Mass Effect Writer Reveals Discarded Ending Ideas

Madman123456

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"Bioware, i'm dissapoint!


Sorry, had to be done.
I don't find any of the alternatives to be particularly appealing, nothing that strikes me as "OMG, that would've been so cool!"...
 

008Zulu_v1legacy

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spartandude said:
actually no, when they announced Mass Effect 1 they said it would be a trilogy. so they really needed to have it done. but really this is just them messing up
So they had the trilogy perfectly mapped out, then decided "Nah, lets redo it as we go!"?

No, I have difficulty believing that. Even taking Executive Meddling in to account, there would be some semblance of an underlying story structure present.
 

Something Amyss

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bug_of_war said:
Yeah, I think it's due to them not expecting it to be such a huge hit, it could also be that they just wanted to make a good single game, realised they had something, and then had to figure out how to continue it. Either way, I'm not too fussed, I'm just looking forward to what comes next.
Drew alone thought much further than just a single game and it shows. The problem is they didn't expect it to be a hit and wrote it as a one-off, the problem is they didn't think to end what they had clearly structured as a TRILOGY.

Incidentally, they were calling it a trilogy before the first one became a hit, so....There goes that theory.
 

pearcinator

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Anti-Robot Man said:
A (competent) author doesn't write two-thirds of their novel before they start seriously thinking about their ending, and they certainly know the ballpark their aiming for from early on.
That is complete shit. Every author has a different style of writing and in some cases they don't know how it's going to end until they write two-thirds of the story and then they can weave it all together to make a satisfying ending.
 
Jul 13, 2010
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Smilomaniac said:
I hope you found a bit of irony in what I wrote. The point is that anything is better than what was made.
Yeah, but by the time I posted there were three or four people who'd also posted that the cliche victory would have worked better, so I felt I should point out why I thought that was nonsense.

Smilomaniac said:
To be honest, the whole Reaper war felt rushed and annoying. I feel it could've gone on for two games more, at least, just making a dent in their fleet.
But since it had to be a trilogy it had to end in a certain way and the obvious choice was to make Shepard the alpha and omega hero - it'd be shitty either way, so a feel-good ending would be fine. The key difference would be that not all Reapers should be defeated, just those attacking Earth and letting the fleets see that it can be done.
From there, the war moves on and Shepard is the Martyr that started the turn of the war.
I agree largely, though I think they should probably have started the invasion earlier, since ME2 ended up just being a space filler before the Reapers turned up.

Smilomaniac said:
The "explanation is beyond your comprehension" sort of makes sense.
If you're standing, talking to a hologram that tells you that they'll wipe out the galaxy because the current races are too dangerous and need to be wiped out for the sake of life, then that WOULD be beyond comprehension at the time, from your perspective. Especially when you're faced with the very real threat of that fleet being on its way to do exactly that.
Logically, you and I understand the premise, but the fact that it happens and all the implications it brings, is just too out there to really fathom.
I still don't really buy it. I know this is the opposite of what most people wanted, but I was hoping for something that the player had not even considered yet. The Reapers are supposed to be God like beings, with minds way beyond that of any other being in the galaxy. For us to be anticipating there plans would seem at odds with how the Reapers have been established and the plan in the game doesn't strike me as this mega-god plan thing. (also, I think we swapped sides a bit there)

Smilomaniac said:
Besides, you're not supposed to read too much into it. It's just a plothook to foreshadow the two sequals, nothing else.
Don't read into the Geth being unable to comprehend them, it's more than likely a silly oversight the writers made, to boost the mystery and danger surrounding the Reapers.
Or it's explained by the fact that Reapers are living beings, biorobots and the Geth are just 1's and 0's, so obviously they don't get how the technology works. Remember, the point is that it's unlikely for any race to develop technology as advanced as the reapers in 50,000 years. If the Geth had another 50k years, they'd likely reach that stage and "get it".
If that is the case then I prefer my take on the Reapers. Though, the Reapers have actually been around for closer to millions years, plus they certainly didn't naturally occur, because they came about as part of the star child's solution, so they're probably quite a bit more than 50k years in advance of the geth. And that's it, a super advanced species that is seemingly based on the technology of an even more advanced entity and is created from the combined abilities of millions of different races and has had millions of years to develop should be far closer to the incomprehensible god like beings that I was expecting than a bunch big bio-robots.

