Men: Now a Minority in PC Gaming.

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michael87cn

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Does it matter? No.
Have I ever met a girl gamer? No.
Have I ever met a male gamer? Many, many, many times.
Is the thread title click bait? Yes.

If all these girls really are playin' the vidja gamz, where are they? Why do they hide the fact? Why don't they socialize like everyone else in real life? Maybe a lot of those 'girls' are g.i.r.ls.

Either way, doesn't matter at all. What kind of point is there to prove here?
 

CaitSeith

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Mobile gaming included in PC gaming statistics? Sounds legit... *sarcasm*

Why it isn't? They are very different platforms with very different architectures and requirements to play.
 

McElroy

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It's a truth, but not the truth. Y'know. For example, I could be talking to someone and mention that I'm primarily a PC-gamer and s/he would then tell me s/he plays on the PC too. Naturally I'd ask what games and if the answer is Solitaire, Candy Crush, and Bubble Witch Saga I simply couldn't lump the two of us together as proud members of the Master Race. While (maybe even more than) 90% of women I know (and are about the same age as me) would go to that 50.2%, the few that come the closest to being PC-gamers play The Sims every once in a while. I know a few console-gaming women, though.

For something non-anecdotal: in a Finnish survey they asked if people played video games for more than two hours per month and the split was about 60-40 in favour of men. The study is called Pelaajabarometri, if you know Finnish and want to check it out.
 

Phourc

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Amusingly, according to the US Census ( http://quickfacts.census.gov/qfd/states/00000.html ) 50.8% of the US population is women. So that would mean that the pc gamer demographic still isn't an even slice of that apple pie yet, even including (dry heave) social gamers.

Still, .2% over half is technically the majority (even if I'm reasonably sure the margin of error in the study is at least half of that) so the scare-title is *technically* correct, haha.
 

subskipper

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I think it is a fantastic thing that so many want to play games. I do not give two shits about their gender, sexuality, race whatever. I mean like, really. At all. There's absolutely nothing wrong with being a "social gamer", whatever that means. I care about gaming with people. Some are nice, some are rude, some are obnoxious, some are fascinating, some are 'meh'.
 

HalfTangible

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Apr 13, 2011
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50.2% out of 1000.

That's 2 people.

TWO. PEOPLE.

(EDIT: well okay, 4 people if you count the 2 men down from the probably 49.8%)

The margin for error is 3-4%.

This entire survey's results could be the result of a TYPO.
 

upgrayedd

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Subscribed for Shitfights.

I guess more casual games like the last of us will be flooding the market.


Stay strong Otaku brothers, if we band together they wont take our dark souls away from us </3
 

Skatologist

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Jan 25, 2014
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I suppose the glorious PC master race is now a matriarchy. How's those apples taste?
 

JediMB

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Keoul said:
You know, just cause guys are now 49.8% I wouldn't exactly call them a minority.
Not a sociopolitical minority, but it's literally a statistical/numerical minority.
 

ryukage_sama

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Given their definition of "PC", I'm not surprised. I don't think Mobile should be lumped under PC, browser based games played with a mouse and keyboard sure, but not Iphone and Android games. I get that smartphones are personal computers, but video game consoles can also be described as personal computers and they aren't categorized as PCs.

It's also weird that they don't have a categories for video games that are neither RPG or FPS. Enough people play MOBAs like LoL, so why not just list them as their own genre?
 

deth2munkies

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People questioning the methodology: there is not enough information. All we have is multiple surveys over the span of 1 year with sample sizes of 1000 or more. People somehow seem to think it's just a 1000 person survey when it's clear that's not the case.

Several valid criticisms on why the results aren't clear:

1) Genre lines are ill defined: "casual" games are lumped into strategy and RPG category, LoL is an MMO for some reason, etc.

2) There is no question about online gaming. Online gaming is usually what we associate with the gamer culture and there are plenty of single player RPGs. There's no reason to believe that women make up anywhere near half of the online gamers, only that they play games, which has never been controversial.

3) There was no question about self-identification as a "gamer". People who go on message boards like these and discuss games, or that discuss games in their personal lives with their friends, or even attend conventions and get-togethers for the purposes of discussing or celebrating games are VASTLY different from people that play an hour of Farmville a week. The survey equates "people that have played games" with "gamers" and that's not anywhere near the case.

