Vampire: The Masquerade - Bloodlines
One of the best M rated rpg ever made. Indeed, I'm amazed the game never got the dreaded AO rating considering some of the content that's in the game. Guess it's perfectly alright to introduce players to the disgusting underworld of Hollywood snuff films, prostitution, murder, foul language, and mutilation so long as there's not a nipple involved. And yet having said that, the way in which the game handled everything was remarkably restrained and mature. The dialogue felt fluid, the characters believable, and the more gruesome scenario weren't designed purely as shock and awe but rather as an integral part of the story meant to make a point rather than simply gross the player out for the sake of it.
Damned good game. So very damned good!
The Witcher
Oh I know what everyone who's never played the game or who never got far into the game is thinking: But teh boob cards! And yes, that is immature, but it's also not integral to the story or game in any way whatsoever, it was just meant as a fun
(If misogynistic) addition to the game. The story itself however, portraying a conflict between the oppressed minority and the majority, between racial tensions, religious strife, and terrorism was extremely well handled. At no point did the game ever point fingers either, which is
extremely rare in games or any other medium. Everyone had a reason for doing what they did, and though you might disagree with it, it was there for players to learn and interact with. I really liked that about the game, as it was incredibly well done.
The Longest Journey
Could write my own thing here, but I just recently read an article by a proper games journalist which summed up my feelings perfect:
It's easy to let my love for The Longest Journey become parody, such that it's detrimental to the reputation of the game. The reason it's important to me is because it changed my life, changed my imagination, opened pathways in my brain down which I'm still walking. But the reason it's important to gaming is because there's no one - not a single person - currently working in serious adventure game development who doesn't recognise it as one of the most significant works of the genre. Yes, definitely, some of the early puzzles suck. You know what? So do some of the puzzles in Sam & Max Hit The Road. But I have yet to encounter anyone who cares about adventures who doesn't want to shake Tørnquist's hand and thank him for the game. The story of April Ryan, and her attempts to play a part in the restoring of the Balance that keeps the divided universe in working order, is one of the brutal invasion of reality that accompanies leaving teenage years and entering adulthood. Wild themes such as dragons, talking crows and floating libraries are matched by the grounded reality of forgotten childhoods, capitalist oppression and severed imaginations. Children's drawings capture lost fantasies, while adult responsibilities threaten realising new dreams. It's about being in that midpoint between fantasy and reality, and the struggle to understand what to take from each. It's a beautiful struggle, and one I'm ever grateful it reminded me to fight for.
Quoted from
Rock Paper Shotgun, written by John Walker.