Maxis Developer Denies Need For Single-Player SimCity Servers

GAunderrated

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No matter what anyone says on here or how badly they claim this will ruin EA, all I have to do is look at amazon top sellers for pc games and SimCity is #1 and has been since release. Despite the 2,000 1 star reviews, the amazon warning, and even them taking the game off amazon for a while, the game is still a top seller.

What does this mean exactly? Get ready for more Always on DRM. Kick and scream all you want about how horrible these practices are, but as long as the majority support getting fucked over that is exactly what will happen.

http://www.amazon.com/Best-Sellers-Video-Games-PC-Game-Downloads/zgbs/videogames/2445220011/ref=pd_ts_zgc_vg_2445220011_morl?pf_rd_p=1350266442&pf_rd_s=right-4&pf_rd_t=101&pf_rd_i=979455011&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=05XEYHZDNJ17F04G3G0B

This is the first time I have EVER seen a 1.5 star game get in the top sellers list. Why is it a top seller despite all those one star reviews and bad press?

No one knows 100% for sure but I would bet my money that it is because people lack the will to stop their need for instant gratification for one day. Buy on impulse (or blindly), get screwed because you didn't wait and do research, go to review section and tear this game a new one. Yet if everyone does this EA still gets the money to support this practice.

Oh and lets not forget that the people that got screwed the hardest were the ones that Pre-ordered the game. On that note I will just leave this here. It is a nice little video on why you should never pre-order.

http://www.youtube.com/watch?v=mf5Uj4XIT1Y&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=48
 

kebab4you

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"That's why EA recently disabled Cheetah mode, he added: To reduce the number of updates coming into the server queue."
So it really was programmed like that... why would you program it like that? Just update with bigger values instead of doing it more often.
 

Sansha

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Nov 16, 2008
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kebab4you said:
"That's why EA recently disabled Cheetah mode, he added: To reduce the number of updates coming into the server queue."
So it really was programmed like that... why would you program it like that? Just update with bigger values instead of doing it more often.
So glad I didn't buy this game.
 

Lightknight

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Nov 26, 2008
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EA actually cares about the way people view them. Yes, they're scum and will lie to our face, but they know they have a huge PR problem with the way they're perceived and they've been trying (hugely unsuccessfully) to change that. They're unsuccessful because they would sacrifice kittens and make us all delightfully soft kitten-fur socks if we'd only trust them like we do Valve. Unfortunately, that generates a catch 22 scenario because they're willing to be evil to not be seen as evil. They also don't seem to actually understand their client base which means that things that they think are a good idea are actually awful.

That being said, because they do care about how they're seen and because they've been so caught in a lie they may actually fold here and give us an offline mode. I mean, man, I'd actually buy the game then. Anything to reward even EA for getting rid of the greater enemy of "always online" solo play. We just need to keep hammering them like people did for the ending of MA 3. They devoted actual development resources for that. Significant resources, mind you. This would be a lot simpler and would mean people could still be playing their SimCity 5 metropolis decades after Origin caves/no longer supports the game.

If anyone wonders why they insist on doing this. It isn't just DRM. They have studies that show that people invested in an online community will be more involved in the game. What can be more involved than having actual neighbors? They decided to force it on individuals because they want them to always be aware that they're only a click away from people. It's smart, but some of us do NOT want that online component regardless of how easy it is.
 

Stormtyrant

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Ed130 said:
Ix Rebound said:
Stormtyrant said:
Andy Chalk said:
"It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."
Sounds a lot like designing a game feature. Shocking.
bear in mind this is coming from the pretty much same people that said that implementing coop in Dead Space 3 was "hard work", while borderlands 2 laughed at them from the corner
That said Borderlands 2 could have had a better loot sharing system other than 'first one to grab it, gets it.'

One could also beg the question of why Dead Space 3 needed co-op in the first place.
It is sad that more and more games nowadays are having to question whether to include a single player game in a game at all.
 