4) No usage statistics. We have no idea what the questions about how often people play games lead them to be included in the "game playing" category. If it was "has ever played a game before" it makes the survey more suspect. Problem is we don't know.

Don't get me wrong: I'd personally love more women to enjoy the things I enjoy because common ground breeds good conversation and friendship. The problem is in this highly gender polarized time, there's always the temptation to distort statistics to fit a narrative that you want to tell (see the "gamergate is empirically about harassment" "study" that is so bunk in its methodology it's insulting). That and the statistics in this particular study attempt to show a commonly held belief is untrue in spite of many rational reasons people hold for it being true in the first place, necessitating increased skepticism.

I hope the people who did this study (SuperData Research) come forward with a comprehensive report on their methods that helps us understand this a bit further.
 

kasperbbs

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Who cares? And it's most likely not true, unless you count facebook games and the like. In that case my mom spends at least 30 times more time gaming then i do and she mostly plays some mahjong game online.
 

SonofSpermcube

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For those still reading, a few questions:

1. Why do you think more women play RPGs than men?

2. Why do you think more men FPSs than women?

3. Mobile, Social or "Casual" games are included in these numbers, do you think they should be discounted, if so, why?

1. RPGs offer more freedom to be what you want and play how you want, particularly western RPGs. This means if a woman doesn't want to play a steroidal dudebro in rapeland, she doesn't have to. JRPGs, while they don't usually offer the same level of freedom, last I checked they were still less overtly sexist than AAA action games.

2. Steroidal dudebros in rapeland. (Okay, most FPSes aren't set in rapeland, but they're like 99% steroidal dudebros.)

3. I think they should be counted separately, both for MAH VIDYA GAYMES Gamergaters and for the industry, because casual games and mobile games generally have different hardware requirements, different levels of investment, probably other practical differences I'm not thinking of. Basically how you've got it is fine; overall then by category.
 

Vigormortis

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Kathinka said:
while surely true for farmville, i dare anyone to boot up red orchestra or wargame:RD for example and come up with more than two females players after a day of looking.
I can't speak on those two games, but I can tell you that nearly half the players on my friends lists, of whom I play games with (games like Dota 2, Left 4 Dead 2, CS:GO, Titanfall) are female. All of them met through the games and not some outside source.

So I guess, in a roundabout way, you can consider your challenge accepted and defeated. At least in my particular case.

Doom972 said:
TheArcaneThinker said:
Emanuele Ciriachi said:
I think the better question is: Why do so many seek to discount social and mobile games? It's like saying anyone who doesn't play professional poker isn't a real poker player; no matter how often they actually play.

Or, as Verlander put it -
Verlander said:
Games are games, regardless of how "casual" they are.
 

sageoftruth

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Gethsemani said:
So when "SJWs" posts studies like this they are false, cherry picking and serving an agenda, but when GGers post the same studies they are proof that men are actually getting shafted in gaming? Yeah, seems legit.
You seem to be the first person on this thread to suggest that, even sarcastically.
 

TheArcaneThinker

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Vigormortis said:
Kathinka said:
while surely true for farmville, i dare anyone to boot up red orchestra or wargame:RD for example and come up with more than two females players after a day of looking.
I can't speak on those two games, but I can tell you that nearly half the players on my friends lists, of whom I play games with (games like Dota 2, Left 4 Dead 2, CS:GO, Titanfall) are female. All of them met through the games and not some outside source.

So I guess, in a roundabout way, you can consider your challenge accepted and defeated. At least in my particular case.

Doom972 said:
TheArcaneThinker said:
Emanuele Ciriachi said:
I think the better question is: Why do so many seek to discount social and mobile games? It's like saying anyone who doesn't play professional poker isn't a real poker player; no matter how often they actually play.

