Mass Effect Writer Reveals Discarded Ending Ideas

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BehattedWanderer

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Jun 24, 2009
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Retroactively crowbarring in the idea that dark energy/eezo are related, and that biotic abilities are tiny ruptures in spacetime, so the Reapers are trying to both stop those that are causing the ruptures, and heal the ruptures. They come around, blast everything that is at or near the threshold for biotic manipulation, patch up what they can, then spend some time recharging (so to speak) in the void. Dark energy exists as a plot twist as something that happens alongside organic evolution, and is a warning bell for the Reapers that a significant amount of biotic activity has happened to start weakening reality, rather than a warning bell for organics that the Reapers are coming.

You wouldn't even need to change the endings, really, because with a little bit more explaining and worldbuilding, it would have worked. Synthesis was the combination of organic and machine evolution to the point where they can utilize Biotic-like abilities without the ruptures (at the same cost that it would have to happen unilaterally to all species); control just means you just force the Reapers to fix the holes without wiping everyone out, prolonging the inevitable; destroy becomes you allow organics to continue ripping apart spacetime to their hearts content, seeing how far they can push their own progression before cataclysmic circumstances; and we could even keep the "shoot the star child and make the stupid decision to just keep fighting" choice, for sheer bloodymindedness.

Yup. Head canon, now.
 
Nov 28, 2007
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MetalMagpie said:
mad825 said:
Really, Here's me thinking they had all of this planned from the start but just ignore me.

It still amuses me that there are two games called Dragon Age: Origins and Dragon Age 2. Not only does one have a subtitle and one doesn't (for whatever stupid reason) but the one with the word "origins" in the title actually goes chronologically after the one numbered "2".
Actually, while Dragon Age 2 starts at the same time of Dragon Age: Origins (begins with your family fleeing from Lothering due to the darkspawn invasion), the rest of the game post-prologue takes place at least a year after Origins. So Origins is, chronologically, still the first one.

OT: I love all the people who say that the Catalyst being The Crucible was thrown at us from out of left field, while still saying that dark energy being the source of everything would have been better. Because it isn't like they would have gone one+ games and two real-life years between mentioning dark energy and having it come up in the ending. Seriously, having dark energy be the reason for everything would have been just as bad, but for different reasons.
 

Rastrelly

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Mar 19, 2011
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'know what? NOW I'm pissed. When you make a TRILOGY, you think everything forward. You can switch details, sometimes major... But you DO think forward. For this is what usually make a good trilogy - there should be no details in part one which won't affect part three. And this is actually a confession. A confession of Mass Effect being just a cooked-on-the run crap. Thank you for ruining last elements of dignity I saw in this franchise!

Captcha: done that. Indeed, dear captcha, they done that indeed.
 

smartalec

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I get the sense that Mass Effect wasn't intended to be a trilogy, originally. The first game feels very self-contained, and if you take away the sequel hook at the very end, it would be a complete story of a galactic invasion narrowly averted.

Think of all the things that ME2 had to retcon to get things moving again. The entire nature of Cerberus, for a start. Slightly ropy storytelling has been a constant of the series, and it's mainly been the character moments that were the glue that held it together. The only reason the cracks started to show towards ME3's ending is because the character-centric stuff wasn't there any more.
 

MetalMagpie

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thebobmaster said:
MetalMagpie said:
It still amuses me that there are two games called Dragon Age: Origins and Dragon Age 2. Not only does one have a subtitle and one doesn't (for whatever stupid reason) but the one with the word "origins" in the title actually goes chronologically after the one numbered "2".
Actually, while Dragon Age 2 starts at the same time of Dragon Age: Origins (begins with your family fleeing from Lothering due to the darkspawn invasion), the rest of the game post-prologue takes place at least a year after Origins. So Origins is, chronologically, still the first one.
Ah, sorry. I've never actually played Dragon Age 2, and I remember hearing in the promotion that it was going to be a prequel. Which I may just be remembering wrong...

I still think it's silly that they gave the second game a number rather than a sub. It's just looks mismatched. *is possibly slightly OCD*
 

mjelaine

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Okay so Bioware were basically idiots and painted themselves into a corner from Day 1, is what I'm getting from this. Which.. does not help to restore ANY faith in Bioware whatsoever.

The most basic of basic things in writing is to have an ending. If you don't have an ending planned? You should PROBABLY not make that story into a game until you do.

