Metro: Last Light Drops Multiplayer

Dark Prophet

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Jun 3, 2009
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Thank fuck for that I wasp already worrying that they will try to push some idiotic multy on it to have more mainstream appeal. Day one buy for me from now on.
 

fix-the-spade

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Feb 25, 2008
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Pandora Tomorrow, was that the one with Spies V Mercenaries? That was brilliant.

I've yet to play 2033, the Youtube videos of the Moscow Library put me right off, I'm not brave enough for that...
 

josemlopes

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Jun 9, 2008
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In my opinion, everything can work if they manage to work around the games strenghs, for example, Mass Effect with co-op also seemed like a bad idea but they pulled it off nicely.

Metro isnt exactly the game that would work with the typical TDM but I do think that there is room for some fun gamemodes (like 4 vs 4 on some rather big dark maps, each team needs to capture 2 "bags" and bring them to their base while having to avoid the other team and a special enemy depending on the map like the nazies, the communists or the monsters. Maybe even add some limited lifes to the mix to give a bit of a survival feel to it)
 

Sanguine

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Dec 22, 2011
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There certainly can be a good multiplayer in this type of game, but my respect for any developer that announces that it isn't for them. Though I do feel that those complaining about multiplayer being not in the spirit of the game are perhaps being a little close minded, multiplayer games can be tense and/or scary. See DayZ as an extremely buggy example of this.
 

Coffeejack

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Oct 1, 2012
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Dropping it for now and may or may not add it after release? Sounds like a good call to me, and I respect them for making it. This decision should satisfy both parties.
 

Tortilla the Hun

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May 7, 2011
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SmashLovesTitanQuest said:
Still waiting for this game to open up for preorders.

unstabLized said:
*Cheers* YES! YES! I am SO freaking happy! I loved Metro 2033. There is NO place for a multiplayer in a game like Metro. Co-op? Maybe,and even that's pushing it.
Pushing it too far.

Metros main draw is atmosphere. That kinda goes out of the window when you have some dude next to you bunnyhopping all over the place.
Sure, it has a creeping sense of loneliness and despair, but if you and a buddy were skipping through deteriorating metro tunnels and across the surface of a nuclear barren wasteland, it takes on a more...Romantically Apocalyptic atmosphere.
 

GAunderrated

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This is refreshing news. Metro last light has my attention now. I'd love to support the developers guts to go against the suits that think no game will sell without multiplayer.
 

Oirish_Martin

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Hope this doesn't mean they're struggling to get the single player done, but yeah, tacked-on multiplayer can really fuck right off. If people are going to stick in a silly multiplayer mode in ALL the games! make it co-op story/missions, not even more deathmatch. Far more fun.
 

gardian06

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lacktheknack said:
Actually, this is great!

If multiplayer really IS the draw that EA insists it is, then adding on a decent multiplayer post-shipping will boost sales. If it isn't, then they'll maintain sales with a single player campaign that's in better shape than it could be.

Awesome!
Um... this is a THQ published game. not an EA published game. this is the company that said "realism is the target, and everything else can fuck off" not "online components make for replay-ability.
 

Mycroft Holmes

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Sep 26, 2011
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I'm glad that they aren't bothering with multiplayer, it's more trouble than its worth for most games and I can't imagine it being a big draw.

Capitano Segnaposto said:
I have Metro 2033 for the PC. Is it better than the Xbox Version? It looks fun, but the Xbox and its crappy graphics/controls pushed me away from it when I rented it. Bought it during the past Summer Sale for 6 bucks.
One thing I'll say for the PC version: it let me modify the Field of View. Which was a life saver because Metro 2033 originally has the most claustrophobically small view field and I couldn't stand it.

Kopikatsu said:
What makes you say so? The only times I remember being alone in the original Metro 2033 was part of the Library and the last 10 minutes of the game. You usually had at least one other person with you, occasionally a whole squad.
From memory:

You are alone when you get cut off from Bourbon, you have to go around the long way to meet back up with him.

Later on after
Bourbon Dies
you have to fight your way through a ton of bandits alone. Though Khan does kill one of them for you, if you're sneaking at least.

You then meet Khan who after a short walk with takes up a position and tells you to go blow up tunnels. Khan does not come with you, though I suppose he is close by. He then shows you the way out.

You're hugely alone(meaning no one is with you) when you go to the Russian/Fascist front where you either have to sneak through or fight everyone.

After the ranger dies you find some soldiers in a town being wiped out, they soon die and you proceed into the town.

Where you are again alone for the bulk of it until you meet that kid, who is less of a person you see and more of a giant bulky weight that makes it feel like I'm playing with a floaty console controller.

