So which game mechanic did you dislike more: the tedious button pushing of planet scanning or the vehicle that controlled like a fat man riding a unicycle?
Now I know what you're going to say: "Wheres the discussion value?"
Well that comes from your, hopefully practical, solution to this.
Fix the vehicle physics? add a fun minigame to the planet scanning? make the planet scanning completely optional? cut both and continue "streamlining" the series? something I haven't thought of?
TELL ME!
oh and I'm talking about the series, not just the first game.
EDIT: ...and of course the poll vanished. *sigh* Anyone know what I can do to get the poll fixed at this point? like who to whine to?
[hr]
Best reply & best practical solution so far imo.
Good suggestions guys & gals, I was wondering where all the good ideas were hiding at.
Now I know what you're going to say: "Wheres the discussion value?"
Well that comes from your, hopefully practical, solution to this.
Fix the vehicle physics? add a fun minigame to the planet scanning? make the planet scanning completely optional? cut both and continue "streamlining" the series? something I haven't thought of?
TELL ME!
oh and I'm talking about the series, not just the first game.
EDIT: ...and of course the poll vanished. *sigh* Anyone know what I can do to get the poll fixed at this point? like who to whine to?
[hr]
Mikeyfell said:I actually think the vehicle controlled like a shopping cart in a bouncy house.
The problem is that the Mako exploration was mostly frustrating while the planet scanning was boring.
After playing Mass Effect one hundred billion times I got used to the Mako.
After ten billion playthroughs of Mass Effect 2 the planet scanning is still boring as all hell.
as a testament to how big of a nerd I am I made a handy dandy little chart of all the planets I need to scan in order to get all the elements I need to get all the upgrades.
In all honesty they both sucked, but the Hammerhead tank from the Cerberus Network DLC was pretty cool. If the brought back the exploration but let us use the hammerhead tank I'd be happy.
Best reply & best practical solution so far imo.
gbemery said:I liked the planet scanning...Oh god don't hurt me please...I'll explain...I liked it only because of the point that the ships have sensors. So you would think they could scan the surface for POIs (points of interest) such as mineral deposits, anomalies, etc. But with that said the scanning itself can be summed up in "where did i put that piece of wall i bash my head against?"
I liked the vehicle sections and hope they bring them back because they added so much to the immersion and depth. Plus I liked the feeling of being on an alien planet for a simple distress call etc. BUT I didn't like the Hammerhead tank DLC. It seemed very impractical. Every time it lands or skids into the Normandy they will have to refurnish the bottom of the Hammerhead and the cargo bay because it scrapes like none other. Plus I don't know how scanning in the Hammerhead made it near impossible to hold stable in one spot. I want a wheeled vehicle back but not as many craggy ass planets where I can drive up an 89 degree incline at 1 foot an hour and then when I loose forward momentum just turn the Mako a degree to either side and be off again.
Or they could just let us use the shuttle to fly over the surface land and scan/explore on foot the POIs. I think that actually sounds more interesting. Maybe a mix of something more like the Mako with better handling and camera control plus the shuttle craft.
Riddle78 said:Combine scanning and vehicles: Have a rover/tank hybrid (a la Mako) and add a sophisticated sensor arry to it. This will allow you to scan for rich deposits of materials while you hit enemy positions with an armoured assault.
On the topic of another ME mechanic switch I dislike...Thermal Clips. Why? In ME1,ammo was infinite. Fire too much,gun overheats and you have to wait fifteen seconds. ME2,ammo is finite,and more often than not,an endangered species. My suggestion?
Merge them. Keep Thermal Clips,but when you run out,you revert to ME1's system;shoot too much,you have to dump the waste heat. Simple,no?
Ladette said:My issue with the Mako wasn't the controls, it was how boring driving it around the planets was. You very seldom got to use the weapons because most of the time you were driving up a verticle cliff to reach the mission on the planet.
As much as I don't like the Mako I absolutely hate planet scanning. It's boring, it's no fun, there's no excitment, and unless you import a previous save it's mandatory to keep everyone from dying. If I ever meet the person who came up with that idea I will punch them in face as hard as I can.
I'd prefer that neither of them return. If they absolutely needed to have one though i'd take a more polished Mako with a set path you had to drive down like on Noveria. Then at least you'd have something to shoot at to stave off boredom.