Mass Effect is not an RPG

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KalosCast

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GiantRaven said:
KalosCast said:
I would like someone to explain as to why whether or not Mass Effect deserves the RPG tag even matters.
Simple, it doesn't matter in the slightest. At this point the thread feels like argument for arguments sake (not that that is a bad thing, it can lead to some interesting points being made).
It could lead to some interesting points being made, assuming that we weren't arguing whether or not a specific game fits into an broad and ill-defined genre of gaming that doesn't change anything whether or not it counts as one.

And honestly, the debate isn't even about that anymore, the anti-RPG side appears to be trying to explain that ME2 isn't very good (which magically makes it not-an-RPG) while the Pro RPG side is either leaving one-liners, or arguing that the game is very good (which magically makes it an RPG).
 

gjendemsjo

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I never played Mass effect for it's "RPG elements", I played for the great story and characters.
And those are still present in the second one.
 

Hoplon

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So wait does poor moral choices, a lack of meaningful interaction with the companions, "bad" combat mean that all of Bethesda's back catalog, most of Bioware's back catalog, pretty much any CRPG before this, aren't RPGs either then? because ME 2 had by far the best companion interactions and character development of any RPG i have played to date.
 

Callate

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I thought ME2 was a very good game. But I was a bit frustrated that the one place they most visibly kept a numerical "stat" in place- the Paragon/Renegade scales- was the one area where it most hurt actual "role-playing". I'm not of a mind that "RPG" has to denote six+ stats and half a million modifiers for weapons and equipment and a class system. But it frustrated me that the game was at pains to periodically hinder you for having the audacity not to play completely straight Paragon or Renegade. Really playing a "role", to my mind, means allowing the player to play their character according to their own version of how that fictional persona would act, and while individual actions certainly can and should have their own consequences, it shouldn't be tracked in the form of a "stat" you'll later need in order to get things done.
 

Denamic

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You can call it a puzzle platformer as far as I care; it doesn't change the game.
 

Roland07

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Responding to original post... Why can't we just say it's a game, good or bad? The Escapist making a genre wheel doesn't mean you need to fit everything into one. If it's an RPG, it's obviously a bad one, if it's an action-shooter, it's also a bad one for including a leveling up system, but it's almost universally considered a good game, so it is neither an RPG nor an action shooter nor really anything else, it's just a game.
 

Thespian

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It's not tedious, it must not be an RPG, blargh!

No. It is an RPG, it just is not a traditional RPG. People get terrified when things don't fit their exact specifications. The most important aspect of a Role Playing Game is that you play a role... Anything beyond that is a variation.

For example, FPS games are often known for sacrificing good writing for action packed scenes and fast-paced combat, but does this mean that Half-Life or Portal don't count? Of course they do. The core aspect of an FPS (it's in first person and you shoot...) is still there, thus it is still an FPS.
Same with Mass Effect as an RPG.
 

Athinira

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D_987 said:
But you're not making decisions under a time limit, you're hitting a QTE to determine if your response will be good, bad or non-existent. You don't know what Shepard is going to say when you hit the button - it's not a reflection of reality, or even role-playing [other than I'm playing the good guy or the bad guy] it's just a poorly implemented system.

To quote yourself from the next paragraph "How do you expect to roleplay if you don't know what a given dialogue line or choice makes your character do?"
Okay, let me rephrase that a bit: This relates to the problem with the Paragon/Renegade system i was talking about, that it forces you to roleplay around a point system rather than how you WANT your character to behave.

When talking about the QTE system, it doesn't really matter that you don't know EXACTLY what triggering the QTE is going to do, as long as you know whether it's good or evil. In several cases, you actually have a pretty good idea of what Shephard is going to do. In some cases, it's even unmistakeable (like when Garrus is about to shoot Harkin).

I like the QTE's, but the problem with them is that i ended up triggering them ALL the time because it gave the most points that way. If the Paragon/Renegade system was thrown out the window, this wouldn't really be an issue. Like i said, the QTE system is fine if it wasn't because of the point system. I would also like to see it implemented with BOTH options (left and right mouse on the PC version) being present at the same time.
 

bojac6

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D_987 said:
First and foremost this is the last quote I'm responding to; as fun as this topic is to discuss being quoted twice every minute is getting boring, to the point I'm just deleting quotes without reading them...

Athinira said:
First of all, the choices in ME2 isn't as much about good/bad as it is about "Badass" vs. "Diplomat". It's perfectly possible to make Renegade choices that can be considered good and vice versa.
Renegade choices could be considered good by your moral standards yes, but not by the games - hence the Paragon and Renegade system.


