Metro: Last Light Officially Unveiled

TheSaw

A flayed man holds no secrets.
Apr 22, 2011
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I loved Metro 2033, I played through it at least 8 times and still found it fun each time.
Hell, I could go back now and play it and still have fun.
I cannot wait for this game.
 

teebeeohh

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Jun 17, 2009
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i loved metro, but i never replayed the game because all i could think while playing was "x hours till i have to go through the library again" i know you don't have to fight those fuckers but for some reason they were all offended i was staring at them and ripped my head of.
 

elilupe

New member
Jun 1, 2009
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Yay! I loved Metro 2033, but I did get annoyed at certain unpolished bits. All of the things I loved it for(survival elements, bullets used as currency, etc.) my friend hated. Hopefully they can keep its originality and survival elements without succumbing to Call of Duty fever.
 

Brian Hendershot

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Mar 3, 2010
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Agayek said:
bombadilillo said:
I stopped halfway because the stealth sections were trial and error and poorly designed. I was having fun until then. Maybe I could get back into it, but whatever.
Get some throwing knives and the stealth sections are rather easy, in all honesty. Assuming you don't miss. Throwing knives are silent 1-hit-kill ranged weapons. You can only carry 5 at a time, but if you kill someone with them, you can pick it up off their body. You have to be careful to kill them where you can retrieve your knives, but beyond that it's fairly easy.
Yeah. As long as you aim for the small of the back were there is no armor with a throwing knife, you can knock that stealth section out. Or you know, you could always go in guns a blazing.

Also, if by improving this game he means make it more like CoD, I am going to be more then slightly peeved.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Brian Hendershot said:
Also, if by improving this game he means make it more like CoD, I am going to be more then slightly peeved.
Me too. I'd likely descend into a frothing rage before rushing over to THQ headquarters and beating them to death with a controller.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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teebeeohh said:
i loved metro, but i never replayed the game because all i could think while playing was "x hours till i have to go through the library again" i know you don't have to fight those fuckers but for some reason they were all offended i was staring at them and ripped my head of.

Were they really that scary? I fought every single one, intentionally. It only takes 8ish rounds from the semi-auto shotgun thing (I'm spacing on the name, but it had a revolver-esque ammo feed and could carry 5 shots at a time) to kill them. They really weren't that bad, IMO.
 

Viewtiful Dan

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Apr 19, 2010
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Looks pretty good. Now I'm about to go check out Metro 2033 since its starting to sound like a pretty good game. What was the name of the song in the trailer?
 

teebeeohh

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Jun 17, 2009
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Agayek said:
teebeeohh said:
i loved metro, but i never replayed the game because all i could think while playing was "x hours till i have to go through the library again" i know you don't have to fight those fuckers but for some reason they were all offended i was staring at them and ripped my head of.

Were they really that scary? I fought every single one, intentionally. It only takes 8ish rounds from the semi-auto shotgun thing (I'm spacing on the name, but it had a revolver-esque ammo feed and could carry 5 shots at a time) to kill them. They really weren't that bad, IMO.
not scary, annoying.
i didn't have the shotgun with me for some reason, and those things just take a lot of ak-bullets to die. Plus i was annoyed that fighting them was a viable option at all, sneaking past them should have been the only option.
 

beema

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Aug 19, 2009
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Andy Chalk said:
Said doomsday device will presumably be even worse than the nuclear weapons that wiped out 95 percent of humanity prior to Metro 2033 and turned the surface of the Earth into an unlivable, toxic hellhole.
eheh
glad you pointed out this massive irony (or just plain stupidity).
Centering a plot around preventing a doomsday device after doomsday has already happened seems like a pointless exercise.

Here's hoping it's a good sequel and not too consolified.
And god dammit why couldn't it just be Metro 2034?

