I haven't gotten around to playing Conviction yet, so I can't say whether that's a good or bad thing.Able Seacat said:Have you read the article on IGN about a recent gameplay demo? Apparently it's reminiscent of Splinter Cell Conviction.
I haven't gotten around to playing Conviction yet, so I can't say whether that's a good or bad thing.Able Seacat said:Have you read the article on IGN about a recent gameplay demo? Apparently it's reminiscent of Splinter Cell Conviction.
Portable ops is considered Canon cause it explained a few minor details in the story like how big boss met frank yagor. (sorry about bad spelling) But ya according to the wiki it is canon.Marik2 said:Isn't portable ops technically not canon? In terms of character development yeah, but the events in it contradict the timeline. And Kojima doesn't seem to want to acknowledge it cuz he didn't work on it.Covarr said:It's Chronological Order time! Here's a list of the canon games and their main characters:SonicWaffle said:So this game is a prequel?
[HEADING=3]These games come first, and feature Big Boss (aka Naked Snake) as the protagonist:[/HEADING]
Metal Gear Solid 3: Snake Eater
Metal Gear Solid: Portable Ops
Metal Gear Solid: Peace Walker
Metal Gear Solid V: The Phantom Pain
[HEADING=3]From this point on, Solid Snake is the main character:[/HEADING]
Metal Gear
Metal Gear 2
Metal Gear Solid
Metal Gear Solid 2: Sons of Liberty (Solid Snake in the first chapter, Raiden for the rest of the game)
Metal Gear Solid 4: Guns of the Patriots
Metal Gear Rising: Revengeance (Only Raiden is playable this time. Neither Snake even makes an appearance)
I hope this clears things up for you.
P.S. Thanks
P.P.S. In spite of chronology, it's probably best to play the games in release order. Some of the older ones can be rather frustrating if you get too accustomed to the added features and significantly improved controls of the series' later entries.
Well, they used clips from Portable Ops for flashbacks in some cut-scenes in MGS4 so I will say yes.Marik2 said:Isn't portable ops technically not canon? In terms of character development yeah, but the events in it contradict the timeline. And Kojima doesn't seem to want to acknowledge it cuz he didn't work on it.Covarr said:It's Chronological Order time! Here's a list of the canon games and their main characters:SonicWaffle said:So this game is a prequel?
[HEADING=3]These games come first, and feature Big Boss (aka Naked Snake) as the protagonist:[/HEADING]
Metal Gear Solid 3: Snake Eater
Metal Gear Solid: Portable Ops
Metal Gear Solid: Peace Walker
Metal Gear Solid V: The Phantom Pain
[HEADING=3]From this point on, Solid Snake is the main character:[/HEADING]
Metal Gear
Metal Gear 2
Metal Gear Solid
Metal Gear Solid 2: Sons of Liberty (Solid Snake in the first chapter, Raiden for the rest of the game)
Metal Gear Solid 4: Guns of the Patriots
Metal Gear Rising: Revengeance (Only Raiden is playable this time. Neither Snake even makes an appearance)
I hope this clears things up for you.
P.S. Thanks
P.P.S. In spite of chronology, it's probably best to play the games in release order. Some of the older ones can be rather frustrating if you get too accustomed to the added features and significantly improved controls of the series' later entries.
Wait what?Zer0Saber said:Well, they used clips from Portable Ops for flashbacks in some cut-scenes in MGS4 so I will say yes.Marik2 said:Isn't portable ops technically not canon? In terms of character development yeah, but the events in it contradict the timeline. And Kojima doesn't seem to want to acknowledge it cuz he didn't work on it.Covarr said:It's Chronological Order time! Here's a list of the canon games and their main characters:SonicWaffle said:So this game is a prequel?
[HEADING=3]These games come first, and feature Big Boss (aka Naked Snake) as the protagonist:[/HEADING]
Metal Gear Solid 3: Snake Eater
Metal Gear Solid: Portable Ops
Metal Gear Solid: Peace Walker
Metal Gear Solid V: The Phantom Pain
[HEADING=3]From this point on, Solid Snake is the main character:[/HEADING]
Metal Gear
Metal Gear 2
Metal Gear Solid
Metal Gear Solid 2: Sons of Liberty (Solid Snake in the first chapter, Raiden for the rest of the game)
Metal Gear Solid 4: Guns of the Patriots
Metal Gear Rising: Revengeance (Only Raiden is playable this time. Neither Snake even makes an appearance)
I hope this clears things up for you.
