Microsoft Disputes PS4 Power Advantage

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Spearmaster

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Mar 10, 2010
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Just remember even thought running equal quality graphics the system with more overhead will run cooler, more stable and in the end last longer. Microsoft has a history of over stressing their hardware and as a company has a history of not learning its lesson but it all really depends on if Sony can get the software end moving.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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I don't (nor have ever) really thought that one console being more powerful than the other should even be that big of a deal.

I'd rather the two (well, four if we include the Wii U and PC, but let's not) fight over who can make either the better experience or who can make games which aren't dull-looking because dull-looking games all have mixtures of grey, brown and dust which aren't there to create effect.
 

wooty

Vi Britannia
Aug 1, 2009
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Neverhoodian said:
Is this sort of thing even relevant anymore?
I was thinking the same thing. It hails back to the 90's sorry ass "bit wars" between Sega and Nintendo.

Just buy whatever system, play whatever system, (hopefully) enjoy whatever system and then just completely stay off any kind of internet related discussion.
 

MCerberus

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Yah, Microsoft, you keep saying this. In the past you started screaming THE CLOUD. A while back you had your own 'blast processing' moment where you started screaming about a small trick that just sort of happened in your architecture (pro tip: devs hate it when you have to jump through hoops for specific optimizations only on one platform), and now you're overclocking a component at the last second. That'll end well.

And your issues seem to be with sub-par gRAM at the moment. Not as bad as having not enough or shared RAM, but not good for your next-gen cloud fish AI swarms.
 

NiPah

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SonOfVoorhees said:
I was going to say that! Well the first sentence. Yeah, it does seem pointless to argue over power when the Wii out sold both 360 and PS3 with inferior power in comparison. An people never by a console for graphics alone, its whether a specific console has the games you want.

Although im waiting for when the sales figures come in. It will be obvious that PS4 will sell more, mostly due to being released in more territories that the XB1. Though i will be interested in comparisons of sales in those specific territories that both consoles sell in.
http://microsoft-news.com/sony-playstation-pre-order-sales-ahead-of-xbox-one-on-amazon-should-microsoft-react/
In America, Germany, Britain, France, Italy, and Spain Playstation 4 has outsold Xbox1, all are territories which both systems can function. Note that the PS4 also sells in territories that the Xbox1 cannot function in, so this is accurate data showing Xbox1 selling fewer then PS4 across the board.

More recent data maybe in Microsoft's favor though since most outlets have stopped pre-orders (even after day-one preorders) of the PS4 but the Xbox1 is still available.
 

Gearhead mk2

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Frankly, I don't care about power nowadays. At least not graphically. Just make an engine that can render more then two rooms at a time (looking at you Dead Space 3) and I'll be happy.
 

deadish

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So he is effectively dodging the issue with weasel talk ...

"I'm not dismissing raw performance," said Penello. "I'm stating - as I have stated from the beginning - that the performance delta between the two platforms is not as great as the raw numbers lead the average consumer to believe."
So there is a performance delta.

"Microsoft has some of the smartest graphics programmers IN THE WORLD,"
Which help you in hardware design how?
 

Alfador_VII

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I see where MS are coming from with their argument. I don't agree with it of course. I'm sure Sony will have good programmers too. However the 2 machines are so similar in basic architecture that the hardware of the PS4 is unquestionably better than the XBone. Maybe not hugely better though.

However, my real problem with this is MS are being stupid in getting bogged down with specs.

What they should do is say "We Got Halo, Forza, other exclusives and timed exclusive content" because fundamentally the software is what will sell both consoles
 

weirdee

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Apr 11, 2011
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well o course it's easy to make these claims when you have something to prove...

but when publishers go out of their way to diss the wii u for not running their bloomtek 3000 engine, we don't hear a peep out of you bastards at all

i am skeptical of these points and their motivation
 

masticina

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Jan 19, 2011
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Fun...

Well they have to sell their product.

Look TECHNICALLY the PS4 is more powerful then the Xbox One. TECHNICALLY! But as some have said before in brilliant editorials. The most powerful console is almost never the winner. PS2 won for instance where seen the power the xbox should have taken a win. But it is in the games.