Things I'd like to see:
-Either completely revamp and make the moral choice "system" actually meaningful, or completely remove it. All it did in the first game was give you two SLIGHTLY different ending videos.
- Better optimized engine.
- More open exploration (more of the Metro open).
- More NPC's and people you can actually talk to.
- Less linearity (I guess that goes hand in hand with the exploration one).
- Improved NPC AI and character animations.

I guess they don't want to make it too much like STALKER, since they are already very similar, but there were a lot of times in 2033 where I wanted to deviate from the set path and couldn't.

Viewtiful Dan said:
What was the name of the song in the trailer?
Portishead - Machine Gun
 

Hristo Tzonkov

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Apr 5, 2010
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The first metro had the charm I was looking for in a game.It was scary,mixed mechanics(kinda flawed) and all the little quirks like the gas masks, the shotgun reloading.What it would really benefit from would be a bit of polish on the existing mechanics so it doesn't play like a really awesome mod of an old game,some rpg elements(light but enough to give fallout a run for it's money) and some kind of inventory,even if it's a-la witcher 1 where you had slots for your weapons.

I'm actually praying that RAGE will be like Metro 2033.
 

imperialreign

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Mar 23, 2010
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Even with the few shortcomings of 2033, I'm defi looking forward to this title . . . Metro (and the STALKER series) have been a much needed breath of fresh air amidst the current-gen cookie-cutter FPS that keep getting churned out to market.
 

valkeminator

404Th Ravens. No.04
Nov 19, 2009
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I loved metro 2033 :D, The whole survival theme is pretty much a favorite for me, hudless and visual bullet count is a plus in the immersion book, and although the story could have been told better, its told a lot better than its "cousin" S.T.A.L.K.E.R., and there are several emotional moments like the first guitar piece just before you left the safety of the metro fits in with the whole atmosphere and sort of reaches emotional boundary. Still though, both STALKER and METRO are kind of in a Tie in terms of atmosphere. Not sure which one is better, but I'd say they both have their own moments.

Also moments of frustration too : SLIMES BLOODY EXPLODING SLIMES, versus GET OUT OF HERE STALKER.

Moments of scare: THE LIBRARY (oh god...), versus X18 lab, and Fighting bloodsuckers, pseudogiants, and Travelling in the middle of the night in Call of Pripyat.

Definitely waiting for both Metro and STALKER2 to come... These games are something you wont find in your average shooters.
 

matrix3509

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Sep 24, 2008
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Agayek said:
teebeeohh said:
i loved metro, but i never replayed the game because all i could think while playing was "x hours till i have to go through the library again" i know you don't have to fight those fuckers but for some reason they were all offended i was staring at them and ripped my head of.

Were they really that scary? I fought every single one, intentionally. It only takes 8ish rounds from the semi-auto shotgun thing (I'm spacing on the name, but it had a revolver-esque ammo feed and could carry 5 shots at a time) to kill them. They really weren't that bad, IMO.
On my first playthough, I actually had the full-auto belt-fed shotgun thing plus about 250 shells with me when I went to the library... you can imagine the hilarity that ensued.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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matrix3509 said:
On my first playthough, I actually had the full-auto belt-fed shotgun thing plus about 250 shells with me when I went to the library... you can imagine the hilarity that ensued.
Oh god... Did any of them last longer than a few seconds?
 

matrix3509

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Sep 24, 2008
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Agayek said:
matrix3509 said:
On my first playthough, I actually had the full-auto belt-fed shotgun thing plus about 250 shells with me when I went to the library... you can imagine the hilarity that ensued.
Oh god... Did any of them last longer than a few seconds?
Nope, at first I was totally gonna follow Miller's instructions for dealing with them. That didn't last long. It turned into something kinda disturbing for me. They'd all walk up, cock their heads quizzically, and died. I almost felt like I was shooting innocent puppy dogs. Afterwards I felt guilty because I had just made a mockery of the intense atmosphere they were trying to create.

Other than that weird immersion breaking level (which I actually liked because it gave me a respite from the tension), I loved the tension and fear the game provokes.