That is LITERALLY the structure of the Metro games.B-Cell said:Far cry. you have insane long unskippable cutscene and go throught point A to point B and most time spending while traveling.BabyfartsMcgeezaks said:Please do explain those reasons because all I've read so far is nonsense. So everything is suddenly forgiven if it has a good atmosphere? Yeah I don't believe that for a second coming from you who acts like open world AND scripted linear are the devils cruel jokez towards humanity.
So it's going to have artifact hunting, blowouts, anomolies, emergent gameplay, good AI, weapon degridation...here developer said its Linear game in tunnels while open ended at outside. it will not require driving and traveling instead exploration like Stalker games. its semi open game. its a game that imagine if Stalker has metro graphics.
Do you see where I'm going with this? Probably not.
You keep holding up STALKER but 80% of the time you spend playing STALKER is travelling which is why I don't think you played it much. It is absolutly NOT a game where you want to fight. The reason it's a good game is because you have to balance risk and reward because if you get into a prolonged firefight you return to the hub worse off than when you left, which isn't a good thing.open world games are imo fine if they follow Stalker/Crysis instead of Far cry/Assasins creed/GTA where 80% of time spent in traveling.
STALKER is a game where the aim is to try to just travel the Zone even though everything is trying to kill you.