And that is the situation, the "problem" here is. A first world problem really, is that the consoles are so equal now that the games on them will be rather equal to. And as much as I am happy that Sony hasn't gone for a HydrohexaMultiCellTurboChache core or something like that. Something that would be horrible tough to program for. It is true both consoles are pretty equal in hardware. So the difference now will be software, the games!

No more "My console has Sonic and blast processing" nope.

It just isn't that much different now. And another good thing, or bad thing depends how you see it, this will force game designers to learn to code for multi cores. And that is good very good, very very good! Because we have 4 or 8 cores in our pc's these days. And no that isn't only to let the anti virus and background tasks be out of the way. It would be nice if more parts of the game engine also could use the possible speed boost from multi core game design. I know we already are asking so much but .. eh it is hard to push the sales of octo cores if that really doesn't adds that much.

Also that 32Mbyte of ERAM, cool.. but that would be enough for "free" anti-aliasing at 720p. WHAT again do seek this generation? Oh yes 1080p gaming!
 

Bad Jim

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Ahh yes, it was never about the hardware, it was always about the games. Let's hear what they have to say about games.


That dog had better be good.
 

The White Hunter

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Oct 19, 2011
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Infernal Lawyer said:
I know this is undeserved, blind MS hatred but... Oh, so you've got the smartest programmers in the world, eh? Too bad your PR guys were scraped from the bottom of the barrel, eh? Maybe your programmers should be doing all your PR if they're so smart...

Oh wait, weren't these the same guys who came out and said "Look, our console is powerful enough to make fish who swim around and react to the player"?

Edit: Well now I feel stupid. Turns out it was the COD devs who did that. Sorry guys, I'll try to make my blind hatred a little more educated in the future.
According to an interview (forgive me but i can't remember where I saw it ): ) that fish thing wasn't even a devs idea to make a point out of, it was some management guy walking past who saw it on somebodies monitor and said "Hey that's cool, we should talk about that in the reveal event!".

And yes having more shaders and a higher clock and higher bandwidth memory doesn't necessarily mean it's better, but since they're using very similar architectures I imagine it does make a deal of difference, though it'll only ever be demonstrated by say, the PS4 having a higher res texture here, or a higher set filter there.
 

Griffolion

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Aug 18, 2009
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In a nutshell:

PS4 with GDDR5 - Significantly higher memory bandwidth available to the processor than the Xbox 360

XB1 with GDDR3 - Lower bandwidth than the PS4, but a lower latency as well, meaning requests will be delivered to the CPU quicker

Both have advantages and disadvantages. From what I can see, the PS4 pips the XB1 in power, but not significantly so.

masticina said:
The most powerful console is almost never the winner.
The more powerful console in previous generations was almost never the "winner" because it used a particularly powerful set of hardware that made it incredibly expensive. See: PS3. The PS4 and XB1 both use off the shelf, X86 architecture hardware. They are both going to be relatively the same in manufacture and R&D since they are both on an established platform. The main differences will come in services offered and extraneous hardware features. So even though the PS4 is more powerful than the XB1, we probably wont see the "more powerful yet prohibitively expensive" effect we've seen in the past.

seditary said:
I feel like bringing up DirectX but I'm just getting tired of this now.
For what reason would you bring up Direct X?
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Neverhoodian said:
Is this sort of thing even relevant anymore?

It was impressive back in the 80's and 90's to throw around stats full of bits and megabytes, but that was because of the limitations of the day. Somehow I doubt your average Joe or Jane nowadays is going to notice, much less care, if one console is less powerful than another, since they all offer high fidelity performance and visuals.

Of course, this is coming from someone who thinks Xbox/PS2/GameCube era visuals still look pretty dang nifty.
Early on, it probably does matter. There were a ton of games that performed markedly better on one console or the other early last gen. Even about halfway through the cycle we'd see some notable differences.

Microsoft may know how to optimise their graphics, but will developers? There might be a noticeable difference in visuals and performance as they start pushing for true next-gen titles.

and I think that's why Microsoft is doing damage control.
 

loc978

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So his argument is "Our hardware may be weaker, but we're wizards!"

