him into attacking his assassins/offer to fight for him(which leads to you talking to assassins and killing them in cutscene). Followed by chat with Aria. Garbage.
The other N7 missions you mentioned sucked too, and only lasted five minutes.
Geo Da Sponge said:
What really bothers me is that you think you can show that it's not an RPG because there is a large amount of combat. Just because it's not the type of combat you associate with RPGs doesn't mean it's not an RPG. Compare most other RPGs and you'll find a similar ratio of combat to other stuff. You say you want a hybrid, but you mark the game down for having the combat system that it's supposed to be a hybird with.
IT. IS. THE. COMBAT. IN. A. TPS.
That kinda leaves you little room to wiggle. Its a TPS.
If they had made the TPS combat more optional, and gave those who didnt want it more freedom, guess what? Viola, were back to ME1 territory, which I believe you aptly describe as a hybrid TPS/RPG. Or simply ARPG if youre feeling vague and nonspecific.