Just so we're all clear:
"Always-Online DRM", "Cloud Processing" and "Service-centric gaming" are all the same thing.
It appears that Microsoft's PR and Marketing dept have at least latched onto the fact that "Always-Online" carries a negative connotation (as it should), so they're upselling it by using a different name.
The only difference is the degree of necessity based on the type of game.
MMOs can't function very well at all on a peer-to-peer system; they require a central server bank.
But most games just aren't MMOs. Doesn't mean shit to them; they'll rip control and security away from the gamers because it's their playground now; they just let you play in it while they feel like it.
To use a more practical example:
-If your game disc was defective, you took it back and had it replaced since it was all but required by law.
-If a "service" fails, there is nothing you can do but wait and hope it fixes itself. There is no law that requires game services to function in the United States. In fact, they can pull the plug and walk away with your money if they so desired with no legal consequence.
And that is the philosophical change in their approach: No more Honey, because Honey is expensive. Now they use the vinegar.
evenest said:
Can anyone tell me why the machine would need to call home once every twenty-four hours? For the life of me, I can't figure out why that is a requirement.
It's a psychological control scheme popularized by Steam.
By tying games to an account instead of just physical media, they impose the threat of loss onto the user.
It's deceptively anti-competitive, and designed to keep users loyal post-purchase.
The only significant difference between Steam and the Xbone is that Steam doesn't cost 300-500 USD and isn't the only digital distributor on PC.
Sony has a HUGE opportunity to capitalize on this by offering the better deal, but I have a suspicion that they're in negotiations with the AAA Publishers over this. (I would bet anything this sudden DRM-dump on the Xbone was created and included on their request)
EDIT: I feel like I should emphasize this, because it appears to me that people aren't considering it. Keep in mind that Sony is undoubtedly feeling the same pressure as Microsoft was by the AAA Publishers.
And I can claim it's the AAA Publishers because we already know that three of them are willing to push Always-Online DRM: Ubisoft, Activision-Blizzard, and EA. Those are three of the biggest firms in the mainstream market if not THE three biggest firms.
They may threaten to walk on Sony if they feel more secure on M$'s Xbone.
Similar reasoning why they treated PC gaming as second-rate market during the previous console generation; Consoles offered more market control and security.
One might posit that they wouldn't dare walk away from such large market exposure, but I'm sure the threat of them walking has been proposed and probably already issued to Sony behind closed doors. Simple fact is:
Sony's PS4 will not last without those games.
It would explain why both M$ and Sony have been curiously tight-lipped about the gaming aspect of their new consoles. Neither of them knew whether to piss off the publishers or the consumers who keep them in business. This is especially trying for Sony because their gaming division has been the only division in their company consistently in the black for the past 4 years.
Now, I admit this is speculation on my part, but it fits in with the trends I've been seeing from the largest publishers. At the very least, keep the relationship between Sony, M$ and the AAA Publishers in your mind.
I am curious what will happen if/when Anonymous decides to take Microsoft down a peg or two and knocks out its on-line servers like it did with Sony. Can you imagine what a three month denial of service would do to the Xbox (and its sales) if it happened during the first week of the release for the machines?
I suspect it'd be more disastrous the day after the launch of a major bootstrap title like Call of Duty.
Kill the stupid kids' mainstream gaming for a month; see how long the Xbone's reputation lasts.
My rationale being: Most systems have a shitty launch lineup anyway; hit what counts.