As if Sony's graphical programmers aren't as good as Microsoft's. Also, the matter of memory bandwidth for DDR5 is going to be good for more than graphical fidelity. Between it and higher clock speeds the PS4 will be able to render and track more objects at a time in a given game. Very big deal for things like destructible environments or large open-world maps. I forsee frame drops on the Xbone that won't be there, or at least as bad, on the PS4. Especially on early multiplatform releases.
 

Something Amyss

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masticina said:
The most powerful console is almost never the winner. PS2 won for instance where seen the power the xbox should have taken a win.
Having a year's lead probably didn't hurt either. Or being THE franchise at that point. Hell, the disparity in asking price is also a factor. They both launched for the same but a year later, the PS2 had seen price cuts. And then there's the games.

But it is in the games.
Which is why it's so irrelevant to point out the power/lead comparison. Far from brilliant, it's an utterly specious comparison.

Now, games is only half the story. I mean, the power of the console may actually cause one to be developed over the other. In fact, one of the big problems with the PS3 was that the power came with added complexity that developers didn't like. Once they got used to it, we saw more PS3-lead games and more PS3 exclusives.

Part of the reason the Wiiiiiiiiiiiiiiiiiiiiu is having games troubles right now is that developers turned their noses up at it. And a good chunk of that is a perceived lack of power. There won't be THAT big a shift between the Bone and the PS4, but still, power can fuel the games.

In any case, it's about the games.

Which is why it's such a good thing that a lot of Microsoft's PR doesn't even mention games. Unless you count things like fantasy football, because they've totally got that covered.
 

Vivi22

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Aug 22, 2010
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StewShearer said:
"It's been the same EVERY generation, Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again.
Actually, I don't think it's Sony making the claim at all this time around. I think it's people who have noticed that the CPU's are using the same damn architecture, but the XBone will be, according to the present rumours anyway, underclocked compared to Sony and with RAM that's substantially slower. Now I'm not saying that will necessarily make a massive difference to the end user. Hell, it probably won't, especially since every AAA publisher is basically going to be pushing all of their games to be multi-platform, but the fact is, the raw numbers say the XBone will be less powerful. And it's pretty damn obvious since we're not even comparing apples to oranges like previous console generations. They're both literally using the same type of CPU from AMD.
 

Imperioratorex Caprae

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May 15, 2010
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In the end its not the potential of the systems (see: Dreamcast) but the library that determines what system does better than the other. And the other side of the spectrum people forget is the non-hardcore gaming crowd. The people who buy systems for their kids and don't know what RAM is and the older crowd who like games but don't know the first thing about hardware. What will attract them is what is available for the system, what they want. Sorry to tell you folks but core gamers aren't the driving force behind all sales. We are still the minority, however vocal.
Its too early to tell, and no one knows what is going to happen after release. Wait and see, wait and see.
I also feel that there are people who are always going to be Microsoft and people who are always going to be Sony and people who will be Nintendo. I happen to love all 3 and also the PC and I really don't give a rats ass who has the most powerful hardware. I'm quite happy with my dick size and whats under the hood of my consoles and PC doesn't make me feel better about myself. Its a silly argument to make anyway.

EDIT: I am reminded of the older days when PC Overclocking arguments were so heated that I called overclocking a new religion.
 

Aesthetical Quietus

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Saltyk said:
Now, it's my understanding that Microsoft has inferior architecture. That the Xbox One has one chip doing the same things that PS4 has divided among three chips. And that seems to be an issue that could cause a system failure in extended play. Not helped by the less than stellar reputation that the 360 had when it came to failing.

Of course, the reason it's so big is to help with the cooling process. Still not convinced it won't fail in time. Nor am I convinced that the system can handle the same processing as the PS4. The PS4 was designed to download games in the background while you play. It seems (according to a chart I saw) that Xbox One can, too. But I'm thinking they added that after they realized it was a good idea and I'm not certain it's something that the system will do well.

Honestly, it seems that Microsoft is playing catch up already. They pulled all those 180's on the DRM and such. They added the ability to record and upload video. I think they even stated that the system doesn't need the Kinect to work (though I think others have since said otherwise).

In comparison, PS4 has not made any changes.

And with all those recent changes, I'm not certain that the system should be coming out as soon as it is. Can you completely change a system six months before it launches and have it work?

