Maxis Will "Eventually" Increase SimCity's City Sizes

Unit72

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May 5, 2010
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If this makes any sense its sort of like Battlefield 3. Its not as good as Battlefield 2 but it has its own style that its still playably good. Or in a broader term its no Empire Strikes Back but atleast its no phantom meneace.

My opinion is probably invalid seeing as i havent played the beta. Ive been watching alot of beta vids on youtube though and i agree that the size of the city can be small seeing as a majority of players seem to build lots of roads to make large residential grids. The europeans actually bother to curve and plan thier cities though which i find really cool.

This guy especially instead of sanctioning off and partitioning large parts of his city for res, com, ind, he just builds in a little corner and plans as he plays rather than planing before he plays. Its a pretty big city considering he's only using the top left corner of the map only and still has atleast 60% of the map still unused.




I dont expect anyone to watch the whole thing but i did and he never zooms out of the map to paint swashes of land with roads and zones, he instead opts to just work on the one corner of the city and it works. Skip to 59:20 and its as close to zooming out as he gets. A nicely sized fully functioning city with more than half of the map still waiting to be built and eat up hrs of his day building.

Mabey we as players are at fault somewhat for blowing up a little much. We have to realize this isnt or trying to be SimCity 4+. Its going in a new direction. PLaying this game like you would play Sim4 wont work. Like i said i watch plenty of let's play SimCity Betas since im very excited for the game to come out and alot of them dont bother to see what alt or shift do when laying roads or zones. They are perfectly content with painting all corners of the inside of thier squares by hand rather than hold a key and click to do it automatically or wonder why thier road guide dotted lines dissapear sometimes. People who dont realize that there is wind that moves pollution in one direction but people in the comments still complain about building residential too close to industiral (land values are low there but not as much as sim4's values). People who plop a service like a school or police station and immediatly fill it with busses and cars even though its not necessarily needed and the money is better spent elsewhere. Or place bus stops on every single corner when just a few trouble areas are enough for the size they built thier city in.

The above may be way off base seeing as i didnt play the beta, i only get this from watching many lets play's so it may be wrong. But can we really be that harsh on this game? Is what we want just Simcity 4 3D? I dont like the tiny maps, the nudges they keep giving us to play with freinds (i dont have any), single landmarks that reskin a part of your town for $10, just cloud saving, lack of subways. But I like the quaint style of the graphics, i like that all the sims are rendered and now i dont have to build 1x1 bus stops across the map. I miss the epicly large map sizes too but lets be honest here, was responding to all those "THIS STRETCH OF ROAD A NIGHTMARE FOR SIMS" really that fun when your fixing the 100th trafic problem in your big large city that same hour? Its too soon to praise Simcity for its freshness or inovation till i get my hands on it but ive played vanilla rush hour for years (was never intrepid enough to mod it out) and this looks like while it may not be "OMG BETTER THAN SIMCITY4!!!", it will atleast be "well not my favorite city builder but it is doing something no other citybuilder has or is doing".
 

Callate

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General detractor towards EA that I typically am, I have to point out that the article doesn't actually say anywhere that larger cities is something that will be added later as purchasable content. It could just be patched in- stranger things have happened.

Of course, that so many people are making that assumption off the cuff does say something about EA's (not necessarily unwarranted) image problem, right now...
 

Playful Pony

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Sep 11, 2012
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ThriKreen said:
Yet everywhere that I've read with people that had that same thought, after playing the beta they changed their minds and actually like the new features.
Yeah, I was actually more positive about many of the features after playing the beta, stuff that had so far put me off buying the game even though I love the previous Sim City games.

I can certainly understand the fustration of people that just wanted a prettier Sim City 4 though, but this game isn't it really. It's a new thing, although similar in many ways to the previous games. I kind a feel the same way about it that I do Fallout 3. It's NOT the same game as the previous ones at all, but it's still a VERY good game (one of my all-time favorites).

Stuff that I'm not happy with in Sim City is the small city sizes, I very much agree that there should be possibilities for far bigger ones. I consider it likely that I'll come to the game in one form or another at a later time, but I feel this should be in the game from day 1! It should also be possible to set up your region with some custom "rules" when you create it, one of which should be how long a city remains if the owner is inactive. The options could be "Unlimited", "1 year", "6 months", "30 days" and "7 days". Maybe remove the 7-day one, but I feel for really busy open regions in particular, that would be important... This way you avoid any practical way of "cheating" by piling money into a single town, while making it so that the region opens up for new players if someone disapears. Personally I'll only play with close friends so it won't be such a huge problem, but it would still be nice to be able to remove completely one of the cities...
 

Oltsu

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Feb 16, 2013
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ThriKreen said:
snip

I said it chugged sometimes, with a full city, due to my computer having to render the city and calculate the citizen actions and all that.

snip
To be fair the Q6600 is an over 6 year old CPU, it's shouldn't be maxing anything at this point in time but core 2 was an amazing architecture so those chips have aged very well.

I find it depressing that developers are restricting the game's features because they're afraid of harming the brand due to teenage girls' and soccer moms' computers not being able to play the game with full settings on bigger maps. Why can't these people be expected to turn their graphics settings down? If there ever was an appropriate time and place for the term "dumbing down" it's this one.

I really think the best solution would be to make bigger cities an option in some .ini file so that the people who are capable of harming the brand because of lower performance in bigger cities wouldn't get their hands on bigger cities. It'd be a win-win situation for everyone. Better press for EA and a better game for the people with powerful enough rigs to play on bigger maps.

As a person with a 5.3ghz i7 3930K and a GTX Titan in my rig it's obvious that I care about graphics but I can understand when those aren't cutting edge quality due to consoles or lower spec machines but cutting gameplay features in a PC only game is just cringe worthy.
 