--Snipping a lot--

I don't understand what you mean here. The game is making no moral judgment about your choices, just that Renegade choices are of the belief that the ends justify the means and Paragon is being selfless and helping everyone. In many cases, I definitely thought the Renegade option made more sense and I don't remember ever being punished for going Renegade as opposed to Paragon. I know I was punished for going Paragon by not getting Zaeed's loyalty.

All of your arguments on this subject seem to be based on the presumption that Paragon is inherently superior to Renegade. That the game judges you and the only right way to play is Paragon. But I don't see any evidence of that in the actual game. I see no where that the game tells you that Renegade is worse. Because, as Bioware pointed out many times, Paragon vs Renegade is not "good vs evil" or "light side vs dark side" because you're a good guy either way. Either way, the story is of you saving the universe. One way, you're a noble, white knight, the other way, you're an anti-hero. Why is one superior to the other?
 

Lordmarkus

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Oddly enough, this is the perfect time to coin the term of RPG snob. [http://www.gamesradar.com/f/the-top-7-stereotypical-gamers-we-hate/a-2008032410612871091/p-2]

I love Mass Effect 2 and couldn't care less what genre it belongs to.[footnote]Though it is still a RPG, mind you[/footnote]
 

ZippyDSMlee

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Vault101 said:
It seems people are really ripping into mass effect, particular ME 2 for not being RPG enough so why don't we just say its not an RPG?. Allow me to give a little rant in its defense,

now other than the dialoge people feel that alot of the other stuff was taken out, so its just "gears of war with dialouge" (whats wrong with that anyway?) so by RPG elements they mean things like the inventory screen, buying and modding your armour and your crews armour and of corse leveling.

Now other than leveling I didn't think this RPG stuff really added all that much to the game, I mean correct me if I'm wrong but how much can you love managing your squads gear? mabye people mean the part where you drive around in the mako looking for stuff ok then sure.

I feel with ME2 they cut out the stuff that wasn't really nesicary, they made the shooting better they gave us more charachters the setting felt more fleshed out.

My point is I think it's stupid that people complain about ME2 for not being RPG enough, when the first ones RPG elements (other than dialogue) weren't even that great so no its not an RPG please stop complaing thats its not an RPG
With the real time focus its an action RPG, ME2 is less equipment/thinking(rock cralwing on different planets) more action. All in all ME2 is more annoying and to dumbed down.
 

Prof. Monkeypox

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Forgive my ignorance, but how does "inventory screen" translate to Role Playing anyway? You don't make any real choices, you just pick the best numbers and move on. Equipping the stuff and pawning the rest off is just an annoying chore. Sure there are different weapon models, but that's barely enough to justify calling it an RPG.

That's what (in my opinion) annoys me about JRPGs, that they're not RPGs, they just have inventory screens.

Mass Effect 2 had many fewer RPG elements, sure, but the core is still decently favorable to Role Playing.

I hope ME3 strikes a better balance between the two.
 

Twilight_guy

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Nov 24, 2008
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*cough*Mass Effect is an RPG. Anyone who tries to deny it is being willfully ignorant.

It is definitely more on the shooter side of things then the RPG side in Mass Effect 2 due to stripping some things down but I think its mostly because the developers decided instead of fixing they were going to strip. Nobody likes the inventory because they have to thumb through too much stuff, do we improve the drop rates and trim it down to make it more interesting... nope cut it. The Mako can be a pain to drive, do we improve the physics and add more interesting stuff to look at... nope cut it.

A lot of the game does boil down to shooting dudes but its still a numbers game and it still takes on many of the RPG cliches.
 

Geo Da Sponge

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Thespian said:
It's not tedious, it must not be an RPG, blargh!

No. It is an RPG, it just is not a traditional RPG. People get terrified when things don't fit their exact specifications. The most important aspect of a Role Playing Game is that you play a role... Anything beyond that is a variation.

For example, FPS games are often known for sacrificing good writing for action packed scenes and fast-paced combat, but does this mean that Half-Life or Portal don't count? Of course they do. The core aspect of an FPS (it's in first person and you shoot...) is still there, thus it is still an FPS.
Same with Mass Effect as an RPG.
I'll just agree with this guy and leave, because this argument has boiled down to:

"It's an RPG! It has all the gameplay elements of an RPG!"
"Yeah, but they're not RPGy enough."
 

Therumancer

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Nov 28, 2007
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Vault101 said:
It seems people are really ripping into mass effect, particular ME 2 for not being RPG enough so why don't we just say its not an RPG?. Allow me to give a little rant in its defense,

now other than the dialoge people feel that alot of the other stuff was taken out, so its just "gears of war with dialouge" (whats wrong with that anyway?) so by RPG elements they mean things like the inventory screen, buying and modding your armour and your crews armour and of corse leveling.

Now other than leveling I didn't think this RPG stuff really added all that much to the game, I mean correct me if I'm wrong but how much can you love managing your squads gear? mabye people mean the part where you drive around in the mako looking for stuff ok then sure.

