Microsoft wants to kill PC gaming

Recommended Videos

LordBaztion

New member
Sep 26, 2011
50
0
0
MS wants to provide a console like experience on PC for the content in its store, they don't want to replace Valve, EA or what curently PC gaming is. As Phil and Nadela said, the success of services/platforms based on Windows is important for the company, why would they want to replace them when they are already doing a good job making Windows the best place to play. I understand MS would want PC gaming to use Azure but there are better and more subltle ways to achieve that and the Xbox App is a great place to start.
 

dohnut king

New member
Sep 22, 2014
87
0
0
I'm not a programmer, so I don't know whether UWP could be a platform for taking over PC gaming. But I am a lawyer, and I have a one word answer for why they would be fools for trying to do so.

Antitrust.

Microsoft almost had their company split up by a U.S. federal court because of shenanigans they did with Windows to kill Netscape in the late 90's and early 00's, and it gave them huge problems with the authorities in the EU. If MS tried to take over gaming with UWP, the antitrust case against them would be litigation on easy mode -- they would get killed in court.
 

LordBaztion

New member
Sep 26, 2011
50
0
0
^yes but antitrust operates when the market itself can't regulate a situation. Curently UWA are just a small fragment of the market and, if the reception is any indication of the market's mindset, the market won't lean towards an inefficient proposal.
I think UWA are simplification of gaming software adquisition aimed to people who want simplicity like the phone and console markets, it is not aimed to traditional PC users.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
OK, here is what I understood:

[ol]
[li]The feauture of being able to easily make games for different platforms with less effort is pretty valued in this generation (90% of the AAA games seem to be multi-platform, and all are really expensive to make).[/li]
[li]Microsoft will eventually stop to support the current Windows development platform (Win32 API), and support UWP only.[/li]
[li]If the game uses the UWP, it can be sold only by Windows Store. Developers (AAA and indies), publishers and third-party stores lose total control of where to sell the PC games and at what price.[/li]
[li]Consumers won't be able to buy games, install them, or update them from Steam, Greenman Gaming, physical media, publishers' stores, developer's website, and any other way without Microsoft's blessing. Imagine that Steam never had backtracked on their decision of removing Hatred from Greenlight. Destructive Creations would had still been able to sell the game on other ways (including having a website, just like Minecraft does).[/li]
[li]People probably won't be able to make game mods (officialy). People right now can mod their games because the tools to create them are open. Games with UWP will require UWP tools to be modified. And because it's closed, modders will need Microsoft's blessing for doing it (if Microsoft even ever allow it in the first place).[/li]
[li]Probably no PS4 ports for those games.[/li]
[li]This doesn't only apply to games, but to PC programs in general.[/li]
[/ol]

Yeah, this is the PC version of the XB1 reveal...
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
Something Amyss said:
Poetic Nova said:
Well, guess not upgrading to Windows 10 (disabled Windows updates entirely apart from a AMD stability patch) is finally paying off.
This seems like a weird way for it to "pay off." Given we're talking about a dubious story with no details of the ambiguous "threat" to PC gaming that was brought up in a sensationalist way. Maybe we should wait until there's more details before jumping to...

Strelok said:
This was debunked yesterday but whatever... Sensationalism!!!

https://twitter.com/XboxP3/status/705795213709561857
Oh. It's already been debunked. That especially puts the "why isn't The Escapist covering this question into perspective.

Still, these are serious allegations, and I'm sure Tim Sweeney had some solid grounds to...

Tim Sweeney also kind of flip flopped on the issue in a reply to Phil Spencer.

https://twitter.com/TimSweeneyEpic/status/705802742883864576
Oh. Not only does he seem to be backtracking, he basically admits he doesn't know what he's talking about.

Can we at least wait until Microsoft does something bad before we crucify them?
I was checking the times. The article was published shortly after those twits (it's now difficult for me to think he backtracked). Whatever is happening there, I don't like it...
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,663
0
0
Disclaimer - I am very slightly more educated on UWP now than before. I spoke to a friend of mine who had looked more into it than me. Neither of us are anything like experts, nor do we actually use UWP or plan to in any way, so while I feel very slightly qualified to answer some basic questions, I could always be wrong.

CaitSeith said:
OK, here is what I understood:

If the game uses the UWP, it can be sold only by Windows Store. Developers (AAA and indies), publishers and third-party stores lose total control of where to sell the PC games and at what price.
Not that I know of. UWP is not limited to only the Windows store. At this point - that may not be true for the future, but it is for now. It's what the Windows spokesman also said.

CaitSeith said:
Consumers won't be able to buy games, install them, or update them from Steam, Greenman Gaming, physical media, publishers' stores, developer's website, and any other way without Microsoft's blessing. Imagine that Steam never had backtracked on their decision of removing Hatred from Greenlight. Destructive Creations would had still been able to sell the game on other ways (including having a website, just like Minecraft does).
UWP apps can be installed as normal. They can be packaged up as .appx which seems to be just a fancy installer. Sounds a bit like a .deb/.rpm packages you can get in Linux distros.

