DTWolfwood said:
ok so Kinect has to be used standing up. Anyone called them out on their commercials showing the family playing sitting on the couch yet?
Kinect also only supports 2 player. commercial shows 4.
So now its coming for $150...
O man this is gonna be a really good laugh when they show us the sales number for this thing \o/
1) The two-players only thing is unconfirmed. The only evidence for that is a set of unofficial specs that were posted a few weeks ago by someone with no evidence of actual insider knowledge. Besides,
how many people can you fit in your front room, all actively swinging their arms around etc? It only really needs two player support for full body tracking, and anything less intensive (Ie. does not need real-time full body and joint tracking) will likely be feasible for 4 players (technically that same spec sheet claimed it could recognise 6 people, tracking 2 of them as 'active players').
2) It has been confirmed several times that you do not have to be standing up for Kinect to work. It works just fine sitting down.
Sure, none of the current games seem to implement that, but that's because the whole idea at the moment is that it's supposed to be more active than traditional gaming. I mean who on earth is going to play a motion controlled sports title while sitting down? It would completely defeat the point.
As for everyone dismissing motion control offhand (and it really IS offhand. Motion control is in its infancy, dismissing it now is like dismissing gaming on the whole because the joystick you bought for your ZX Spectrum didn't work all that well), you can say you don't like it, but the fact of the matter is that it is in no way a fad anymore. It has been adopted in a big way by every console manufacturer on the market. It's here to stay and people really need to just deal with that.
On top of that, if you hate the idea of Kinect, then renounce every light-gun game you've ever played, because that's what it amounts to: a more intuitive way to play certain types of games. A light-gun game being played using a standard controller is not as good. House of the Dead 2 on the Dreamcast proved this. Great fun with the gun, rubbish with the pad. The Guitar Hero/Roack Band series: again, fun using the 'instruments', not so good using a standard controller. So, it stands to reason that Dancing games, non team based sports games, anything involving speech and/or facial expressions etc, will work better if movement, voice, expression etc (as relevant to individual games of course) are used in place of a standard controller.
It's not all about playing Resident Evil 4 'now with added stick waggling'. Those kind of implementations are just lazy ways of tacking motion functionality onto games that aren't particularly well suited to it. This happened with the Wii out of neccesity because that was the entire console's unique selling point. It won't happen with the PS3 and Xbox 360 because they both come bundled with perfectly good controllers and have an established user base for 'standard' gaming. Lets face it, if you didn't like using a joystick to play a flisht sim on the PC when they were all the rage back in the mid nineties you didn't waste time bitching about how much you thought they sucked (and $150 is cheap compared to the price of some of those high end joysticks. I point you to http://shop.d2leisuregroup.co.uk/product1159980265catno0.html and remind you that the price of these things has most likely come down over the last decade). Nope, you just ignored them and didn't buy those games or those peripherals. It's the same with the aforementioned ligh0gun game. Don't like them? Don't play them.
Anyone would think that motion control was a personal insult to a lot of people. Newsflash: it's not. It's just another way to play games. Take it or leave it, but uninformed rants about how the latest tech is the devil are no good to anyone.