I feel with ME2 they cut out the stuff that wasn't really nesicary, they made the shooting better they gave us more charachters the setting felt more fleshed out.

My point is I think it's stupid that people complain about ME2 for not being RPG enough, when the first ones RPG elements (other than dialogue) weren't even that great so no its not an RPG please stop complaing thats its not an RPG


Not every game is for everyone. "Gears Of War with dialogue" is fine for someone who is a big reflex/action gamer and of course they see nothing wrong with that. RPGs however are supposed to be the anti-thesis of action games, being intelletual exercises about managing stats and what the characters can do as opposed to what you can do. People who complain about the menus, and "spreadsheets" and the like totally miss the point. If you don't understand what fun assigning equipment to your squad can be, then apparently RPGs are not for you, and there is really nothing wrong with that despite the general rivalry in the gaming community.

There is fundementally nothing wrong with "Gears Of War" with dialogue, but Mass Effect is supposed to be an RPG game, is promoted as one, and actually transformed into a third person shooter with dialogue while still making pretensions of being an RPG.
 

Therumancer

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Geo Da Sponge said:
Thespian said:
It's not tedious, it must not be an RPG, blargh!

No. It is an RPG, it just is not a traditional RPG. People get terrified when things don't fit their exact specifications. The most important aspect of a Role Playing Game is that you play a role... Anything beyond that is a variation.

For example, FPS games are often known for sacrificing good writing for action packed scenes and fast-paced combat, but does this mean that Half-Life or Portal don't count? Of course they do. The core aspect of an FPS (it's in first person and you shoot...) is still there, thus it is still an FPS.
Same with Mass Effect as an RPG.
I'll just agree with this guy and leave, because this argument has boiled down to:

"It's an RPG! It has all the gameplay elements of an RPG!"
"Yeah, but they're not RPGy enough."

Actually there is no arguement involved in this. It's not an RPG.

Let me explain something, being an RPG has nothing to do with storyline, dialogue, or moral choices. Those are all things tacked onto the framework. The reason why it's a "Role playing game" is not because you act the part of a role, as much as it's the role your playing that determines the outcome of events. A good way of demonstrating this is the combat. In Mass Effect 2 if you put the targeting recticle over an opponent and hit attack your bullets go straight to the target and do damage. There is no variable there other than your abillity to aim ena dhoot. In Mass Effect 1, the determining factor was the weapon skill of the character. If you were unskilled with a weapon or the opponent has substantial defenses, you could line up a shot perfectly and still miss because the role your playing isn't good enough at shooting to make the shot your trying for. It's that dependance on stats for outcomes rather than player abillity that makes something an RPG. If your a pure action gamer you probably think this idea is stupid, if your an RPG gamer that's what your looking for. There are plenty of people who appreciate both styles of gaming, but many more who look down on the other camp.

I think a lot of the arguement is based around the idea that RPGs have a reputation for being for smart people. This comes from them being a purely intellecual exercise, and the kind of person who can get satisfaction of playing with numbers and seeing the results in a somewhat detached format. Action games on the other hnd are generally accepted as something that any meathead can play and appreciate. The general result has been the dumbing down of RPGs and trying to turn them into action games, and people trying to defend the results, even when devoid of much in the way of RPG elements at all as being RPGs.

The misunderstanding about what role-playing entails comes from conflicts within the PnP RPG community. The arguements between gamers and storytellers are legendary, and have been going on for many years now. Arguements about whether the plot and story are all important when it comes to a game, or whether the stats are equally important in making the game a sort of simulation. Truthfully doing things "right" involves a balance between the two, with a definate slant towards the stats end of things because that's what makes it a "game" as opposed to a bunch of people verbalizing bad fanfiction. You'll notice that as the genere turned more and more towards the storytelling (which is easier to write, and attitudes about ignoring game mechanics means being able to be sloppy in designing them), PnP RPGs themselves wound up gravitating increasingly towards a younger and younger audience. The games started as being the pastime of collegiate intellectuals, with children being a small prescence in the community, to a situation where today the majority of gamers tend to be teens with a few increasingly old fogeys who ramble about the good old days. If you checked out "Dragon Magazine" and it's forums for a long time it was kind of creepy how you saw letters early on about adults dealing with kids wanting to game, amd then you saw the exact same arguements in reverse about adults wanting to play with kids, including some comments about it being creepy about 40 year olds wanting to hang out and play with a bunch of teeny boppers (when really it became increasingly harder to find all-adult groups). Incidently while a lot of things have caused another decline in PnP RPGs, one of the big issues is of course kids losing interest in it for a lot of a reasons, the whole problem with sacrificing a stable market for kids with few financial responsibilities.