I liked the game a lot - it had a heap of irritating bugs and unpolished edges and everything, but so did all the original games when you look back at them. I know, ME1 was 10 years ago, things are supposed to be better now, but still.
People forget that a lot of the squadmate conversations in ME1 were just exposition and world building dumps, for example - Tali in particular was a massive victim of this. You learn a LOT about the quarian race from talking to her, but not a whole lot about Tali herself. And basically everyone aside from Kaidan is defined by their daddy issues.
We get to look back at ME1 as part of the whole OT though, so a lot of that gets forgotten - instead we remember what we learned about across all three games.
So the problem I have judging Andromeda right now is that it's clearly only meant to be the beginning of another story. If we get to spend further games with these characters, learn more about them and the galaxy they're in, we'll probably look back at them differently. I guess it's very up in the air as to whether we'll ever get that chance now though.
The OT definitely had a tighter story and better pacing, especially 1 and 3 (2 was a fun but largely pointless diversion if you think about it). I kinda didn't mind that Andromeda was a lot more open ended though: "explore and make a home in a new galaxy" is a pretty open-ended mission, after all.
Think about it too, how many people were excited that they were finally going to get to "go to" Sur'kesh and Thessia in ME3, and then felt let down that you only really spent 45 minutes at each, never to return, and all you really saw were a couple of buildings? I know I did. At least with Andromeda I feel like I've actually "been" to the planets in question.
Anywho. Deeply flawed game, but the same could be said about each of the three OT games too.
No doubt EA caused some of the problems with the project, but this wasn't one of them IMO.
People forget that a lot of the squadmate conversations in ME1 were just exposition and world building dumps, for example - Tali in particular was a massive victim of this. You learn a LOT about the quarian race from talking to her, but not a whole lot about Tali herself. And basically everyone aside from Kaidan is defined by their daddy issues.
We get to look back at ME1 as part of the whole OT though, so a lot of that gets forgotten - instead we remember what we learned about across all three games.
So the problem I have judging Andromeda right now is that it's clearly only meant to be the beginning of another story. If we get to spend further games with these characters, learn more about them and the galaxy they're in, we'll probably look back at them differently. I guess it's very up in the air as to whether we'll ever get that chance now though.
The OT definitely had a tighter story and better pacing, especially 1 and 3 (2 was a fun but largely pointless diversion if you think about it). I kinda didn't mind that Andromeda was a lot more open ended though: "explore and make a home in a new galaxy" is a pretty open-ended mission, after all.
Think about it too, how many people were excited that they were finally going to get to "go to" Sur'kesh and Thessia in ME3, and then felt let down that you only really spent 45 minutes at each, never to return, and all you really saw were a couple of buildings? I know I did. At least with Andromeda I feel like I've actually "been" to the planets in question.
Anywho. Deeply flawed game, but the same could be said about each of the three OT games too.
You can rightly accuse EA of a lot of things - but I don't know if viewing this as just a "throw away game" was one of them. They funded its development for five years and by all accounts gave it a AAA budget.RobertEHouse said:This was a throw away game, just made to make a quick buck for EA. All I can say is EA never really made a true attempt to make a Mass Effect game. Instead they made something they thought would pass off as "good enough", and hoped the public would buy it like crazy. It did not work, it seems because people are actually smarter then they thought , and noticed the problems.
EA's new game coming out in 2019 better be something good because another flop like this will really hurt them.
No doubt EA caused some of the problems with the project, but this wasn't one of them IMO.