What would've been wrong with the Crucible firing? We already learned that the Protheans didn't design it, and that countless other cycles had added tweaks and changed things and contributed. So what was wrong with it firing? It didn't have to destroy all Reapers everywhere. Just target all Reapers in the immediate area (likely the Sol system) and have that put enough of a dent into Reaper forces that they could then be driven off by the united species of the Galaxy. Or even have it destroy all Reapers everywhere. You would still have damages to every planet, not only from what had already happened but from the crash landing Reapers. You would still have struggled and fought pretty hard to get there. And you have this idea that there were these countless 50,000 year cycles, all these species that had been wiped out by the Reapers going all the way back, who had each added something that eventually (god knows how many cycles later) was finally able to bring it to an end.

That seems like a pretty damn satisfying ending to me. But maybe that's just me.
 

TheRookie8

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I thought this would have been a better ending:

The Reapers are harvesting organic life and creating new Reapers because somewhere out in dark space, an even more destructive force threatens to end the universe. The Reapers were originally created by an ancient race to hold back this Apocalypse, but it became clear the Reapers lacked the numbers and strength to do so. So in a last-ditch effort to preserve all life, these Ancient sent out "seeds" to uninhabited galaxies across the universe that would then evolve into organic life...with the sole purpose to be used as fuel for the Reapers to continue their struggle against the universe-ending force.

Our galaxy is but one of an infinite number of galaxies used as "farms" for organics, and the Reapers continuously must harvest humans to create new Reapers so they may continue to force back the threat in dark space.

The Reapers created the cycle so that organics may thrive and grow to be harvested yet again, because the truth is that without a continuous resource, the Reapers will lack the sustenance they need to hold back Armageddon.

This is why organics would not "comprehend" the Reapers true purpose: They harvest the many and leave the few, or else all life would end. Furthermore, the Ancients who exist further out into dark space do not wish for the galaxies to realize that they were ultimately created to be destroyed, as then the numerous galaxies would rebel and grow beyond Reaper control, thus undermining the Reaper's true purpose and hastening the end of the universe. Hell, this would also explain indoctrination, because if the Ancients possess the means to create life, they also know how to manipulate and control it through the Reapers, too.

The end of Mass Effect 3 could then be Shepard making contact with these "Ancients" and being told the truth: That Shepard's world was meant to end so that they could live. You could even use the Starchild (if you must) as the person Shepard talks with...maybe because the true form of the Ancients would drive Shepard nuts, or because the Starchild represents Shepard's repressed stress and fear.

A Paragon ending would be Shepard convincing the Ancients to leave their galaxy in peace, rationalizing that they've earned the right to be left alone, and that there are plenty of "other" galaxies for them to harvest. The ancients would then respond:

"True...we have exhausted too many Reapers in the pursuit of quelling this insurgency...there are greater threats than you can imagine. We will leave your galaxy in peace...but you must not seek the darkness beyond."

So the Paragon ending would have resulted in less death, but at the cost of all life remaining within the boundaries of their own galaxy.

A Renegade ending would be Shepard "destroying" the Reapers remaining, but the Ancients responding with:

"If you destroy our forces, there will be peace for a few thousand years...but the time will come when we will need the sustenance you provide. For now, we will ALLOW you to continue your existence...but eventually you WILL end because we DEMAND IT."

To which our favorite Renegade Shepard will say:

"Yeah, I've heard that one before."

So the Renegade ending results in more immediate deaths in exterminating the remaining Reapers, but now the galaxy is free to expand farther into dark space, but now the Reapers still remain a lingering threat.

And if there must be a third choice (green, if you will), perhaps this can be a "Liberation" ending...but only if Shepard agreed to save the Collector base. In this ending, Shepard may choose to negotiate with (Paragon) or destroy (Renegade) the Reapers to give our galaxy a chance to continue living...but use the technology from the Collector base in ME2 to create a vessel to travel to the other galaxies across dark space, to rally other organics against the Reapers that still exist. So essentially, Paragons spit on their negotiations and Renegades still get to blow shit up, provided one very unethical choice was made back in ME2.

In any case, these three endings allow both a continuation of the characters we still all adore...but also expanding upon what might be happening outside our galaxy and making room for future installments. Even better, if enough of the other galaxies were successfully liberated to stop the Reapers permanently, then the Ancients and the "world-ending force" would then become the primary antagonists of future Mass Effect games. If anything, a force more destructive than the Reapers would be even more terrifying. And the War Assets we gathered could directly affect which characters in our squad were left alive by the end of all three endings.

