Ha ha, have you played the previous games? You get such gems as:Nantucket said:I was actually quite disappointed in the game.
Sometimes his internal monologues were hilarious because they just reminded me of something a 14 year old kid would say when they discover the 'emo' fashion. Very pretentious.
The shoot-outs can actually be a real blast once the game finally gives you the reigns, it's just that everything else is extremely mediocre and annoying.AC10 said:You know, i was kind of worried about this myself. IMO Rockstar has never really nailed the shooting mechanics in any game they've made, so I was incredibly wary of MP3. Thanks for confirming my fears! I'll probably stay well clear of this one.Casual Shinji said:And you know the best thing about them? YOU CAN'T SKIP THEM!!! The game loads at a snail's pace, and by the time you can finally skip the cutscene it would've only lasted a few more seconds anyway.AC10 said:Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.
This game is just badly made, it's an absolute mess. I've heard one reviewer say it's basically GTA with Bullet Time, and that's about right, including the bad controls and bad cover mechanics.
Rockstar should be ashamed of themselves for putting something this broken on the market.
This is actually fun sounding dialoge in that over the top Sin City sort of way. Max Payne 3 on the other hand is, as Nantucket mentioned, just whiny and bitchy. You could have a drinking game everytime Max says something about shallow rich people. You'd think that with age Max would gain an old man's mentality, but it seems all the booze and painkillers regressed his mind to that of a know-it-all teenager.maninahat said:Ha ha, have you played the previous games? You get such gems as:Nantucket said:I was actually quite disappointed in the game.
Sometimes his internal monologues were hilarious because they just reminded me of something a 14 year old kid would say when they discover the 'emo' fashion. Very pretentious.
"The sun went down with practiced bravado. Twilight crawled across the sky, laden with foreboding."
What does that even mean?
You wrote: "Max Payne 3 finds Max where one usually finds Max: eyes down at the floor of a bar with a drink in his hand and ten more in his stomach."Mike Kayatta said:Max Payne 3 Review
Drunken time manipulation has never been so fun.
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I have played the previous games but it has been years since I have.maninahat said:Ha ha, have you played the previous games? You get such gems as:Nantucket said:I was actually quite disappointed in the game.
Sometimes his internal monologues were hilarious because they just reminded me of something a 14 year old kid would say when they discover the 'emo' fashion. Very pretentious.
"The sun went down with practiced bravado. Twilight crawled across the sky, laden with foreboding."
What does that even mean?
Does Max Payne 3 have less of the hammy, hardboiled metaphors? Or are they back with a vengeance? It always came across as amateurish - that people felt "well its a neo-noir story, it must have the endless monologuing!" No it doesn't. This isn't a book, and in a visual medium, visuals should tell the story. I don't need Deckard explaining everything to me in Blade Runner, whatever the producers might have thought.
I think the monologues get better when the story progresses and it feels like there is a better reason for it. I know some of the dialogue made the chapters better near the end when you finally found out what was really going on. I will admit in early chapters the narration could have been cut in half or really just silent levels.Nantucket said:I have played the previous games but it has been years since I have.maninahat said:Ha ha, have you played the previous games? You get such gems as:Nantucket said:I was actually quite disappointed in the game.
Sometimes his internal monologues were hilarious because they just reminded me of something a 14 year old kid would say when they discover the 'emo' fashion. Very pretentious.
"The sun went down with practiced bravado. Twilight crawled across the sky, laden with foreboding."
What does that even mean?
Does Max Payne 3 have less of the hammy, hardboiled metaphors? Or are they back with a vengeance? It always came across as amateurish - that people felt "well its a neo-noir story, it must have the endless monologuing!" No it doesn't. This isn't a book, and in a visual medium, visuals should tell the story. I don't need Deckard explaining everything to me in Blade Runner, whatever the producers might have thought.
Max Payne 3 is full of hammy metaphors. There is a scene where he's just in his apartment spouting them nonsensically. I understand why he is brooding and depressed but knock off the poetics for just five minutes.
I love you right now. That's my favourite line from the original games. Along with:j-e-f-f-e-r-s said:The past is a gaping hole. You try to run from it, but the more you run, the deeper it grows behind you, its edges yawning at your heels.
The game does have flashbacks to New Jersey and most of sao Paulo takes place in the slums mostly. The game plays off of Max in the "fish out of water" and stupid American stereotype in Sao Paulo.Proverbial Jon said:Wow... those cutscenes look like they would give me a headache.
I was apprehensive when this game was announced and this review has made me even more so. The clips where Max was spouting his usual metaphor heavy, pesamistic monologues amongst the bright colours of Sao Paulo were just laughable. Honestly, the two don't look like they fit.
In Max Payne 1 and 2 the city of New York was a character in itself and I LOVED that because both Max and his home were as dark, despairing and downtrodden (woo aliteration!) as each other. It was a perfect fit. I miss the old setting not because I am a fanboy with entitlement issues but because it was a major part of what made the games great for me.
If anyone has played the game and can convince me otherwise, please, be my guest.
