Ultratwinkie said:
Its not chugging because it was hard to run.
Its chugging because you are asking a server from EA to run the program for you and send it over the internet. Have you ever WONDERED why the download size for simcity was so small and quick?
You aren't playing most of the game on your computer, practically you are just streaming it.
So what you're saying is you have no understanding of how a client/server system like this works, since it's not like that at all.
Ultratwinkie said:
Not me, after the beta I had more of a hatred of it than anything else. I found it pandering. So stop generalizing.
Fine, you are, quite literally, the first one to not. Have a cookie. But considering you're making stuff up to justify your dislike of it, I'm not surprised at your attitude.
Snowyscar said:
I've still pre-purchased this game, but I'm really concerned about actually NEEDING other players to get to the biggest buildings and "wonders". I seriously do not have any gamer-friends, and this guy says that you should only invite friends?
You can manage all the cities in your region by yourself if you wanted to, and can set up a private region to be invite only, and limit who can join. It can get tedious jumping from one city to another and maintaining it, but in some way it's no different than having one huge area in previous SimCity games, just less separation. It's up to you if you want to delegate the workload or tackle it solo.
BiH-Kira said:
Sorry for asking, but how much do you get payed for this marketing?
Everything you wrote is either wrong or is better in SimCity 4.
Nothing, I enjoyed playing the game and I don't like bad, inaccurate information that often gets spread around simply because it's an EA published game.
Like the guy above who is making stuff up so he can hate on it.
I don't know about better, some of the city management in SimCity 4 just got frustrating to me, laying out water pipes and power lines and such. It's a different game for sure, focusing more on a smaller scale parts of managing a city, less so the tedious nitty gritty stuff.
Don't get me wrong, there are some things I don't like either, like the fore mentioned lack of save slots. I too, wouldn't mind being able to save a city's state and test things out, and revert the changes without damaging my current city. Cuz you know, disasters and watching the civilians running and screaming and burning. Less likely to goof off now with the persistent game world. Like the nuclear radiation accident, which I have to deal with if I don't want to abandon my other cities in the region.
I also do wish areas could be a bit larger too, as sometimes it does feel cramped when I've got a super dense one and want to expand. I mean, there's that flat empty space
right there beyond the city border, what do you mean I can't just claim it?
When connecting roads, I have to make intersections, but no way to make one way exits like you'd see on highways to improve traffic flow.
And overview of what services are going to and from what neighboring cities would be nice, instead of having to click on each individual police/ambulance/firetruck/garbage/etc. button to see the arrows. Basically a summary screen.
There's a post wall in the main menu region view to see news and post things to other mayors in your area, but it's not accessible without going out of the game mode afaik. I wish there was better chat options to coordinate, without having to switch out to the Origin overlay to chat to the other mayors.
Better context for what the Sims are protesting - Yes, I see you want better land values, but WHERE in the city? I've plopped parks everywhere, raising the value up a lot, but you say it's still low? The complain that there's not enough lower skill workers for the industrial areas? I guess when it's released there would be more information on how to better manage Sim needs and wants.