Or, as Verlander put it -
Verlander said:
Games are games, regardless of how "casual" they are.
Because it is not the core of the industry . It is like the outskirts of the town . It lacks the identity that the center of the town has . It does not bear the cultural identity of the core of the industry . The people who play them , do not contribute to the industry . They are not a valuable part of the gaming community which helps to mold the coming titles . While hardcore gamers are in the minority of gamers they provide an invaluable resource to developers on both the hardware and software end. Without the hardcore gamers passion and dedication to the art, we would not have the quality games that are available today.You are calling a child an artist just because he drew a stick figure with a crayon .
 

deth2munkies

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Vigormortis said:
Kathinka said:
while surely true for farmville, i dare anyone to boot up red orchestra or wargame:RD for example and come up with more than two females players after a day of looking.
I can't speak on those two games, but I can tell you that nearly half the players on my friends lists, of whom I play games with (games like Dota 2, Left 4 Dead 2, CS:GO, Titanfall) are female. All of them met through the games and not some outside source.

So I guess, in a roundabout way, you can consider your challenge accepted and defeated. At least in my particular case.

Doom972 said:
TheArcaneThinker said:
Emanuele Ciriachi said:
I think the better question is: Why do so many seek to discount social and mobile games? It's like saying anyone who doesn't play professional poker isn't a real poker player; no matter how often they actually play.

Or, as Verlander put it -
Verlander said:
Games are games, regardless of how "casual" they are.
It's rather simple. There is a culture that surrounds gaming that involves mostly "core" or "hardcore" (to use the analyst site's definitions) gamers that not only play games, but discuss games and game design and basically make it their passionate hobby. Those kinds of people typically do not play social/casual games or at least do not primarily play those kinds of games. It comes down to the "one of us" feeling that you get from someone you talk to and they get all your references and feel kinship with them. Those people are not the people that spend 2 hours a week on Farmville and don't care about anything else gaming-related.

So yes, there is absolutely a valid reason to discount them when you're talking about female "gamers" or women in gaming culture. As far as "people that play video games" are concerned, the rise of casual, indie, and mobile games (not all of these classifications are mutually exclusive) make there a sharp divide between casual and "gamer" demographics.

BEGIN SLIGHTLY OFF TOPIC RANT:

The problem is that gaming and gamer culture started out as a boys club and largely started out (and continues to be if you watch Colbert) being ridiculed by women in general and non-gaming men. Gamers were seen as unattractive, outcast nerds that couldn't get a date and weren't liked by women. That brand still has some historical sting to it despite the fact it is no longer true. That's one of the reasons why you see so much resistance to the increased attention of feminists in gaming culture. There's still this stigma that's present in gaming culture, and folks like Anita Sarkeesian are really helping to reinforce it and alienate gamers further, which causes reactionary narratives and (in the internet day and age) harassment.

I think that barriers need to be broken down through discussion rather than heavily political language and, to be perfectly frank, women seeking to criticize gaming culture need to come with an olive branch and watch what you say. It's a touchy subject, much like race in America, where saying something that's a totally valid observation can lead to widespread ridicule and disdain because of how you say it. It's inverted in this case because gaming is dominated by white males who are typically seen as the "privileged" ones and women are typically seen as repressed in some form or another by white males. In this situation, the roles are reversed and nobody is willing to admit it.

None of this is an excuse for how prevalent harassment is in gaming and online culture in general, though. It comes as a side-effect of anonymity and the decrease in individual responsibility in the internet age. It's definitely a topic that needs to be discussed, however, the only people that think that this behavior is acceptable are those perpetrating it, which is a very small but very vocal minority. In order to actually have frank discussion on the topic, the overly broad buzzword labels need to stop flying (gamer as harasser, feminist as radical Sarkeesianist, etc.) and people need to talk to each other like human beings. Those who are not familiar with the totality of gamer culture should seek understanding, and gamers should support those that do, especially women and other underrepresented demographics.

End slightly off-topic rant.
 

Therumancer

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Nov 28, 2007
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The Lunatic said:
Your heard that right folks, men are now a minority in PC gaming. According to a study by SuperData Research, 50.2% of all PC gamers are women.

That number spikes up to 53.6% for RPGs and 57.8% for Mobile games.

On the flip side, 66% of all FPS and MMO players are men.

Personally, I think it's a good sign that the PC Game Market has achieved an almost-equality in the gender distribution.

It also brings about an interesting change in perception of gaming as an activity, usually seen as "Something nerdy guys do" it's nice to see that the reality is rather more different. Whilst it has been the case for a long time that men and women seem to be more prominent in certain genres that other, it's nice to see the figures that finally support that.