Lightknight

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Adam Jensen said:
The sad thing is, they could have avoided all the controversy and launch day failure if they only allowed the people who PAYED FOR THE GAME to actually play it offline.
Well, here's where their use of it as DRM presents one of their motivations for claiming it was necessary. Had it allowed offline mode then the game would have been widely pirated. As is, the game has to be viewed as a legitimate copy on Origin and so it ensures that only people who paid for it may play it.

It would have been easier to swallow if they'd just said that instead of lying to us altogether like making it offline was out of their hands.
 

Aleas

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Right now I don't care, I'm playing, the game works fine for me and I could not possibly claim it is broken after over 40 hours of gameplay...

In the other software world (non-game software) the new thing is SASS (software as a service) and I think that always online games and such are just following the same thread but users are just not seeing it the same way. I am still waiting for someone to say office 365 is always on DRM from Microsoft on Word and Excel :)
 

Lightknight

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Aleas said:
Right now I don't care, I'm playing, the game works fine for me and I could not possibly claim it is broken after over 40 hours of gameplay...
The problem is that, whether it's working or not, you are unnecessarily reliant on a third party to be able to enjoy a license you've purchased from them. You have no real promise that they won't just shut down their servers next month. What recourse would you even have in that scenario?

In the other software world (non-game software) the new thing is SASS (software as a service) and I think that always online games and such are just following the same thread but users are just not seeing it the same way. I am still waiting for someone to say office 365 is always on DRM from Microsoft on Word and Excel :)
As a person who works in the non-gaming software industry, I can agree that SAAS (not SASS) is becoming increasingly more common but is not replacing software. It is simply more efficient in some scenarios, it can broaden the market share for people that don't want in-house clients installed and is also safer for us (regarding DRM) in other areas.

It only makes sense in gaming if server-side communication is necessary (such as MMOs, of course, but also in scenarios where significant processing actually happens on the server-side and not the client side) or in the case of DRM. Like it or not, always online can present a significant problem for software piracy.

For solo playing experiences, the first option should almost never be the case. The DRM option then becomes the only viable reason for the solo parts of the game. The problem is invasiveness and the market response to these kinds of things needs to be particularly negative to outweigh developer's fears of piracy. I'd be more ok with occasional software checks (once every ten days, for example) but always on is nonsense.

Office 365 isn't an always on resource. It's a cloud based service that allows you to access your information remotely from anywhere. You do have to have a connection to download or upload information, but you can take it offline to work at any time. This is not comparable to playing single player mode games whose codes are located entirely on your machine but only function if a server says you can. You still have to have Office installed to use 365 so you in no way HAVE to use the online storage solution for most things. So switch the internet off and you can still type and manage whatever files are located on your machine. This would be the equivalent of single player mode.
 

DTWolfwood

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Oct 20, 2009
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Fix the Region Sharing for singleplayers!

I have multiple cities in a private region that does nothing for eachother >.<
 

Atmos Duality

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Guy Jackson said:
Andy Chalk said:
I have a hard time imagining a major game publisher - yes, even Electronic Arts - flat-out lying about this sort of thing.
Are you serious? Have you ever actually been in the real world? It's standard business practice to take advantage of the "black box" nature of software in this way. Source: more than a decade in software development for blue chip companies.
Yup. Make every promise nebulous or interpretative to prey upon unrealistic expectations.
This is not a new trick; it's marketing sleaze as old as the business.

I imagine Mr Chalk's candy-coating here is a professional measure. If the subject is technically still open to interpretation (no matter how flimsy), just leave it nebulous and let the outrage speak for itself. To cover your own arse if nothing else.
 

Chaos Marine

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Desert Punk said:
Chaos Marine said:
EA are the one of the biggest cancers in gaming after Ubisoft and Activision.
I would say thats not quite fair, atleast Ubisoft listened to their customers and apologized to them after trying the always online thing.

