Megaman X vs. Megaman Maverick Hunter X

Falcondynamite

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So if anyone still recalls this Megaman X was originally released on 1993 for the Snes. Now for most people who lived through that time (or for anyone who downloaded an emulator "me") the game was awesome! Years later due to popular demand they remade Megaman X for the Psp called "Megaman Maverick Hunter X" I play both (Megaman X first then the next). Now lets get down to it, which one was better! (In my opinion!)

Now since a remake is a remake you think they play out the same, they do, mostly. Maps are the same, only 3D-ified for the psp, and background music is made more modern and honestly isn't that bad.

However lets get to the point that everyone really cares about! The Difference in the battles against the reploids Maverick bosses, do they differ, yes, a lot or a little, some a lot some a little. When I say this I mean some of the bosses From Megaman X were amazingly brutal (Launch Octopus) however in MMMHX some became easier (Launch Octopus) did all of them become easier however? No, some of them actually became a lot harder (if you're playin MMMHX on Hard). I'll give a small list of which ones got harder and which got easier to handle, this will still be based upon the power ups you'll receive to kill them easier. Again my opinion

Easy=Easy
Not really that hard= below average difficulty
Tough= Average and challenging
Hard= Self explanatory
EFING HARD= Pretty Damn difficult
HARD AS HELL= Baby kickingly hard

Megaman X

Launch Octopus = HARD AS HELL, Chill Penguin= easy, Flame Mammoth= Not really that hard, Boomerkuwanger= not really that hard, Sting Chameleon= Not really that hard, Spark Mandrill= Easy, Storm Eagle= Not really that hard, Armoured Armadillo= Easy, Spider robot thing= EFING HARD, Face robot thing= Tough, Vile= Easy, Sigma= irritating, Sigma robot wolf thing = Hard

MMMHX

Launch Octopus= Easy, Chill Penguin= Not really that hard, Flame Mammoth= Not really that hard, Boomerang Kuwanger= Tough, Sting Chameleon= Hard, Spark Mandrill= Easy, Storm Eagle= Tough, Armoured Armadillo= HARD AS HELL, Spider robot thing= Easy, Face robot thing= EFING HARD, Vile= Easy, Sigma= Easy, Sigma robot wolf thing= Tough

Again this is my personal difficulty ranking list

Honestly, a lot of the game in comparison when it would come down to levels, bosses and everything else, it felt evenly intense, they're both evenly tough as they are enjoyable. Megaman X had it's cutscenes that would stop you and take forever to get through, but at least it let you know what was going on. MMMHX on the other hand hammered more down with short skippable cutscenes that were pretty awful, but again at least they explained a little what was going on. Bonuses would require you to search areas very thoroughly to make sure you didn't miss a thing. Could I say which one is better, No from that general fact they're both even on that side of things, both evenly enjoyable and intense!

However as for one thing I couldn't personally stand about MMMHX, was Viles mode, very imbalanced, very irritating, and overall frustratingly pointless, and even though it's unlockable content to reveal more about Vile, It's not worth it, having an awful theme playing in the background with poorly balanced weaponry fighting all the bosses in irritating amounts of flaws that will seem utterly worsened by how badly they designed Vile. Which made me regret every moment I tried finishing his story.

If you count Viles story against Megaman X, Megaman X is much better, if you don't count Viles story, They're both evenly good. So I'm going to ignore that there was a story for Vile "LALALALALALALALA" Tell me what you think, post your list if you had any personal arguments against the reploids or the game itself!
 

Lust

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I felt that the stages were smaller.

Or maybe it could be that the 3D models made X look bigger.

Maybe it's because I'm so used to MMX.
 

Veylon

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SNES Launch Octopus isn't all that bad. Just blaze away without charging up to shoot down most of the fish and missiles he throws at you. You'll get your chance to charge and hit him full-force when he was doing his spin move. If you start with a full health bar and keep from getting grabbed, attrition will do him in. The other hard bosses I've got no dispute with.

Anyway, the graphics in the PSP version look very cartoony, more so than the original. I'm not sure if that's a complaint. The 3D was underutilized; if it's going to exist, do something with it! Have planes come out of the background or put the boss doors in it.

Then there's this odd habit of giving the Maverick bosses back stories. I'm not against plot, by any means, but it results in incredibly contrived reasons for them to fight X or Zero that make no sense. It's negative plot. Is it so bad for them to simply be soldiers carrying out missions? MMX didn't do this (except in the manual), but Hunter has.

Otherwise, it isn't half bad. I'd rather they rolled an original story (ala the Zero games from the Game Boy Advance), but it's a decent remake.
 

