I think this is where we are getting lost with each other. Abuse of copyright for the most part is an opinion. Yes there are blatant abuses of copyrights (see 'Edge' articles) but this hardly falls into that category. Just because something is free now does not always mean that it will always be. In this case, IW or activision decided that they didn't want dedicated servers, more than likely because they are going to start charging people in the future. Either way, morality isn't a great arguement in court. The terms on which these products are released are there for precisely that reasonEpitome said:The moral highground belongs to them because of the publisher abusing their copyright, teh dedicated servers are just an example of it. While it may not have been sufficent deterrent to stop sales they were much lower on pc than on xbox or ps3. What I mean is here is a bunch of people who want to do something there way, at no measureable cost or harm to anybody, and along comes Activsion, says its our way or no way? Thats not right at all, the best way to tell Activision was not the boycott, thats no soloution for either party pc gamers dont get MW2, Activision loses sales and then maybe next time they dont do it or maybe they dont bother with the pc port? I mean just because the devs and publishers make the rules does not mean they are morally infallible, their rules are geared towards maximising profit, a good goal for a company, but the methods they use as with the MS bans are definatly reprehensible.Jak The Great said:In That respect though, modding is a privilege, not a right. There are companies that applaud the mod community (blizzard, Valve) and others that won't stand for it (in this case MS and Activision) neither stance is wrong, but they do make it perfectly clear what is and isn't tolerated. How does a moral high ground belong to the guys who disrespect the rules and laws the developers or manufactures put in place?
This isn't to say that I agree with Activision's decision, but the best way to tell them that you don't like something is to not buy it, and given the sales that MW2 brought in there obviously weren't enough people who cared enough about dedicated servers to not buy the game. I doubt they're going to go back to dedicated servers
As for boycotting, welcome to Capitalism. If no one buys your product because of a highly controversial feature, you can guarantee that feature will not be included in any subsequent releases.
When it really comes down to it, all of this seems like an entitlement issue, the consumer is not entitled to anything from the publisher, they buy the game or they don't. The publisher is not obligated to keep everything as it was, and make it free for all time, sooner or later everything will have a price.