Didnt read.....Overheating...nothing was more annoying then in ME2 when I was so used to...ya know...try not to hold down the fire button to LOLFIREFIREFIRELOL!
*shrug* If you say so. It's not like I hate the clip system, it just seemed to me that the overheating thing was far less of an annoyance. No, my biggest issues with the clip system have to do with implementation and consistency, not the system itself or how it worked. You see if they'd started with the clip thing in ME1 and stuck with it through out, then I wouldn't really have an issue, but they didn't; they started with the overheating thing in ME1 and then for ME2/3 (I'm guessing, I haven't played 3) they threw that out the window and brought in this clip thing without any in-game explanation for where it came from or anything and all the characters, including Shepard who was supposed to have been out of the loop for 2 yrs., just acts like everything is completely normal as if it had always been that way. And then there's the matter of consistency. With this clip system, the guns are now useless if you don't have any clips, but that doesn't make any sense considering how it was established that the guns worked in ME1. It's like, Ok these clips prevent the gun from overheating, but why can't I fire the gun without one? or simply put, there was no explanation given as to why the guns absolutely needed the damn clips in order to function. Sorry, went on a bit of a rant there.Woodsey said:I enjoy hectic gunfights, a sense of scrappiness and desperation. The overheating side-steps that and dives straight into annoying. It also ruins any real sense of rhythm which reloading gets you in to.canadamus_prime said:Well no I don't play many shooters, but I can't imagine it being any less annoying even if I did; it would just be a matter of getting used to it. And I would still think that any opportunity to avoid that annoyance, even if it meant pausing for 5 seconds while your gun cooled down, would be welcome. ...or is it more a matter of "It's different so therefor I hate it." Come on, be honest.Woodsey said:Yeah, combat pacing was fucked up. With the clips, it's frantic, and also requires you to think and prioritise a little - especially if you're sniping. Presumably you don't play many shooters if you find running out of ammo annoying.canadamus_prime said:So pausing for 5 seconds so your gun could cooldown was more of an annoyance for you than running out of clips and having to switch from the gun you were comfortable with to a gun you were uncomfortable with until you found some more f*ing clips. o_0Woodsey said:Clips, the overheating system was a huge fucking annoyance.
It just sounds like you don't want to think about what you're doing or move about.
I vastly preferred ME-1's cooling system. It was already effing established that the effing guns have thousands of effing rounds in them that effing heat the gun up that an effing heat-sink dissipates but you can still effing use the gun perpetually. Compare that to ME-2. Who in their fucking right mind would fucking limit a weapon that fucking could be perpetually fired for a fucking analogue to ammunition that would fucking lock up the gun because you fucking ran out of the fucking same shit different name ammo, thermal clip?! I did not enjoy ME-2's gun fights whatsoever due to this single gameplay alteration that left me with no ammo in the first few minutes of a fight playing on the hardest difficulty.nick2150 said:I was wondering what peoples thoughts were on Thermal clips vs ME1s overheat system.
I heard that the reason they changed the system was due to complaints from gamers, but I personally much prefered ME1 with a cooldown for wepons and was somewhat irritated by the introduction of thermal clips but now I guess I dont notice much.
I also liked the fact that the speed of cooldown was an important factor when modding weapons. I was interested in what you guys thought though
I have often wondered why they never incorporated something like that. In Gears of War when a turret overheats you press a button to quickly cool it down. A good compromise would be that a thermal clip is represented by a diagram the shows how much that unique thermal clip has worn down, as you press a button to use the thermal clip to rapidly cool your gun down it wears out (each thermal clip lasts a little bit differently) but at the same time you can jettison it altogether to instantly cool your gun in the thick of things and continue firing despite rapid overheating before replacing it after things have died down.Claptrap said:How about both, We have thermal clips that insantly remove all overheating, But when you run out you go back to the normal overheat system.
That's pretty much my problem with the overheating system. Once you upgraded a bit, it removed the vast majority of the tactics from the weapon systems. Even selecting the right ammo for the job didn't matter much because you could spam any enemy with whatever you happened to be using.NinjaDeathSlap said:Didn't dislike either, but preferred Thermal Clips.
The problem with the cooldown system was that it threw the difficulty curve way out of whack. At the start of the game, where you should be getting eased into the experience, it's grind you teeth frustrating how quickly your guns overheat, but then at some point about 2/3 of the way through, when the challenge should really be starting to pick up, the game just gets pathetically easy because it becomes almost impossible to overheat even in the most frantic of firefights.
That's not to say there wouldn't have been ways to improve this system and make it more balanced, rather than just scrapping it completely. But yeah, in ME1 it's execution was kinda poor.