Birdman1604

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The differences were so minor that it all comes down to which art/music do you prefer. I love the original art and music, but the remake is also really well done. It's a tie in my eyes.
 

Falcondynamite

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LustFull0ne said:
I felt that the stages were smaller.

Or maybe it could be that the 3D models made X look bigger.

Maybe it's because I'm so used to MMX.
Veylon said:
SNES Launch Octopus isn't all that bad. Just blaze away without charging up to shoot down most of the fish and missiles he throws at you. You'll get your chance to charge and hit him full-force when he was doing his spin move. If you start with a full health bar and keep from getting grabbed, attrition will do him in. The other hard bosses I've got no dispute with.

Anyway, the graphics in the PSP version look very cartoony, more so than the original. I'm not sure if that's a complaint. The 3D was underutilized; if it's going to exist, do something with it! Have planes come out of the background or put the boss doors in it.

Then there's this odd habit of giving the Maverick bosses back stories. I'm not against plot, by any means, but it results in incredibly contrived reasons for them to fight X or Zero that make no sense. It's negative plot. Is it so bad for them to simply be soldiers carrying out missions? MMX didn't do this (except in the manual), but Hunter has.

Otherwise, it isn't half bad. I'd rather they rolled an original story (ala the Zero games from the Game Boy Advance), but it's a decent remake.
Well if you're playing it on your first play through and he's the first boss you go against, he felt honestly more difficult then most of the others, I play him in MMMHX and beat him on multiple occasions without being touched.

Now that was one thing I could never get off my mind, but maybe it was trying to work off with the retro crowd, I'm not sure. I liked some of the environments, while others I didn't care for.

Yeah, the bosses back stories didn't make any sense at all, all of them felt pretty pointless, the game tries to add an extent on an intense position, but you're left questioning how the hell it makes any sense, the original MMX just made them major army villains.

I think it did try to roll out a tad more different story, the thing is it didn't make any sense at all, and don't get me started with the problems in Vile's story. It's not bad, it has it's enjoyment value set, while it's stuck with it's own individual flaws. But overall gameplay seemed mostly similar.
 

Falcondynamite

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believer258 said:
They're both good, but I much prefer the original. Not out of nostalgia or some screwed up sense of purity, but I just thought that the controls felt so much better. Something about Maverick Hunter X felt off, and I don't mean slightly. Movement was sluggish, but that wasn't entirely it. It was the way everything felt when compared to the original. It was all just off. Since this is an action game, that's a very bad thing.

But that's just me, and I still liked MHX, I just didn't like it as much.
I can understand that in a way, when I first started it felt off to me, and it took me awhile to get used to it, the change between the two feels somewhat different, however over due time I grew over it and it didn't seem so much as a problem. I liked some in one way and others in a different.
 

IamSofaKingRaw

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I can't even finish Maverick Hunter. Too damn hard IMO. It was a pain getting past the first 10 (I think ten) bosses just to find out that there are more
 

Smeggs

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All of the bosses besides Sigma's triple stagers were a joke in MegaMan X. Chill Penguin->Storm Eagle->Spark Mandrill->Armor Armadillo->Boomer Kuwanger->Flame Mammoth, Launch Octopus, Sting Chameleon.

Launch octopus was probably one of the easier ones after you take off his tentacles with Boomer Kuwanger's weapon. You could mostly just stand on one side, spam X-Buster, and it would hit him and prevent him from jumping.
 

Falcondynamite

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Smeggs said:
All of the bosses besides Sigma's triple stagers were a joke in MegaMan X. Chill Penguin->Storm Eagle->Spark Mandrill->Armor Armadillo->Boomer Kuwanger->Flame Mammoth, Launch Octopus, Sting Chameleon.

Launch octopus was probably one of the easier ones after you take off his tentacles with Boomer Kuwanger's weapon. You could mostly just stand on one side, spam X-Buster, and it would hit him and prevent him from jumping.
Now if you're a first time gamer not collecting all of the health power ups and e tanks and going straight to Launch Octopus first without realizing where you're headed, I think anyone would die, but I ended up getting rolling shield, and half the time he would phase right through it, and slam straight into me taking away half my health. Then after beating the game about three times, I decided to beat the game only using the X buster, now if you take this into consideration a lot of the bosses came out being significantly more difficult then originally.
 

Falcondynamite

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IamSofaKingRaw said:
I can't even finish Maverick Hunter. Too damn hard IMO. It was a pain getting past the first 10 (I think ten) bosses just to find out that there are more
Health upgrades and E tanks greatly help, also get the armor upgrade which halves all damage.