...I thought about this way too much.
 

Bluestorm83

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I think that the big problem is... they tried to give us all this reasoning and logic and origin and history behind the Reapers... and honestly, I don't think any of us really WANTED that. I mean, when we first met Nazara (Sovereign) in Mass Effect 1, he said to us, rather honestly, a few things about the Reapers.

1: We're going to kill you all. Nothing you can do to change our minds, nothing you can do to stop us.
2: You can't EVER even begin to understand us. Don't bother trying.
3: We're not at war with you all, just like how you're not "at war" with ants that you crush while you walk. You're completely below our notice.
4: And by the way, we are RIDICULOUSLY old, and we've done this literally thousands of times, if not millions of times, before. You're not special, it's happening again, die quietly.

And that's what makes a good Force of Horror. That's what the Reapers really ARE: Unknowable forces of horror. The Heretic Geth, who are LITERAL Killing Machines, worship them. They look like squid (which scare the shit out of me) and/or giant hands, as if metal deities are reaching out to choke the life from you. Why they felt the need to explain and rationalize them AT ALL, let alone making them the Universe's most annoying VCR, that not only blinks 12:00 over and over, but also kills everyone everywhere when it does, is beyond me. It's ludicrous.

All of the STORY that people really cared about was between the, for lack of a better word, mortal races of the universe. It was about all these different people and machines and... jellyfish, coming together, despite their differences, to stand against inevitability. For the first 299 hours and 45 minutes, the Mass Effect Series' big message was "We don't all have to be the same, because our differences give us unique contributions. We can all be free, and we can stand together even when we disagree on some of the most fundamental issues of being alive in the world. And that was GREAT.

Then the last 15 minutes said, "Nah, being different is wrong, we should all be the same, everyone needs to conform or die, give up what makes you YOU, become just another copy of ME, and also, SPACE WHITE POWER!!!!"

Wow. What a waste. What a squandered opportunity to be a major literary triumph that championed individualism, self determination, and equality. Instead, they tried to pole vault into high-brain Techno-human-synthesis, missed the bar, flew through Mrs. Johnson's kitchen window, landed on her stove as she was making breakfast, and then, shrieking in pain from the hot bacon grease on its face, Mass Effect 3 Ending pooped itself, and ran home crying.

Way to go. SO glad you didn't just give people something hopeful and rewarding.
 

Animyr

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Ren_Li said:
The geth fought the quarians- both times- because the quarians attacked them and the geth didn't want to be wiped out? Even "indoctrinated" geth never went to war against the galaxy as a whole. Sure they didn't care about collateral damage, but they weren't trying to wipe anyone out- they were trying to aid the Reapers, who were more interested in harvesting and controlling larger populations.
My point is that the Reapers are helping synthetics fight organics more effectively when this is exactly what they apparently exist to prevent. And really, the distinction between ?wiping out organic civilization? and ?wiping out all organic life? is not all that great. Doing either means that you had both the desire and power to commit mass genocide. The geth only came even close to having either thanks to the Reapers, who are supposedly the robot war prevention force. Hell, they were losing a war with the quarians, the gypsies of the galaxy.

LetalisK said:
Even if we accept that the Geth's disposition will remain static, which is a huge assumption by itself, we still have the other side of that equation: everyone else, in particular the Quarians. Even under good circumstances, the friendliest of alliances eventually end, so I find it a huge stretch to expect the Geth-organic alliance to be any different.
Exactly. The story gives no indication that organic-organic relations and organic-synthetic relations are substantially different. The Reapers are operating under the assumption that synthetics (exempting the reapers themselves, of course) consistently pose a threat to others on a scope that consistently exceeds that of organic wars, but there is no indication of that in the main story. Hell, the Krogans and the Rachni were more powerful and more relentless enemies to galactic civilization then the geth ever were, and in the case of the Krogan, the possibility that they will go to war again is hinted at far more heavily than it is with the geth or the quarians (who even without synthesis seem to be merging already).
 

Vykrel

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this is the problem. they tried so hard to make the rabbit hole go deeper and deeper that they lost sight of things. all these "wacky" rejected endings are no more wacky than the one they went with.

the Reapers should have stayed at the top of the food chain. revealing them to be mere pawns in some space toddler's sick game was just insane. i remember hearing about how bad the ending was and thinking people were just overreacting. playing through the game, i expected a disappointing ending, which i can deal with.......... but good lord, the internet was not kidding.

it certainly shows that not everyone should write as they go along. its hard to use that strategy and expect things to turn out as well as Iron Man did.
 

