They moment they cut out the crap and let me play my single player experience the way I want it, saving games locally, I'm really all too willing to throw some cash at them, despite EA.
DVS BSTrD said:Had it been offline single player in would have been worth,/b> their most expensive edition. But you really shouldn't pre-order, especially from EA.
bear in mind this is coming from the pretty much same people that said that implementing coop in Dead Space 3 was "hard work", while borderlands 2 laughed at them from the cornerStormtyrant said:Sounds a lot like designing a game feature. Shocking.Andy Chalk said:"It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."
I refuse to believe the kitten in your avatar is real, this world cannot contain that density of cuteness.Evil Smurf said:snip
That said Borderlands 2 could have had a better loot sharing system other than 'first one to grab it, gets it.'Ix Rebound said:bear in mind this is coming from the pretty much same people that said that implementing coop in Dead Space 3 was "hard work", while borderlands 2 laughed at them from the cornerStormtyrant said:Sounds a lot like designing a game feature. Shocking.Andy Chalk said:"It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."
If or when that does happen I hope that all the developers they own either get to stay open and go their seprate ways or get picked up by better publishers like 2K Studios or CD Projekt Red. I would love to see CD Projekt Red purchase Bioware and Obsidian and hire all the old staff for those two developers back.Evil Smurf said:I can't wait for EA to crash and burn. It would teach other publishers not to fuck with their customers.
Sim ALIEN HIVE MIND much?Desert Punk said:About as advanced as they get is wondering around, then they go to work at the first workplace in need of employees they find, then when they leave for the day they go into the first home they find that has room, so it is rare that a sim will ever work at the same job two days in a row or live in the same house two days in a row.
Took the words out of my mouth.Desert Punk said:After reading some things from people who played observed and dug into the game the 'agents' pretty much dont do jackthiosk said:I was initially supportive of offloading some of the pathfinding computation onto mystical cloud computers.
Like the idea. Not a bad one. Gives me a chance to have a little more city, right?
I started getting skeptical before release, when little information on this tidbit had come out. You start thinking about the logistics-- every agent in a city being a unique entity that has to then upload information and download information from the central server in order to find his way around town... every time they move. I thought thats why they shifted to smaller cities.
BUT NO, no, it doesn't make sense at all to do it that way. And it doesn't do it that way at all.
About as advanced as they get is wondering around, then they go to work at the first workplace in need of employees they find, then when they leave for the day they go into the first home they find that has room, so it is rare that a sim will ever work at the same job two days in a row or live in the same house two days in a row.
Games from ten years ago had better AI agents than the new Sim City![]()
Wow. That is...impressively lazy.Desert Punk said:Actually, people have done network snooping on what kind of info the game sends back and forth between the server and yyour computer, all those algorithms for the hive mind are run locally, the only thing the server does is a connection check about every 5 minutes to make sure the game is legit, and depending on speed it will dump a save and city connections onto the server.
Yep, thats all, DRM and telling other cities nearby what you are importing and exporting from your lil town.
when you lack knowledge, always attribute it to malice. thats how our brain works, and thats what allowed us to survive. thinking its malice and finding out stupidity has far less consequences than thinking its stupidity and finding out its malice.porous_shield said:I'm reminded of Hanlon's Razor- Never attribute to malice that which is adequately explained by stupidity, but I have a hard time believing it with EA's track record. Maybe Bradshaw is simply misinformed and I've noticed a lot of her quotes that I've read sound kind of strange but I can't quite put my finger on it.
theultimateend said:DVS BSTrD said:Had it been offline single player in would have been worth,/b> their most expensive edition. But you really shouldn't pre-order, especially from EA.
Yeah I stopped preordering games a few months ago. I just wait for them to go down now. I don't respect developers that don't respect me.
Saves me on cash too.
They didnt have much problem redirecting save files from online in games like GTA4, so unelss this saves games in some strange way (like copying whole city and keeping it alive in the server like a MMO client that never shuts down) this should not be much problem. the biggest problem with such cracking is to make your computer sumulate the calculations that are done server-sided as the client doesn ot have them and there is no basis for creating new calculations that work the same. of course the simplest way is to ahck into the servers and take a look, something that Ubisoft had to deal with (whole Ubisoft serverside was copied at one point, though that is long outdated now) but it is very likely EA wont allow a all-in hackers here. so we are left with the hardest part, trying to force the game to ask the server for enough information to be able to simulate the result accurately (or accurately enough, like i saw some formulas in MMOs that players determined from thousands of trials and they would be around 0,1% incorrect with developer formulas, but that was good enough for players to plan their actions). however if the servers are crashing as it is, you can spam the server by asking it to perform same operation 100000 times, especially of the server is smart enough to realize its a request spam and ignore all but 1 request.Desert Punk said:I am far from an expert at such things but if I had to hazard a guess the real thing holding up the crack would be trying to redirect the save location and to get cities owned by you in your own region to talk to one another without the EA server there.Strazdas said:Well, at least some calculations must be done on the server service because otherwise a pirated version would be out already, and its not. Heck, they cracked AC2 on day1, and that one used online checkups. there certainly are some calculations that they still need to clone, and possibly cant because the servers are down![]()
sorry, train of thought, interrupted by a boss twice, so yeahDesert Punk said:Holy god man, paragraphs!![]()
Are you serious? Have you ever actually been in the real world? It's standard business practice to take advantage of the "black box" nature of software in this way. Source: more than a decade in software development for blue chip companies.Andy Chalk said:I have a hard time imagining a major game publisher - yes, even Electronic Arts - flat-out lying about this sort of thing.