However, I do caution that this is only one study and suggest people consider a number of sources before forming a firm overall opinion on the matter.

For those still reading, a few questions:

1. Why do you think more women play RPGs than men?

2. Why do you think more men FPSs than women?

3. Mobile, Social or "Casual" games are included in these numbers, do you think they should be discounted, if so, why?


Now, to any men reading the thread, I'll be handing out minority cards for you to use at your leisure. (Please don't hurt me female overlords, I'm joking.)


Source: Here! [http://www.gameranx.com/updates/id/24894/article/women-play-more-pc-games-and-rpgs-than-men/]
Well, a lot of this comes down to the broadening definition of game, and the way how certain terms like "RPG" have been mutated beyond their original meaning to the point of losing almost all relevancy. To be honest when you consider things like Farmville and various apps and such a legitimate form of gaming, and increasingly this is the push, then the data isn't all that surprising since the player base of a lot of the most popular "clicker" games ever has been largely female, with a lot of them even designed to attract a female audience. What's more the hidden object and adventure games which a lot of people overlook are also very popular with women and continue to move decent amounts of volume, which is why the Jewel case PC gaming section has largely remained even as stores have phased out a lot of the rest of their software. Basically by acknowledging "casuals" as gamers it changes the results greatly. Basically when you can consider people in an old folks home playing Solitaire on an old PC (and nothing else) as "gamers" your diluting such studies to the point of meaninglessness.

For something like this to matter you need to pretty much be up front about who you are considering, and how your defining different catagories. Basically if your considering a game that is simply story or lore heavy an RPG, as opposed to one that is based around statistics determining the outcome (the role your character has matters not your ability per se, being an intellectual exercise as much as anything) that pretty much means your going to see the number of RPG gamers inflated, as a tag it gets glued onto pretty much everything nowadays.

Now, of course this will seem to be a very elitist rant, but in reality the point I'm making is that not much has changed. The thing about statistics is that you can manipulate them to say just about anything and right now with gender issues having been turned into a thing in the geekdom community, it's not surprising some people are cooking the books to make this claim (so to speak). Not that it matters at the end of the day. When you get down to it I don't think the break down among what we'd consider serious gamers has changed much in the last few years, girls are better represented than years ago, but a majority? Not even close. I'd also have to wonder how exactly they tell who is what when it comes to an MMO, if they use billing information in a lot of cases that comes down to a household credit card, which still tend to be in men's names, and so on. If your going by what characters are played, well... then you would have to argue between 50-80% female due to all the guys with female characters. Contrary to some portrayals most gamers don't try and play characters that look like themselves, and guys oftentimes like the female models and playing dress up with them more than the male models, something which I blame on the artists not putting as much time into the male models and costumes and such... which is an entirely different discussion, but my go-to example are games like World Of Warcraft, where right after they opened AQ one of the first big upgrades for a mage was "Vestments Of The Shifting Sands" which looked cool on a female model (a sort of harem/desert dancer outfit) but was pretty much a flat pink mumu on a male model that looked ridiculous (I know, my mage wore one for a while, and I actually found myself regretting playing a male character for a while due to looking ridiculous). Everquest when it launched probably ensured the population of female dark elves would be high due to the way a lot of the starting helmets defaulted to beanies or turtle-shell looking things on the male models.
 

Lightknight

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The Lunatic said:
3. Mobile, Social or "Casual" games are included in these numbers, do you think they should be discounted, if so, why?
Ambiguity. They should be distinguished. It's like someone saying X number of people like playing board games without specifying if they mean chess/checkers or the huge industry of board games like dungeons and dragons. Yes, they are both technically games played on boards, but they are wildly different in scope and depth.

Casual games and Core games (as NDP defines them) are pretty different. For example, the Core gamers that spend more than 5 hours per week gaming spend more than twice the other groups (casual gamers and core gamers that spend less than 5 hours per week gaming) and are far more male.

Including casual gaming is broadening the definition enough to be almost pointless. What does it matter if my grandmother played solitaire? There is a difference between FarmVille and RPGs like Mass Effect.

So these kind of numbers are misleading because the people making the surveys know what people really think when they think of gaming.

What is the RPG ratio not including social?