Doom972 said:
He was referring to GTA: San Andreas, which had RPG elements. Namely the developing of skills through repetition: The longer you drive - your driving skill increases, the more you shoot - that particular weapon skill increases, etc.
More than 99% of the games out there? Really? I get it when someone exaggerates to emphasize his point, but come on. Do I really have to name every RPG that's more of an RPG than Mass Effect? I don't really have the time for that.
The Mass Effect games (2&3 in particular) are considered shooters with RPG elements, because player skill matters more than character skill. In a pure RPG, you build a character, and use that character's abilities to win a battle. For example, in KOTOR when you want to shoot an enemy with your blaster rifle, you click on the enemy and your character shoots, with its damage/accuracy/rate of fire depending purely on stats until the enemy is dead or a new order is given - you don't aim and you don't click to shoot.
Name RPGs that give you more role-playing and player agency over your character than Mass Effect, there's not many at all. One mission of Mass Effect has more role-playing than the entirety of the Final Fantasy series (which are just merely adventure games with a tacked-on combat system). A simple test is to remove a game's combat to see whether it's an RPG or not. You get 2 entirely different experiences if you remove the combat from Mass Effect vs removing combat from a Final Fantasy game. RPGs don't even require combat.
Just because an RPG has shooting for it's combat system doesn't have any impact on whether it's an RPG or not. RPGs can have combat systems purely based on stats or they can be action RPGs like Mass Effect, one is not more RPG than the other. RPGs started out as action RPGs before pen and paper RPGs. Do you not realize why pen and paper RPGs don't allow player skill to be involved? It's due to the medium itself not allowing for player skill. You can't bring a sword to a DnD session, swing it awesomely, and tell the DM you just landed a crit. RPGs don't have to be shackled by the limitations of the pen and paper medium.
BathorysGraveland2 said:
So pretty much every game out there is an RPG then? You play roles in them, after all! No, contrary to popular belief, RPGs aren't defined by playing a role, as you can play a role in almost any game. It comes down to how the game actually plays and the ability to craft your character, and in this Mass Effect is very limited. You are generally shoe-horned into one of two morality paths (mixing it up is punished by locking you out of important choices) and the gameplay is pretty stripped-down 3rd person shooter. Don't get me wrong, like San Andreas, Mass Effect has RPG elements, but to call it primarily an RPG? No way.
And this is coming from someone who loved the trilogy, including the ending. However, I'm just calling it how it is.
There's a HUGE difference between PLAYING as a character and ROLE-PLAYING as a character, and there's very few games that let you role-play as a character. When you only have a say over what your character does in combat (pretty much every game), the game is not an RPG. If everything he/she says and does outside of combat is scripted and predetermined, you are not role-playing. How is ME a stripped down TPS? Because it's a better TPS than quite a few straight-up TPSs like say Max Payne 3. So what if you are locked out from selecting certain options for a very very select few choices in Mass Effect, it's not going to stop me from molding my Shepard into whatever character I want him/her to be. I created my own character arc for Shepard in ME3, what other games even let you do something like that.
RPGs are about player agency:
Slycne said:
Depends on how you define or prioritize features in an RPG. I'd actually defend Mount & Blade as being more RPG than most games that come from the genre. More so than stats, skill based vs skill-less combat and such - Mount & Blade gives player agency - which I value highly.