Edit: for what it's worth, I was actually expecting the Reaper's plan to have something to do with the mass effect itself while I was playing the game. It's mentioned at one point in the third game that it's theorised that the mass effect only generates in our galaxy, yet the Reapers use mass effect fields and yet spend most of their time in dark space. I thought maybe the Reapers were invading to somehow sustain their ability to generate mass effect fields.
 

spartandude

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008Zulu said:
spartandude said:
actually no, when they announced Mass Effect 1 they said it would be a trilogy. so they really needed to have it done. but really this is just them messing up
So they had the trilogy perfectly mapped out, then decided "Nah, lets redo it as we go!"?

No, I have difficulty believing that. Even taking Executive Meddling in to account, there would be some semblance of an underlying story structure present.
No i mean that already had announced the trilogy so they SHOULD have had it planned out but they didnt


smartalec said:
I get the sense that Mass Effect wasn't intended to be a trilogy, originally. The first game feels very self-contained, and if you take away the sequel hook at the very end, it would be a complete story of a galactic invasion narrowly averted.
as much as i would love to believe that (it makes the writers look less incompetent) they announced that it would be a trilogy with the Mass Effect 1 announcement
 

Ishal

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Smilomaniac said:
uro vii said:
I think you and I play games a bit differently. I like the small stuff, the interactions between characters and sometimes the philosophical implications. Rarely ever the epic stuff, so I see the Reapers as a token bad guy more than anything particularly insidious or worthwhile. It's why I really dislike Star Wars and love Star Trek.

I get the feeling you're more into the big picture stuff, or at least more than I am.

So I'd like to ask you what gave you the sense that there was/is more behind the Reapers?
It doesn't have to be anything factual, it can be your own ideas. My impression is that the writers put a lot of big words on them, so that we ourselves would give some significance on to them, that they themselves couldn't or didn't have to.

A quick recap, so that I'm sure I remember their origin/purpose:
Ancient race Leviathan made a Reaper or more of them; They gained sentience and rebelled, then wiped out almost all of the Leviathans.
From there, the Reapers then either admitted to themselves that they were a menace and gained the insight that it might happen again and vowed to stop any future occurence of synthetic rebellion and galaxywide genocide, by doing just that, apart from the primitive/undeveloped races.

That's the gist that I get, at least. Am I right?
I tend to be that way too, focus on the big rather than the small. Characterization only goes so far for me.

To me, lore and background info is more important than several other things in a story, because it exists as a constant backdrop to explain what is going on. Its a literary tool, and a damn good one if used correctly. Proper lore can explain something that a writer screwed up on, cuz hey all of us are human and we make mistakes.

The reapers were inspired by lovecraftian cthulu mythos horror. It comes in two forms, first in their appearance with the cuttlefish tentacles, second in the dialogue with Sovereign.

"There is a realm of existence so far beyond your comprehension you cannot even imagine it". The idea of something existing that is beyond comprehension. Some people call this lazy writing, but I think its something amazing. Too often people draw up diagrams and charts to explain every type of villain and that there is no way a villain can exist outside of the predetermined set of rules. But they can, what if what a villain wants is simply beyond your comprehension? The reapers are like this.

Its one thing to be like the reapers, but quite another to believe what they say. Sovereign does give you info to go on. He states "We have no beginning, we have no end, we are eternal" this is extremely unlikely, going on the info we had at the time. He then states that "we are the end of everything" referring to their role as harvesters. As players, its really on us to believe what he says or not. I personally didn't believe that they had no beginning or end. They are machines. They had to comes from somewhere or something. It is important the reapers served some purpose, and I think it was important the reapers explain themselves to the player in some way. Its a kind of payoff I think players deserve. When i think about something without a beginning or end. A question pops into my head... why do anything at all? In a limitless existence, what does anything really matter? Especially when considering the other things around you (the galaxy) are not eternal. Why do anything? Sovereign says it himself..

"Reaper, a name given to us by the protheans to give voice to their destruction, in the end what they chose to call us is irrelevant, we simply are."

"we simply are..." If that is true, then I see no reason to do anything other that simply exist since nothing you do will matter in the infinite scheme of things. I didn't believe it. I thought they existed for some other grand purpose, but I think the Dark Energy plot was a bit better.

In the Dark Matter or Dark Energy plot, the reapers were supposed be trying to stop the galaxy from being swallowed by the Dark energy. Biotics was supposed to be the way to stop it. The reapers were going to probably create an Asari reaper but the cycle was briefly stopped by the prothean signal to the keepers in the citadel. Sovereign then went about its plans in ME1 only to be stopped by humans. This gave the reapers a new direction, perhaps humans were the long sought after key with the biotic potential to stop the dark energy. Thus the events of ME2 where the collectors were making a human reaper. As stated earlier in the thread, more of the plot would have needed to be expanded on. It was not, it was taken out of the game in favor of the tech singularity, but some parts were still left in. At the end of the game in ME3, you would confront Harbinger instead of the star child. He would tell you the purpose of the what they (the reapers) were trying to do all along. He would then state that this was the first time they ever had any serious resistance (depending on if you unite the galaxy or not) and state that you are actually hastening the destruction of everything by resisting them. He would then present you with choices...