Then you get to the surface and are alone again as you fight your way through more Nazi's and a few of those flying demons.

You meet up with that Ranger in Black Station who tells you to fight your way alone through the Nazi's while he goes around.

He takes you to the other rangers and then as you noted the only other times you are alone is in the Library, and the end of the game.

So it's pretty safe to say there is pretty much an even mix of being completely alone and being with other people.
 

Mycroft Holmes

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I'm glad that they aren't bothering with multiplayer, it's more trouble than its worth for most games and I can't imagine it being a big draw.

Capitano Segnaposto said:
I have Metro 2033 for the PC. Is it better than the Xbox Version? It looks fun, but the Xbox and its crappy graphics/controls pushed me away from it when I rented it. Bought it during the past Summer Sale for 6 bucks.
One thing I'll say for the PC version: it let me modify the Field of View. Which was a life saver because Metro 2033 originally has the most claustrophobically small view field and I couldn't stand it.

Kopikatsu said:
What makes you say so? The only times I remember being alone in the original Metro 2033 was part of the Library and the last 10 minutes of the game. You usually had at least one other person with you, occasionally a whole squad.
From memory:

You are alone when you get cut off from Bourbon, you have to go around the long way to meet back up with him.

Later on after
Bourbon Dies
you have to fight your way through a ton of bandits alone. Though Khan does kill one of them for you, if you're sneaking at least.

You then meet Khan who after a short walk with takes up a position and tells you to go blow up tunnels. Khan does not come with you, though I suppose he is close by. He then shows you the way out.

You're hugely alone(meaning no one is with you) when you go to the Russian/Fascist front where you either have to sneak through or fight everyone.

After the ranger dies you find some soldiers in a town being wiped out, they soon die and you proceed into the town.

Where you are again alone for the bulk of it until you meet that kid, who is less of a person you see and more of a giant bulky weight that makes it feel like I'm playing with a floaty console controller.

Then you get to the surface and are alone again as you fight your way through more Nazi's and a few of those flying demons.

You meet up with that Ranger in Black Station who tells you to fight your way alone through the Nazi's while he goes around.

He takes you to the other rangers and then as you noted the only other times you are alone is in the Library, and the end of the game.

So it's pretty safe to say there is pretty much an even mix of being completely alone and being with other people.
 

lacktheknack

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Jan 19, 2009
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gardian06 said:
lacktheknack said:
Actually, this is great!

If multiplayer really IS the draw that EA insists it is, then adding on a decent multiplayer post-shipping will boost sales. If it isn't, then they'll maintain sales with a single player campaign that's in better shape than it could be.

Awesome!
Um... this is a THQ published game. not an EA published game. this is the company that said "realism is the target, and everything else can fuck off" not "online components make for replay-ability.
I know. I mentioned EA because they're pushing multiplayer really hard right now. The point is that Metro: Last Light will be valuable in determining whether the oversaturation of multiplayer is based in reality.
 

Legion

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Oct 2, 2008
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octafish said:
Grey Carter said:
Like those in BioShock 2 and Dead Space 2, I don't think Metro's shot at a multipayer mode would have been bad, it just doesn't seem like an addition that plays to the franchise's strengths. Then again, I remember looking at the previews for Splinter Cell: Pandora Tomorrow and saying "what? Multiplayer? In a stealth game? That'll never work."
...and how it worked, one of the best multiplayer modes of all time, bested only by Chaos Theory...which just makes the subsequent slide into shit the franchise undertook all the more disappointing.
I know... I know...

Chaos Theory is still within my top 5 multiplayer games of all time. It was so damn good. Sadly a few other games have come up with decent multiplayer modes, but have failed in that they didn't put enough money and support into it for them to truly be worth having. Condemned 2 and Assassins Creed for example.
 

Signa

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I'm just going to copy what I said from the other thread.

This is good news. I never once thought while playing the first one that I needed to shoot up some other players. It also redefined what "fun" and "good" meant to me while playing games. In fact, it's a subject that Extra Credits just covered.
 

Saika Renegade

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Nov 18, 2009
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Good. The first game was all about being overwhelmed by the staggering loneliness, dread, and despair of the setting, and most of the pitched, exciting firefights were more about survival against the mutated hordes. You only ever shot perhaps about 20 bandits and maybe half again as many Communist or Fascist soldiers. While I understand that multiplayer against other Metro denizens could be interesting, it ought to be regarded as an extra rather than a core of the game.
 

bullet_sandw1ch

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chiefohara said:
Good call as far as im concerned.

Single player was what made people want a sequel. Focus on what worked for you the first time
although i agree with you, "focus on what worked for you the first time" is basically COD's motto, which hasn't exactly bared the best fruit.