Bigsmith

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Uratoh said:
The whole 'dark energy destroying the universe' thing sounds an awful lot like the ending plot to Gurren Lagaan.
Damn, I was going to post in here just to say this. XD
 

Madman123456

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"Bioware, i'm dissapoint!


Sorry, had to be done.
I don't find any of the alternatives to be particularly appealing, nothing that strikes me as "OMG, that would've been so cool!"...
 

008Zulu_v1legacy

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spartandude said:
actually no, when they announced Mass Effect 1 they said it would be a trilogy. so they really needed to have it done. but really this is just them messing up
So they had the trilogy perfectly mapped out, then decided "Nah, lets redo it as we go!"?

No, I have difficulty believing that. Even taking Executive Meddling in to account, there would be some semblance of an underlying story structure present.
 

Something Amyss

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bug_of_war said:
Yeah, I think it's due to them not expecting it to be such a huge hit, it could also be that they just wanted to make a good single game, realised they had something, and then had to figure out how to continue it. Either way, I'm not too fussed, I'm just looking forward to what comes next.
Drew alone thought much further than just a single game and it shows. The problem is they didn't expect it to be a hit and wrote it as a one-off, the problem is they didn't think to end what they had clearly structured as a TRILOGY.

Incidentally, they were calling it a trilogy before the first one became a hit, so....There goes that theory.
 

pearcinator

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Anti-Robot Man said:
A (competent) author doesn't write two-thirds of their novel before they start seriously thinking about their ending, and they certainly know the ballpark their aiming for from early on.
That is complete shit. Every author has a different style of writing and in some cases they don't know how it's going to end until they write two-thirds of the story and then they can weave it all together to make a satisfying ending.
 
Jul 13, 2010
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Smilomaniac said:
I hope you found a bit of irony in what I wrote. The point is that anything is better than what was made.
Yeah, but by the time I posted there were three or four people who'd also posted that the cliche victory would have worked better, so I felt I should point out why I thought that was nonsense.

Smilomaniac said:
To be honest, the whole Reaper war felt rushed and annoying. I feel it could've gone on for two games more, at least, just making a dent in their fleet.
But since it had to be a trilogy it had to end in a certain way and the obvious choice was to make Shepard the alpha and omega hero - it'd be shitty either way, so a feel-good ending would be fine. The key difference would be that not all Reapers should be defeated, just those attacking Earth and letting the fleets see that it can be done.
From there, the war moves on and Shepard is the Martyr that started the turn of the war.
I agree largely, though I think they should probably have started the invasion earlier, since ME2 ended up just being a space filler before the Reapers turned up.

Smilomaniac said:
The "explanation is beyond your comprehension" sort of makes sense.
If you're standing, talking to a hologram that tells you that they'll wipe out the galaxy because the current races are too dangerous and need to be wiped out for the sake of life, then that WOULD be beyond comprehension at the time, from your perspective. Especially when you're faced with the very real threat of that fleet being on its way to do exactly that.
Logically, you and I understand the premise, but the fact that it happens and all the implications it brings, is just too out there to really fathom.
I still don't really buy it. I know this is the opposite of what most people wanted, but I was hoping for something that the player had not even considered yet. The Reapers are supposed to be God like beings, with minds way beyond that of any other being in the galaxy. For us to be anticipating there plans would seem at odds with how the Reapers have been established and the plan in the game doesn't strike me as this mega-god plan thing. (also, I think we swapped sides a bit there)

Smilomaniac said:
Besides, you're not supposed to read too much into it. It's just a plothook to foreshadow the two sequals, nothing else.
Don't read into the Geth being unable to comprehend them, it's more than likely a silly oversight the writers made, to boost the mystery and danger surrounding the Reapers.
Or it's explained by the fact that Reapers are living beings, biorobots and the Geth are just 1's and 0's, so obviously they don't get how the technology works. Remember, the point is that it's unlikely for any race to develop technology as advanced as the reapers in 50,000 years. If the Geth had another 50k years, they'd likely reach that stage and "get it".
If that is the case then I prefer my take on the Reapers. Though, the Reapers have actually been around for closer to millions years, plus they certainly didn't naturally occur, because they came about as part of the star child's solution, so they're probably quite a bit more than 50k years in advance of the geth. And that's it, a super advanced species that is seemingly based on the technology of an even more advanced entity and is created from the combined abilities of millions of different races and has had millions of years to develop should be far closer to the incomprehensible god like beings that I was expecting than a bunch big bio-robots.