I love you right now. That's my favourite line from the original games. Along with:j-e-f-f-e-r-s said:The past is a gaping hole. You try to run from it, but the more you run, the deeper it grows behind you, its edges yawning at your heels.
"The past is a puzzle, like a broken mirror. As you piece it together, you cut yourself, your image keeps shifting. And you change with it. It could destroy you, drive you mad. It could set you free."
Seems weird that you'd immediately decide not to buy a game based on this one random guy who played it, and not the stellar review under which your comment resides...AC10 said:You know, i was kind of worried about this myself. IMO Rockstar has never really nailed the shooting mechanics in any game they've made, so I was incredibly wary of MP3. Thanks for confirming my fears! I'll probably stay well clear of this one.Casual Shinji said:And you know the best thing about them? YOU CAN'T SKIP THEM!!! The game loads at a snail's pace, and by the time you can finally skip the cutscene it would've only lasted a few more seconds anyway.AC10 said:Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.
This game is just badly made, it's an absolute mess. I've heard one reviewer say it's basically GTA with Bullet Time, and that's about right, including the bad controls and bad cover mechanics.
Rockstar should be ashamed of themselves for putting something this broken on the market.
Well, to say he's a random guy is false. He's been on here for about 3 years (and 4 myself). You kind of get to know people's opinions and tastes if you hang around somewhere for that long.Derelict Frog said:Seems weird that you'd immediately decide not to buy a game based on this one random guy who played it, and not the stellar review under which your comment resides...AC10 said:You know, i was kind of worried about this myself. IMO Rockstar has never really nailed the shooting mechanics in any game they've made, so I was incredibly wary of MP3. Thanks for confirming my fears! I'll probably stay well clear of this one.Casual Shinji said:And you know the best thing about them? YOU CAN'T SKIP THEM!!! The game loads at a snail's pace, and by the time you can finally skip the cutscene it would've only lasted a few more seconds anyway.AC10 said:Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.
This game is just badly made, it's an absolute mess. I've heard one reviewer say it's basically GTA with Bullet Time, and that's about right, including the bad controls and bad cover mechanics.
Rockstar should be ashamed of themselves for putting something this broken on the market.
Also people keep seeming to equate noir with darkness and New York. Having completed Max Payne 1 and 2 there I can outright say that if it weren't for the game specifically saying that you were in New York you would have had no idea that you were there. It could have been any big city at night really. Apart from meaning black in French, noir doesn't have to be set at night. It's just a descriptor for a piece of work that emphasises sex and cynicism.
j-e-f-f-e-r-s said:The past is a gaping hole. You try to run from it, but the more you run, the deeper it grows behind you, its edges yawning at your heels.
The metaphors. The similes. Two companions as reliable and true to the Max Payne series as a pair of Desert Eagles and a lifetime's prescription of painkillers. Gone. There's a bullet-shaped hole where the metaphors should be, and Rockstar are the ones fingering the trigger. Seeing the third game, it's like kissing your love goodbye, only to find she's already dead.
Looking back, you see the graphic novel cutscenes, the noir tropes... like a doomed romance, you only get the full picture in hindsight. The way the serious clashes with the surreal, the over-the-top meets the understated. You realise how the developers used the absurd to underscore the emotional content... and like any doomed romance, you finally realise just how they broke your heart. Mona, Vinnie, Vlad, Woden... they're all dead. And where you once had the memory of them, now all you've got is a drunken void where your memories should be. A gaping hole, growing deeper behind you.
Playing Max Payne 3, thinking about death is unavoidable. It's a weight chained to your ankles, a pocket full of stones dragging you into the sea. The death of the dream sequences. The death of the meta-TV shows. The death of the femme-fatale. Every sly wink and knowing nod made to the gamer, replaced with a scowl and a flip of the bird. It's like watching your own funeral, except it's not you in the casket, but a bloated old man with a shaved head and a terrible taste in shirts. Looking around, you see how things have changed. You're no longer a pastiche of noir cliches, but a character from Miami Vice. Where you once saw symbols in everything around you, painted onto the world like cave paintings, like hidden clues, now you see cheap moralising and Sunday morning preaching. Where you once saw the snows of the Fimbulwinter, and the beginnings of Ragnarok itself, now there's just the heat of a Brazilian summer's evening.
Metaphors. Similes. Metafiction. This is what I see when I look back. These moments, blinding as snow, they kill you, change you. You die and live again, remade.
Yes,they tried...and failed miserably. It's unique in the fact that it's the only game to ever give me a migraine without actually having to play it. Oh and here's another one:Random Announcer Guy said:"With Max Payne 3, Rockstar has tried to make a uniquely cinematic action game that uses a series of presentation innovations to move the game seamlessly from cutscene to gunplay"
Yes, instead you just put up a bunch of flickering lights and made everything disorienting, even when Max was simply walking down a fucking street or casual talking to someone in a completely lit area! Seriously Rockstar, there are easier ways to hide a cutscene. And besides, I'm pretty sure there's a loading icon in the upper left hand corner of the screen at times. There goes your "smooth" transitions.Random Announcer Guy said:"The game transitions gameplay to cutscenes using a range of cinematic editing techniques, without ever showing a loading screen"