1) upon understanding the gravity of the situation, choose to give yourself (and the rest of humanity) to harbinger and they create the human reaper. It stops the spread of dark energy saving the galaxy. The reapers shut down and the war is over.

2) Tell Harbinger to screw himself and that you will find another way to save the galaxy. Fight him with either losing or winning. If you win the fate of the galaxy is ???

Ultimately I think Karpyshyn had a good outline but when he moved on to other projects and eventually left Bioware, the team just did what they wanted to do.
 

Monster_user

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I continue to wonder if the ending may have potentially gone over everyone's head, including mine. There were too many sequences in the games that seemed to have been placed specifically to PROVE the ending wrong. The ending has far to many obvious "it was all a dream" tropes, or "recton" points.

Going on the theory that while it wasn't "real" per se, and wasn't "indoctrination", it was created by Harbinger for some purpose. The Leviathan race communicate telepathically, right? Quantum Entanglement, or some-such.

Considering the possibility that the entire ending, was an "illusion", what actually happened? If we were just having a conversation with Harbinger, using quantum entanglement, what was it about? If the Reapers had already won, why would Harbinger bother talking to Shepard? Why would Harbinger bother with subterfuge, first with Anderson, then TIM, and finally the starchild?

Why do/did the Reapers consider Shepard a threat? The Leviathan's in ME3 didn't see much impressed that Shepard had killed several Reapers, or didn't seem to believe that was the cause of Harbinger's focus on Shepard. This implies another reason.

The Destroy ending shows what appears to be Shepard breathing, and the debris appears to be from Earth, not a station.
1. Falling from orbit is known to kill Shepard, that is canon.
2. The Citadel is pretty much destroyed, and being at what should have been the center of the explosion, Shepard should not have survived.

This "Catalyst" claims its purpose is to preserve life.
1. It is questionable whether turning humans into "Soylent Green" is actually preserving them.

2. They sent these Reapers, which are understood to be "Soylent Green" storage facilities, into battle against each cycle. Who knows how many races have been lost permanently?
 

Smiley Face

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While the various problems of the particular ending they chose exist, with good writing, you can get around those - all of the possible choices could have worked, or bombed, depending on how well they were executed. My problem with ME3's ending was that it was TERRIBLY executed. You get up there, a random starchild shows up and tells you 'pick one of these things, BECAUSE I SAY SO', and Shepard just ROLLS WITH IT. And because there's so little explanation, or room for inquiry, any plot hole you THINK you see goes unaddressed, and thus becomes a MASSIVE plothole. I mean, if Starchild is the king of all reapers, and is perfectly fine with stopping the war once you get there, then there doesn't seem to be any reason that it forces Shepard into death, or screw over civilization by destroying the Mass Relays. Moreover, if Starchild is the king of all Reapers, if Shepard destroyed it (perhaps by destroying the citadel, or even just shooting a damned console), would the Reapers stop? These are questions that I asked myself, but no, once Shepard is there, he/she just goes into lockstep with the not-quite-doomsday scenario.

That's nothing wrong with the scenario in itself, it's that it wasn't developed enough, it wasn't well crafted enough, to give you a reason to accept what's happening. Throughout the series, you have choice, or at least an effective illusion of choice, enough to allow the line between you and Shepard to blur, if you want it to - and then, right at the end, with the most important choice, or illusion thereof, it all gets ripped away - I don't get why Shepard just accepted everything at face value, it's never explained - that's poor execution.
 
Jul 13, 2010
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Smilomaniac said:
I think you and I play games a bit differently. I like the small stuff, the interactions between characters and sometimes the philosophical implications. Rarely ever the epic stuff, so I see the Reapers as a token bad guy more than anything particularly insidious or worthwhile. It's why I really dislike Star Wars and love Star Trek.

I get the feeling you're more into the big picture stuff, or at least more than I am.
First of all, sorry for the late reply, I've spent the last few days in various planes and airports. Anyways, I think you are largely right, though I do appreciate character interaction that is very well done, in fact Joker's dialogue from ME2 onwards is one of the highlights of the series for me. I also think a big factor is that I'm very taken by interesting villains, to the extent that I can often look past major issues in a game or film if I'm enjoying the villain enough and I think the Reapers are one of the most interesting villains ever established in videogaming. I suppose I could also draw Star Trek, Star Wars comparison because I was massive Star Wars fan when I was younger, due in no small part to Vader, while I've only recently started enjoying Star Trek due to my discovery of DS9.