IndomitableSam

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I gave up trying to fight for people to give the game a chance. I followed the development so knew going in it was an mmo, and that city sizes were small. I read the forums, interviews and articles, learning what I could and reading the dissections and arguments everyone had for it.

I loved the beta. I will be buying it, possibly this release week.

Really, if you don't like it, don't play it. EA laid out its plan for the game a long time ago and has stuck to it. Buy the game or don't.
 

SonOfVoorhees

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Aug 3, 2011
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I guess if they will make it bigger over time then thats great. Starting off with small areas help you learn and build small but well built cities. Once they let you go big then we can build huge massive mega cities. That would be awesome.
 

Ickabod

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May 29, 2008
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In other words... We're going to make you pay for it. jerks (stronger word needed)
 

GoldenShadow

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I watched TotalBiscuit's stream of SimCity last night. It made me want to play this game. So I preordered it from GreenManGaming. You get 7 dollars cash back. I don't care about the extra stuff in the origin exclusive deluxe edition.
 

Nimcha

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I've played the beta and had to conclude this is not the sort of Simcity I enjoy. It's grativated more towards a puzzle game than an actual model of city building. Shame, but I do think the game is well made for what it's supposed to do.
 

ThriKreen

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GoldenShadow said:
I watched TotalBiscuit's stream of SimCity last night. It made me want to play this game. So I preordered it from GreenManGaming. You get 7 dollars cash back. I don't care about the extra stuff in the origin exclusive deluxe edition.
Did you laugh when the giant lizard started nomming on the garbage dump than dug into the pit?

Granted it was just playing the disappear animation at that point, but the coincidence of when and where, especially when it was after eating just made my day.
 

RicoADF

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Jun 2, 2009
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Well EA has done a great job killing my interest in the game, just canceled my pre-order and put the money on SC2: HoTS.
 

minimacker

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ThriKreen said:
Computer power: It might LOOK like a simple graphics engine, but believe me, there's a crap load of stuff going on. Every object is its own object agent, it's not abstracted like in SimCity 4 then represented as an animated texture.
Not impressed. Animations are pre-rendered, there are no physics involved, so the CPU load of pathfinding shouldn't be a problem for a AAA developer. Take a look at Dwarf Fortress. The single coder has been doing this since 2006. And it calculates everything, always.

They must have been literal when they meant "your dad's computer." My dad hasn't upgraded his in eight years.
 

GoldenShadow

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The main issues are with EA's business model and the small city maps. I don't understand all of the attacks on the gameplay. Gameplay looks fantastic.
 

Sansha

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Nov 16, 2008
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SimCity 4 had different plot sizes for cities for this exact reason - if your PC cannot run the larger ones, you'll just have to run the smaller ones.

I'm tired of EA's excuses. I haven't bought SimCity (I really fucking want to) because I morally refuse to partake in EA's business.
 

Sargonas42

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Mar 25, 2010
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minimacker said:
ThriKreen said:
Computer power: It might LOOK like a simple graphics engine, but believe me, there's a crap load of stuff going on. Every object is its own object agent, it's not abstracted like in SimCity 4 then represented as an animated texture.
Not impressed. Animations are pre-rendered, there are no physics involved, so the CPU load of pathfinding shouldn't be a problem for a AAA developer. Take a look at Dwarf Fortress. The single coder has been doing this since 2006. And it calculates everything, always.

They must have been literal when they meant "your dad's computer." My dad hasn't upgraded his in eight years.
Your statement is incorrect in various ways, starting with "Animations are pre-rendered". No, they are not. They are generated in realitime, much like an action game, not a pre-rendered cut scene. I'm not even going to begin to break down the holes in your logic here because I don't want to get started in a pissing match. I just want others to know you are shooting from the hip and they should do some research themselves before taking this silly argument at face value. When you make assumptions in an argument and come up with baseless explanations, you are doing a great disservice to the audience.

And yes, they literally *did* mean "your dads computer" in terms of the one sitting in your parents house no one has upgraded in half a decade.
 

Sansha

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Nov 16, 2008
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Sargonas42 said:
minimacker said:
ThriKreen said:
Computer power: It might LOOK like a simple graphics engine, but believe me, there's a crap load of stuff going on. Every object is its own object agent, it's not abstracted like in SimCity 4 then represented as an animated texture.
Not impressed. Animations are pre-rendered, there are no physics involved, so the CPU load of pathfinding shouldn't be a problem for a AAA developer. Take a look at Dwarf Fortress. The single coder has been doing this since 2006. And it calculates everything, always.

They must have been literal when they meant "your dad's computer." My dad hasn't upgraded his in eight years.
Your statement is incorrect in various ways, starting with "Animations are pre-rendered". No, they are not. They are generated in realitime, much like an action game, not a pre-rendered cut scene. I'm not even going to begin to break down the holes in your logic here because I don't want to get started in a pissing match. I just want others to know you are shooting from the hip and they should do some research themselves before taking this silly argument at face value.

And yes, they literally *did* mean "your dads computer" in terms of the one sitting in your parents house no one has upgraded in half a decade.
Put SimCity4 back on the shelves and let us with real machines have the real games then.
 

Sargonas42

The Doctor
Mar 25, 2010
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Sansha said:
Put SimCity4 back on the shelves and let us with real machines have the real games then.
Done!

http://store.steampowered.com/app/24780/

Only $19.99 too!
 

Sansha

There's a principle in business
Nov 16, 2008
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Sargonas42 said:
Sansha said:
Put SimCity4 back on the shelves and let us with real machines have the real games then.
Done!

http://store.steampowered.com/app/24780/

Only $19.99 too!
Can you even have Steam on computers that old? And this is assuming your dad has it and knows how it works. But, fair point.