No need to worry. It's for the PS3 and 360.TerribleAssassin said:If it's a PS3 exclusive, theirs one unhappy panda here...
One retardedly happy panda hereDaGreatNoob said:No need to worry. It's for the PS3 and 360.TerribleAssassin said:If it's a PS3 exclusive, theirs one unhappy panda here...
I... I would play that.Onyx Oblivion said:Mercy? With that kinda crazy swordplay?
That's pointless.
What's next? A stealth version of Left 4 Dead?
Source: Wikipedia [http://en.wikipedia.org/wiki/Masamune#Legends_of_Masamune_and_Muramasa]A legend tells of a test where Muramasa challenged his master, Masamune, to see who could make a finer sword. They both worked tirelessly and eventually, when both swords were finished, they decided to test the results. The contest was for each to suspend the blades in a small creek with the cutting edge facing the current. Muramasa's sword, the Juuchi Yosamu (10,000 Cold Nights / 十千夜寒 cut everything that passed its way; fish, leaves floating down the river, the very air which blew on it. Highly impressed with his pupil's work, Masamune lowered his sword, the Yawarakai-Te (Tender Hands / 柔らかい手, into the current and waited patiently. Not a leaf was cut, the fish swam right up to it, and the air hissed as it gently blew by the blade. After a while, Muramasa began to scoff at his master for his apparent lack of skill in the making of his sword. Smiling to himself, Masamune pulled up his sword, dried it, and sheathed it. All the while, Muramasa was heckling him for his sword's inability to cut anything. A monk, who had been watching the whole ordeal, walked over and bowed low to the two sword masters. He then began to explain what he had seen:
"The first of the swords was by all accounts a fine sword, however it is a blood thirsty, evil blade, as it does not discriminate as to who or what it will cut. It may just as well be cutting down butterflies as severing heads. The second was by far the finer of the two, as it does not needlessly cut that which is innocent and undeserving."
To be honest, I think it's already a good thing beacuse it offers players different playstyles they can employ and not necessarilly hack or gun their way through every game. I especially like the fact that it is possible in Fallout, where character interaction is important. But even in this game, it's nice to have the option.Rogue426 said:Probably already mentioned but...
Is anyone else noticing the recent trend cropping up with the whole *Lets NOT kill people* in games?
I mean Rising has the Mercy option, and Fallout New Vages has announced you can play the entire game start to finish as a pascifist and not kill anyone either.
Weird, but i like the idea. Makes the games more appealing as, while i have no objections to killing. Having a second *Non lethal* playthrough option gives me an excuse to pop the disk in a second time.
....and PC, too. =)DaGreatNoob said:No need to worry. It's for the PS3 and 360.TerribleAssassin said:If it's a PS3 exclusive, theirs one unhappy panda here...
What's wrong with that? Now you can slowly kill people or leave them to suffer after slicing off thier toes. If anything it make the game evem MOAR hardcore.ANImaniac89 said:So a game that looks to have one of the most interesting sword fight mechanic I have ever seen now lets you NOT kill people.
I like when I am able to play a game and not kill people.sephiroth1991 said:I like not haveing to kill people, in the other games i have rarely killed people unless i had to.
Sneaking passed a doorway as 10,000 zombies breath deeply not sensing your presence. One false move resulting in them rushing you and feasting on your flesh.TsunamiWombat said:I... I would play that.Onyx Oblivion said:Mercy? With that kinda crazy swordplay?
That's pointless.
What's next? A stealth version of Left 4 Dead?
That is a good point because it makes the player more in tune with the game's world. You're not just an automatic killing machine, but someone who makes a choice to kill or not. Oblivion is an excellent example because it allows a great range of freedom in roleplaying, so increasing the available options to a player's approaches is all the better.theultimateend said:I like when I am able to play a game and not kill people.sephiroth1991 said:I like not haveing to kill people, in the other games i have rarely killed people unless i had to.
That way when I do kill everyone it has some sort of meaning to me .
Lord knows in Oblivion I sneak into enough houses and drive an arrow through the heads of sleeping people (I am sure to turn difficulty to easy because...for some reason...hard == I can survive an arrow into my SKULL).
But yeah .
Sneaking passed a doorway as 10,000 zombies breath deeply not sensing your presence. One false move resulting in them rushing you and feasting on your flesh.TsunamiWombat said:I... I would play that.Onyx Oblivion said:Mercy? With that kinda crazy swordplay?
That's pointless.
What's next? A stealth version of Left 4 Dead?
Yeah . The CGI didn't bother me at all, I grew up when stop motion was the thing to do.SelectivelyEvil13 said:I actually liked that movie a lot. I don't see how the CGI was soooo bad when people would gripe about it considering some of the downright terrible work in other films.
These NPCs have feelings...lives...children...spouses...Onyx Oblivion said:Mercy? With that kinda crazy swordplay?
That's pointless.
What's next? A stealth version of Left 4 Dead?
When you look at that scene, there is a combination of atmosphere, emotions, and human-other relations that is very effective. These elements can translate well to a game, using various combinations to place even more gravity upon the situation the player is facing.theultimateend said:Yeah . The CGI didn't bother me at all, I grew up when stop motion was the thing to do.SelectivelyEvil13 said:I actually liked that movie a lot. I don't see how the CGI was soooo bad when people would gripe about it considering some of the downright terrible work in other films.
That scene should be used as an example of "selling it" I think.
I've seen it a few times and each time I'm drawn in and I feel an actual sense of fear for the character. That almost never happens for me :/.