Edit: for what it's worth, I was actually expecting the Reaper's plan to have something to do with the mass effect itself while I was playing the game. It's mentioned at one point in the third game that it's theorised that the mass effect only generates in our galaxy, yet the Reapers use mass effect fields and yet spend most of their time in dark space. I thought maybe the Reapers were invading to somehow sustain their ability to generate mass effect fields.
 

spartandude

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008Zulu said:
spartandude said:
actually no, when they announced Mass Effect 1 they said it would be a trilogy. so they really needed to have it done. but really this is just them messing up
So they had the trilogy perfectly mapped out, then decided "Nah, lets redo it as we go!"?

No, I have difficulty believing that. Even taking Executive Meddling in to account, there would be some semblance of an underlying story structure present.
No i mean that already had announced the trilogy so they SHOULD have had it planned out but they didnt


smartalec said:
I get the sense that Mass Effect wasn't intended to be a trilogy, originally. The first game feels very self-contained, and if you take away the sequel hook at the very end, it would be a complete story of a galactic invasion narrowly averted.
as much as i would love to believe that (it makes the writers look less incompetent) they announced that it would be a trilogy with the Mass Effect 1 announcement
 

Ishal

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Smilomaniac said:
uro vii said:
I think you and I play games a bit differently. I like the small stuff, the interactions between characters and sometimes the philosophical implications. Rarely ever the epic stuff, so I see the Reapers as a token bad guy more than anything particularly insidious or worthwhile. It's why I really dislike Star Wars and love Star Trek.

I get the feeling you're more into the big picture stuff, or at least more than I am.

So I'd like to ask you what gave you the sense that there was/is more behind the Reapers?
It doesn't have to be anything factual, it can be your own ideas. My impression is that the writers put a lot of big words on them, so that we ourselves would give some significance on to them, that they themselves couldn't or didn't have to.

A quick recap, so that I'm sure I remember their origin/purpose:
Ancient race Leviathan made a Reaper or more of them; They gained sentience and rebelled, then wiped out almost all of the Leviathans.
From there, the Reapers then either admitted to themselves that they were a menace and gained the insight that it might happen again and vowed to stop any future occurence of synthetic rebellion and galaxywide genocide, by doing just that, apart from the primitive/undeveloped races.

That's the gist that I get, at least. Am I right?
I tend to be that way too, focus on the big rather than the small. Characterization only goes so far for me.

To me, lore and background info is more important than several other things in a story, because it exists as a constant backdrop to explain what is going on. Its a literary tool, and a damn good one if used correctly. Proper lore can explain something that a writer screwed up on, cuz hey all of us are human and we make mistakes.

The reapers were inspired by lovecraftian cthulu mythos horror. It comes in two forms, first in their appearance with the cuttlefish tentacles, second in the dialogue with Sovereign.

"There is a realm of existence so far beyond your comprehension you cannot even imagine it". The idea of something existing that is beyond comprehension. Some people call this lazy writing, but I think its something amazing. Too often people draw up diagrams and charts to explain every type of villain and that there is no way a villain can exist outside of the predetermined set of rules. But they can, what if what a villain wants is simply beyond your comprehension? The reapers are like this.

Its one thing to be like the reapers, but quite another to believe what they say. Sovereign does give you info to go on. He states "We have no beginning, we have no end, we are eternal" this is extremely unlikely, going on the info we had at the time. He then states that "we are the end of everything" referring to their role as harvesters. As players, its really on us to believe what he says or not. I personally didn't believe that they had no beginning or end. They are machines. They had to comes from somewhere or something. It is important the reapers served some purpose, and I think it was important the reapers explain themselves to the player in some way. Its a kind of payoff I think players deserve. When i think about something without a beginning or end. A question pops into my head... why do anything at all? In a limitless existence, what does anything really matter? Especially when considering the other things around you (the galaxy) are not eternal. Why do anything? Sovereign says it himself..

"Reaper, a name given to us by the protheans to give voice to their destruction, in the end what they chose to call us is irrelevant, we simply are."

"we simply are..." If that is true, then I see no reason to do anything other that simply exist since nothing you do will matter in the infinite scheme of things. I didn't believe it. I thought they existed for some other grand purpose, but I think the Dark Energy plot was a bit better.

