yourbeliefs said:
I just don't understand this need to make these games as hard as possible. Yes, people like a challenge, but not acts in frustration. I played the early NES Mega Man games and found the difficulty to be challenging but still fun. I played a demo of Mega Man 9 and was turned off rather quickly. I didn't like how the game was making a concerted effort to kill me with hard jumps and platforms that threw me into insta-kill spikes. Just try to make a game that is hard but not to the point of controller smashing frustration.
How do you suggest they make a platformer difficult without including hard jumps?
Second, where did you run into any of that during the demo? There are no platforms that launch you into insta-kill spikes on Concrete Man's stage. There are blocks which you'll fall through, but they're clearly different than the rest. Hard jumps? You'll only find those at the end of the stage and there's a lot of room for error.
Ain't your thing? Fine. But criticize the game for what it is. Speaking as a fan, the difficulty is part of why I play.
And on the whole 8-bit graphics issue: I think of it as an art style. Graphics are so advanced at this point that I see no reason not to use whatever style best suits your work. Since MM9 was meant to ape Mega Man 2, they wanted to signal it was a nostalgia trip by using old graphics. Since MM9 did well, it looks like they're doing 10 in the same style.
Personally, I'd have no problem with better graphics. I'm a weirdo that loved MM7 and MM8 (I think MM7 is one of the best in the series). Sure, MM7's sprites were a little clunky, but I liked their overall style. But you know what? I squealed like a little girl when they announced MM9 was going to be 8-bit. I don't know exactly why, but those simplistic, bug-eyed NES sprites have a charm that'll never wear off on someone like me. Maybe it's a generational thing.
"Good" 3D is only good until the end of a console generation. Good 2D is forever.