Desert Punk said:
thiosk said:
I was initially supportive of offloading some of the pathfinding computation onto mystical cloud computers.
Like the idea. Not a bad one. Gives me a chance to have a little more city, right?
I started getting skeptical before release, when little information on this tidbit had come out. You start thinking about the logistics-- every agent in a city being a unique entity that has to then upload information and download information from the central server in order to find his way around town... every time they move. I thought thats why they shifted to smaller cities.
BUT NO, no, it doesn't make sense at all to do it that way. And it doesn't do it that way at all.
After reading some things from people who played observed and dug into the game the 'agents' pretty much dont do jack
About as advanced as they get is wondering around, then they go to work at the first workplace in need of employees they find, then when they leave for the day they go into the first home they find that has room, so it is rare that a sim will ever work at the same job two days in a row or live in the same house two days in a row.
Games from ten years ago had better AI agents than the new Sim City
Took the words out of my mouth.
But to illustrate, check this shit out:
(
ABOVE):Glassbox AI "First come, First serve".
Combined with...
(
BELOW): "Shortest Path, no Weighting"
These create a scenario that is completely batshit insane....and quite hilarious to watch.
But the point is: These are some of the biggest computations (not?) being made on their servers, and they're both being done on what appears to be the simplest and sloppiest algorithm possible for the job.
And EVERYTHING that travels uses that same algorithm.
Cars. Pedestrians. Garbage. Sewage. EVERYTHING.
You will watch conga-lines of buses do donuts constantly recalculating routes.
Lines of garbage trucks all fighting over the same route while leaving most of the city unserviced.
Cop Cars swarming out from ALL stations to the first crime on the map regardless of proximity, while letting all others go uncontested until the first criminal is brought in.
Biblical Traffic jams causing Firetrucks to literally get stuck for hours while the city burns.
Now I don't know about you, but none of this particularly screams "WE NEED EA'S SERVERS TO DO THIS!" to me.
EDIT: Oh, and just as a bit of trivia I dug up: Most Sims don't keep their Education level when they travel inter-region. So don't plop down any Nuclear Power Plants until you can get the city's HIVE MIND up to snuff.