Or are you referring to Ubi and Acti's penchant for putting out increasingly high numbered games? Because if thats the case I think EA is still worse, as those two just keep going with the same franchises instead of trying to shoehorn other properties into a particular mold... http://en.wikipedia.org/wiki/Syndicate_(2012_video_game) *Cough* :p
I'm putting Ubisoft into the worse category because there is no other company I am aware of that has spat on the PC gaming community as much as Ubisoft with. And when you go into their DRM problems, sure EA has some questionable DRM practises, no other company goes all out DRM zealous you have to wonder about their sanity. Activision, yeah, they killed the CoD series by making it a console centric shooter that has negatively affected almost every other FPS game. Fuck, even that can be contributed to the sucky PMC in the newest Aliens game.
 

The Funslinger

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Sep 12, 2010
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dragongit said:
Here are two reasons it could use a Single player function.
1) Internet isn't always reliable, and if their service is interrupted or your own, you are unable to play the game.
2) 10 years or even 20 years down the line, will the servers on this game still be up? Will your copy now officially be dead? I'm sure there would be newer, better versions of the game out by then, but the one here would render the game obsolete. People can still play the original Sim City to this day. This one will only live so long as the servers are up.
He's not saying that, he's saying putting the single player function online in the stupid way they have done is not necessary, calling bull on EA's claim that it is.
 

Nghtgnt

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So, if they said the reason for the always-online feature is for server-side processing, but turns out it really isn't, are they liable for fraud?
 

Ritchian

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Jul 29, 2009
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Every new piece of news that comes out about SimCity is making me both glad I didn't buy it and depressed that one of the series that got me into PC gaming has fallen so far (Something I should be used to by now given Ultima is one of the other series that got me into PC gaming.) I was thrilled when I heard there was a new SimCity coming out. But wisely, didn't buy it on release day (I don't pre-order games any more and haven't for at least a year.) I'm actually a bit sad that my caution has been rewarded. The game, from everything I've seen, looks like fun. But between the bugs, the login problems, the alway-on DRM, the lack of an offline single-player mode, the dirt-stupid AI and the tiny map size, I can't see myself shelling out $60 for it. Maybe down the road if the price gets drastically slashed and some of my issues with the game get resolved, but not any time soon.

In the mean time, I'll go play SimCity 4 if I need to get my SimCity fix. I had completely forgotten I'd bought it for a couple bucks during a Steam sale a few years back until recently. Or maybe I'll dig out my old copy of SimCity 2000 from when I was a kid and try to play that again.
 

Lightknight

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Nghtgnt said:
So, if they said the reason for the always-online feature is for server-side processing, but turns out it really isn't, are they liable for fraud?
Only if they advertised it as a feature that may have encouraged people to buy it.

Also, to give you an idea of how cleverly they thought their statements through, processing user actions to verify that their software is valid and that they aren't cheating technically is processing data. *sigh* I hope they get their asses handed to them though.
 

Don Incognito

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Further evidence of EA/Maxis lying about the whole affair:

http://www.rockpapershotgun.com/2013/03/14/modder-runs-simcity-offline-maxis-remains-silent/

This just gets better and better.
 

Lightknight

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Don Incognito said:
Further evidence of EA/Maxis lying about the whole affair:

http://www.rockpapershotgun.com/2013/03/14/modder-runs-simcity-offline-maxis-remains-silent/

This just gets better and better.
Hmm, there's some wackiness just outside the border but that's great. Looks like modders will be a major resource in fighting against these kinds of corrupt and invasive practices. What's funny though is that for people like me (who buy the game instead of pirating) is it'll just be me editing my own license to work the way I want.
 

Epic Fail 1977

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http://www.incgamers.com/2013/03/simcity-modder-busts-out-of-city-boundaries-and-plays-offline/

Hey Andy, still think they wouldn't flat-out lie or has your cherry been popped?