Smilomaniac said:
So I'd like to ask you what gave you the sense that there was/is more behind the Reapers?
It doesn't have to be anything factual, it can be your own ideas. My impression is that the writers put a lot of big words on them, so that we ourselves would give some significance on to them, that they themselves couldn't or didn't have to.

A quick recap, so that I'm sure I remember their origin/purpose:
Ancient race Leviathan made a Reaper or more of them; They gained sentience and rebelled, then wiped out almost all of the Leviathans.
From there, the Reapers then either admitted to themselves that they were a menace and gained the insight that it might happen again and vowed to stop any future occurence of synthetic rebellion and galaxywide genocide, by doing just that, apart from the primitive/undeveloped races.

That's the gist that I get, at least. Am I right?
I actually haven't got the Leviathan dlc, so I did not know any of that, I had just assumed they were some creation of whatever being the star child represented. Well I suppose that explanation somewhat undermines my interpretation of the Reapers, but the references to the cycle and the hundreds or thousands of civilizations that came before gave me the sense that the Reapers were almost a force of nature, and that their arrival and victory was about as assured as gravity causing things to drop. Again, this may have had as much to do with that being the understanding I wanted them to have of them, due to it being more interesting to me.

Edit: also this covers a lot of my feelings on the subject quite fantastically:

Ishal said:
"There is a realm of existence so far beyond your comprehension you cannot even imagine it". The idea of something existing that is beyond comprehension. Some people call this lazy writing, but I think its something amazing. Too often people draw up diagrams and charts to explain every type of villain and that there is no way a villain can exist outside of the predetermined set of rules. But they can, what if what a villain wants is simply beyond your comprehension? The reapers are like this.
 

AgedGrunt

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Not bad ideas. Get Mordin or Liara talking and I'd believe anything, really. Except star child. Never star child.

Surprised they weren't kicking around the idea of "Shepard and the galaxy pull off the Crucible, weakening the reapers enough so the entire galactic fleet curb stomps them some synthetic ass" idea. I mean they could have just given fans exactly what many of us were waiting for.

I would also like to think of that picture of Drew as retired Commander Shepard, ten years after saving the galaxy, all washed-up and living on ice cream. He gets a visit from a grey-haired Anderson and is called back to save the galaxy just one more time. Cue the training montage.
 

duchaked

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oh my gosh here we go again

there's a reason why in gaming discussions I always make an effort to really push the positive points about ME3 whenever I get a chance lol...
 

Lady Mania

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Nothing could be worse then what they came up with without you. I haven't been able to play the series over since I beat that game when it first came out because the ending was THAT bad. I logged hundreds and hundreds of hours on ME1 and ME2 before 3 came out. I've probably hit 10 hours MAYBE since, and 95% of that is on ME1 creation screen.
 

JSoup

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anthony87 said:
Jesus he's got a big neck....
Google "Corpse Grinder Neck" and call me in the morning.

On topic: I kinda like the whole "he's a cyborg now, lol" ending. Very cheezy 70s scifi film.
 

spartandude

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So its kind of clear nobody really thought how they were going to end it when they started writing the first game. The dark energy one has some potential but none of those are much better then what we sadly ended up getting. Well maybe they would have been with a talented writer.
 

Wereduck

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Starke said:
anthony87 said:
Jesus he's got a big neck....
Oh good, I'm not the only one who thinks that every time The Escapist drags out that pic.
Wait, you've seen that picture of him before?
So much for my theory then; I thought they accidentally used a funny-looking picture of Henry Rollins.
 

Starke

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Wereduck said:
Starke said:
anthony87 said:
Jesus he's got a big neck....
Oh good, I'm not the only one who thinks that every time The Escapist drags out that pic.
Wait, you've seen that picture of him before?
So much for my theory then; I thought they accidentally used a funny-looking picture of Henry Rollins.
*notices a new message*

Huh... I don't remember posting anything.

*looks at post*

I don't remember saying that. What picture?

*checks the date on the original post*

June 19, 2013?

Wait, what picture?


*checks picture*

OHGODWHY!?

And, yes, I have seen that picture of Drew Karpyshyn before, many times in fact. They used it to accompany every news post involving him, because the alternative would be to throw a shot of Shepard up there or something. I'm sure he's a very fine person like object, I just, that neck!?