In the Dark Matter or Dark Energy plot, the reapers were supposed be trying to stop the galaxy from being swallowed by the Dark energy. Biotics was supposed to be the way to stop it. The reapers were going to probably create an Asari reaper but the cycle was briefly stopped by the prothean signal to the keepers in the citadel. Sovereign then went about its plans in ME1 only to be stopped by humans. This gave the reapers a new direction, perhaps humans were the long sought after key with the biotic potential to stop the dark energy. Thus the events of ME2 where the collectors were making a human reaper. As stated earlier in the thread, more of the plot would have needed to be expanded on. It was not, it was taken out of the game in favor of the tech singularity, but some parts were still left in. At the end of the game in ME3, you would confront Harbinger instead of the star child. He would tell you the purpose of the what they (the reapers) were trying to do all along. He would then state that this was the first time they ever had any serious resistance (depending on if you unite the galaxy or not) and state that you are actually hastening the destruction of everything by resisting them. He would then present you with choices...

1) upon understanding the gravity of the situation, choose to give yourself (and the rest of humanity) to harbinger and they create the human reaper. It stops the spread of dark energy saving the galaxy. The reapers shut down and the war is over.

2) Tell Harbinger to screw himself and that you will find another way to save the galaxy. Fight him with either losing or winning. If you win the fate of the galaxy is ???

Ultimately I think Karpyshyn had a good outline but when he moved on to other projects and eventually left Bioware, the team just did what they wanted to do.
 

Monster_user

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I continue to wonder if the ending may have potentially gone over everyone's head, including mine. There were too many sequences in the games that seemed to have been placed specifically to PROVE the ending wrong. The ending has far to many obvious "it was all a dream" tropes, or "recton" points.

Going on the theory that while it wasn't "real" per se, and wasn't "indoctrination", it was created by Harbinger for some purpose. The Leviathan race communicate telepathically, right? Quantum Entanglement, or some-such.

Considering the possibility that the entire ending, was an "illusion", what actually happened? If we were just having a conversation with Harbinger, using quantum entanglement, what was it about? If the Reapers had already won, why would Harbinger bother talking to Shepard? Why would Harbinger bother with subterfuge, first with Anderson, then TIM, and finally the starchild?

Why do/did the Reapers consider Shepard a threat? The Leviathan's in ME3 didn't see much impressed that Shepard had killed several Reapers, or didn't seem to believe that was the cause of Harbinger's focus on Shepard. This implies another reason.

The Destroy ending shows what appears to be Shepard breathing, and the debris appears to be from Earth, not a station.
1. Falling from orbit is known to kill Shepard, that is canon.
2. The Citadel is pretty much destroyed, and being at what should have been the center of the explosion, Shepard should not have survived.

This "Catalyst" claims its purpose is to preserve life.
1. It is questionable whether turning humans into "Soylent Green" is actually preserving them.

2. They sent these Reapers, which are understood to be "Soylent Green" storage facilities, into battle against each cycle. Who knows how many races have been lost permanently?
 

Smiley Face

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While the various problems of the particular ending they chose exist, with good writing, you can get around those - all of the possible choices could have worked, or bombed, depending on how well they were executed. My problem with ME3's ending was that it was TERRIBLY executed. You get up there, a random starchild shows up and tells you 'pick one of these things, BECAUSE I SAY SO', and Shepard just ROLLS WITH IT. And because there's so little explanation, or room for inquiry, any plot hole you THINK you see goes unaddressed, and thus becomes a MASSIVE plothole. I mean, if Starchild is the king of all reapers, and is perfectly fine with stopping the war once you get there, then there doesn't seem to be any reason that it forces Shepard into death, or screw over civilization by destroying the Mass Relays. Moreover, if Starchild is the king of all Reapers, if Shepard destroyed it (perhaps by destroying the citadel, or even just shooting a damned console), would the Reapers stop? These are questions that I asked myself, but no, once Shepard is there, he/she just goes into lockstep with the not-quite-doomsday scenario.

That's nothing wrong with the scenario in itself, it's that it wasn't developed enough, it wasn't well crafted enough, to give you a reason to accept what's happening. Throughout the series, you have choice, or at least an effective illusion of choice, enough to allow the line between you and Shepard to blur, if you want it to - and then, right at the end, with the most important choice, or illusion thereof, it all gets ripped away - I don't get why Shepard just accepted everything at face value, it's never explained - that's poor execution.