RPG extends to more than just morality paths/decisions. The first Mass Effect had a complex (enough) skill tree that allowed the creation of distinct character builds within each class. The later Mass Effects not so much.BathorysGraveland2 said:It comes down to how the game actually plays and the ability to craft your character, and in this Mass Effect is very limited. You are generally shoe-horned into one of two morality paths (mixing it up is punished by locking you out of important choices) and the gameplay is pretty stripped-down 3rd person shooter.
To me that's the difference between being an RPG and having RPG elements. In an RPG "leveling" allows the creation of a unique build, In a game with RPG elements "leveling" just allows you to choose the path taken to the same build everyone gets.