P.S. Thanks
P.P.S. In spite of chronology, it's probably best to play the games in release order. Some of the older ones can be rather frustrating if you get too accustomed to the added features and significantly improved controls of the series' later entries.
(MGS4 Spoiler)Marik2 said:Wait what?Zer0Saber said:Well, they used clips from Portable Ops for flashbacks in some cut-scenes in MGS4 so I will say yes.Marik2 said:Isn't portable ops technically not canon? In terms of character development yeah, but the events in it contradict the timeline. And Kojima doesn't seem to want to acknowledge it cuz he didn't work on it.Covarr said:It's Chronological Order time! Here's a list of the canon games and their main characters:SonicWaffle said:So this game is a prequel?
[HEADING=3]These games come first, and feature Big Boss (aka Naked Snake) as the protagonist:[/HEADING]
Metal Gear Solid 3: Snake Eater
Metal Gear Solid: Portable Ops
Metal Gear Solid: Peace Walker
Metal Gear Solid V: The Phantom Pain
[HEADING=3]From this point on, Solid Snake is the main character:[/HEADING]
Metal Gear
Metal Gear 2
Metal Gear Solid
Metal Gear Solid 2: Sons of Liberty (Solid Snake in the first chapter, Raiden for the rest of the game)
Metal Gear Solid 4: Guns of the Patriots
((((((MGS4 Spoiler)))))
It was either when Big Mama was explaining something or at the end when Big Boss was explaining things. Little tiny panels were scrolling on the screen with clips from various MGS games and I noticed the scenes from PO.
Metal Gear Rising: Revengeance (Only Raiden is playable this time. Neither Snake even makes an appearance)
I hope this clears things up for you.
P.S. Thanks
P.P.S. In spite of chronology, it's probably best to play the games in release order. Some of the older ones can be rather frustrating if you get too accustomed to the added features and significantly improved controls of the series' later entries.
Only one that I remember was when they used footage from hte original metal gear games.
MGS is always evolving.Able Seacat said:Sounds interesting, I hope that creators are given lots of tools.
Have you read the article on IGN about a recent gameplay demo? Apparently it's reminiscent of Splinter Cell Conviction.immortalfrieza said:As long as they can retain the stealth aspects and the codec conversations the series is known for, I don't mind it being an open world game at all. However, if those things are gone, the game will have lost what made the series good.
The Creation Kit is the worst piece of Software I've ever used, less usable than even Blender was to me when I first tried it. I had to watch a god damned 30 minute video just to figure out how to do basic stuff in the CK, and after the 10th crash/freeze I just abandoned any efforts at modding an ES game at all.Mcoffey said:Give the modders something like the Creation Kit, and then you'll have my attention.
I know it's the first thing that comes to mind, just wanted to actually make it known to people that it's not as good as most that haven't used it make it out to be.Mcoffey said:Fair enough, it was just the first thing that came to mind. My point is something with that level of versatility is far more interesting to me than user missions that are little more than variations of the missions that are alreadty there.Matthi205 said:The Creation Kit is the worst piece of Software I've ever used, less usable than even Blender was to me when I first tried it. I had to watch a god damned 30 minute video just to figure out how to do basic stuff in the CK, and after the 10th crash/freeze I just abandoned any efforts at modding an ES game at all.Mcoffey said:Give the modders something like the Creation Kit, and then you'll have my attention.
The interface rivals Microsoft Access in terms of how bloated it is (only that in Microsoft Access, all the functions actually seem to do something half way to useful). The renderer can't do shit without crashing. Relocating items inside a level without a 40 minute tutorial on the basics of item placement is impossible. Getting a model imported into a level is something I'm not even going to try. It is literally easier to use a text editor and edit game files yourself, provided you can translate them into a somewhat readable format.
How you do a modding SDK right would be CryEngine Sandbox or UnrealEd (with the latter being a bad example, as it literally gives you nothing to start with and no idea what buttons you should press to accomplish it). Or even Hammer for SOURCE. But Hammer is nigh unusable on a single monitor (UnrealEd has the same problem: if you don't want to constantly switch windows, you're going to have to use a second monitor).