Zeel said:
1. The writing itself isn't up to its usual quality.
Thats not to say its completely crap, its just a little gimmicky at times. The constant usage of old me2 jokes. It played like a bunch of fanboys wrote it. can you honestly think of any 'awesome' plot twists? any decisions that griped you like Virime? or scenes that left you in awe like Vigil? The quality wasn't what I'm use to when dealing with a Bioware game.
2. The rpg elements got shanked
lots and lots of auto dialogue. Then little choices in conversations. little squadmate interaction. It felt less RPG-ish than any of the previous games.
I've read quite a few of your posts across multiple topics on this subject... and while I don't wholly agree with you, I can't say I really disagree either. Straight up, I
did enjoy ME3 - I liked all three of the games - but I don't think ME3 was the second coming of Christ descending from a rainbow on a golden chariot or whatever either. It had its problems, many of which you pointed out.
I'm just not sure that the problems were actually bad enough for me to outright dismiss the game as a 'polished up shit.' I found the game to be fun, and it kept me interested, so even though I'm not fond of the endings I don't feel like my money was wasted or anything like that.
The reason I picked this post of yours in particular to quote was because of the points. The first one being kinda subjective while the second is a matter of mechanics. I can agree with you wholeheartedly on the second point... the auto-dialogue bothered me from start to finish. But even though it bugged me, I don't think I can honestly say that I found the actual
quality of what was said happened to be any higher or lower than the writing of the previous two games.
Personally speaking, I'm actually a little curious why you chose Virmire and Vigil as the two parts of the first game to support your claim. I actually found both of them to be examples of
poor writing in the first game (granted, that doesn't mean I think they were
badly written, just not up to par with the rest of the game). Virmire really wasn't as gripping to me as it seems to have been for you. I found Kaidan to be pretty boring and Ashley to be pretty unlikable, so I never really felt too distraught about losing either of them. And honestly, I think it would have been far more powerful of a moment in the game if they
didn't give you a "SAVE KAIDAN / SAVE ASHLEY" moment right at the very end. Vigil on the other hand... Vigil
could have been something really special if it hadn't been used as a flow-interrupting massive information dump. I feel like it could have been handled better.
Anyway... I've wall-of-texted you enough. While I know it seems like a lot of people in this topic/forum would like you to stop posting dissenting opinions, I can't say I actually mind it much. I always liked having two sides to look at on issues. Gives perspective.