And, of course, the final question. Which system will have better processing and framerate? I doubt graphics will vary much, especially in multiplatform titles, but which is better as the putting it all together?
I'd like to know what has influenced your opinion to give you the indication that they have inferior architecture? I may be misunderstanding what you mean by architecture, as I have no idea what you mean by the PS4 having three chips to the Xbox One's one. As far as I know (I am of course liable to be wrong, I haven't been exactly been following the news on it too closely), there's no real significant difference between the two. They're both running a custom AMD SoC with 8 cores, the main difference being the PS4 getting GDDR5 RAM, and 6 more Compute Units.

I'm pretty sure Microsoft is well aware of it's reputation with the 360 on hardware failures, they know they can't have two consoles in a row with the same sort of problems, it will be a far bigger PR problem than less powerful hardware.

Everything will fail in time, it's the nature of electronics. A bigger, cooler box merely reduces the chances of it happening. It can't handle the processing the PS4 can, they don't have the power; however downloading/storing/installing in the background is something that is not hard to do. (The network/hard-drive is far too slow to even begin to have an influence on performance).

Most of their 180's have been mostly PR moves, nothing that could really affect the console too much. The recording of video could actually be performance intensive if they were doing it in a silly way, if they simply stored the result of the draw calls into a circular buffer that's big enough to store the length of the video, then it would only be memory/hard-drive intensive, a single CPU core could handle that pretty easily. It doesn't need the Kinect, you can have it unplugged. It only ships with the Kinect, and that's because Microsoft realised that the kinect was a chicken-egg problem, people don't develop for it because not everyone has it; and people aren't picking it up because people aren't developing for it. They tried to use the new generation to change that.

Sony have played it pretty safe this generation, stronger hardware that's not radically different (i.e., not using the cell processor), no risky moves (such as DRM/Kinect), and their competitor has been making stumbles. They haven't need to make any changes, and any that they did make would make them look weaker.

As I mentioned earlier, most of their changes have been PR moves. It's mostly been minor OS edits and minor tech changes, a minor CPU clock upgrade and stripping the new DRM system out is going to mean next to nothing in terms of the bigger console picture.

The PS4 will, almost without a doubt, but it won't be by much. Developers will find a way to squeeze that extra power out, but it won't happen for a while. You won't notice it until a lot closer to the end of the consoles life-time, and the multi-platform titles will show it to an even lesser extent. Much like the current consoles the extra power will be used blindly at first while developers get used to it, then as the generation goes on they will settle in and find all the little tricks to stretching out the power (such as doing certain operations before others, building this shader operation this way because the GPU can do it .01% faster, etc, etc). It won't be as bad as this generation was because the consoles are pretty similar to PCs, unlike last time. The 360 introduced unified shaders (and a few other things) and the PS3 had the cell processor, which required a fair bit of work to get used to.
 

Baldr

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Jan 6, 2010
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Saltyk said:
Now, it's my understanding that Microsoft has inferior architecture. That the Xbox One has one chip doing the same things that PS4 has divided among three chips. And that seems to be an issue that could cause a system failure in extended play. Not helped by the less than stellar reputation that the 360 had when it came to failing.

Of course, the reason it's so big is to help with the cooling process. Still not convinced it won't fail in time. Nor am I convinced that the system can handle the same processing as the PS4. The PS4 was designed to download games in the background while you play. It seems (according to a chart I saw) that Xbox One can, too. But I'm thinking they added that after they realized it was a good idea and I'm not certain it's something that the system will do well.

Honestly, it seems that Microsoft is playing catch up already. They pulled all those 180's on the DRM and such. They added the ability to record and upload video. I think they even stated that the system doesn't need the Kinect to work (though I think others have since said otherwise).

In comparison, PS4 has not made any changes.

And with all those recent changes, I'm not certain that the system should be coming out as soon as it is. Can you completely change a system six months before it launches and have it work?

And, of course, the final question. Which system will have better processing and framerate? I doubt graphics will vary much, especially in multiplatform titles, but which is better as the putting it all together?
Actually it was the other way around, it was well known in the industry a couple years ago that Xbox was looking to integrate it system into it's Azure product. Why else would Microsoft be sending their chief Cloud guy Brian Prince to talk about the future of cloud gaming to Game Developer Conferences. It wasn't long after that Sony bought up Gaikai.