CaitSeith said:
People probably won't be able to make game mods (officialy). People right now can mod their games because the tools to create them are open. Games with UWP will require UWP tools to be modified. And because it's closed, modders will need Microsoft's blessing for doing it (if Microsoft even ever allow it in the first place).

Probably no PS4 ports for those games.
UWP is not that restrictive. It's not all or nothing - my thought was that UWP apps would only ever work on Windows platforms, but my friend told me that it's not the case. You can apparently just have your a main engine/views and then have a thin wrapper for UWP and another one for, say, Qt or whatever else you want to use for other platforms. You can totally use third party frameworks and write wrappers for using them to use with UWP.

As such, Microsoft do not hold all the cards - what they could do is distribute the app (assuming it's in the Windows store) or not but modification depends on the developers.

CaitSeith said:
This doesn't only apply to games, but to PC programs in general.
Yes, and no - yes UWP applies to more than just games, no, it's not a dire situation. Not at the moment, at least, and there is no actual indication this is currently the case, so I do wonder where you got your info from, as it's inconsistent with anything I've seen or heard.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
LordBaztion said:
MS wants to provide a console like experience on PC for the content in its store, they don't want to replace Valve, EA or what curently PC gaming is. As Phil and Nadela said, the success of services/platforms based on Windows is important for the company, why would they want to replace them when they are already doing a good job making Windows the best place to play. I understand MS would want PC gaming to use Azure but there are better and more subltle ways to achieve that and the Xbox App is a great place to start.
By the way UWP seems to be being designed, a reason comes to my mind: piracy. Yes, the boogie-man of PC gaming that deprives game corporations from sleep more than 1,000 game flops ever will.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
5,499
0
41
DoPo said:
Disclaimer - I am very slightly more educated on UWP now than before. I spoke to a friend of mine who had looked more into it than me. Neither of us are anything like experts, nor do we actually use UWP or plan to in any way, so while I feel very slightly qualified to answer some basic questions, I could always be wrong.

CaitSeith said:
OK, here is what I understood:

If the game uses the UWP, it can be sold only by Windows Store. Developers (AAA and indies), publishers and third-party stores lose total control of where to sell the PC games and at what price.
Not that I know of. UWP is not limited to only the Windows store. At this point - that may not be true for the future, but it is for now. It's what the Windows spokesman also said.

CaitSeith said:
Consumers won't be able to buy games, install them, or update them from Steam, Greenman Gaming, physical media, publishers' stores, developer's website, and any other way without Microsoft's blessing. Imagine that Steam never had backtracked on their decision of removing Hatred from Greenlight. Destructive Creations would had still been able to sell the game on other ways (including having a website, just like Minecraft does).
UWP apps can be installed as normal. They can be packaged up as .appx which seems to be just a fancy installer. Sounds a bit like a .deb/.rpm packages you can get in Linux distros.

CaitSeith said:
People probably won't be able to make game mods (officialy). People right now can mod their games because the tools to create them are open. Games with UWP will require UWP tools to be modified. And because it's closed, modders will need Microsoft's blessing for doing it (if Microsoft even ever allow it in the first place).

Probably no PS4 ports for those games.
UWP is not that restrictive. It's not all or nothing - my thought was that UWP apps would only ever work on Windows platforms, but my friend told me that it's not the case. You can apparently just have your a main engine/views and then have a thin wrapper for UWP and another one for, say, Qt or whatever else you want to use for other platforms. You can totally use third party frameworks and write wrappers for using them to use with UWP.

As such, Microsoft do not hold all the cards - what they could do is distribute the app (assuming it's in the Windows store) or not but modification depends on the developers.

CaitSeith said:
This doesn't only apply to games, but to PC programs in general.
Yes, and no - yes UWP applies to more than just games, no, it's not a dire situation. Not at the moment, at least, and there is no actual indication this is currently the case, so I do wonder where you got your info from, as it's inconsistent with anything I've seen or heard.
Did you happen to read Durante's article on PC Gamer? He really hammers down what the pitfalls of UWP are and why its not good for gaming as it is right now. However he also points out little bits and pieces that could be dropped or fixed that would make it viable and not anti-consumer.
Here's a link [http://www.pcgamer.com/why-pc-games-should-never-become-universal-apps/].
He still advises against it, citing historical reasons but at least gives an honest critique on exactly why. Coming from a guy who's made a name for himself fixing games on PC and knowing just how that all ties into the way windows handles programs, I trust he knows his stuff.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
4,828
0
0
deadish said:
Fox12 said:
This is why Microsoft is the worst company in gaming. Worse then EA, worse then Ubisoft, worse then Capcom, worse then Konami. At least most of those companies are content to screw over their customers, or to burn themselves down. Microsoft wants to fuck up the entire medium. I can't believe people actually trusted them. Unfortunately, this has a much better chance of going through then the Xbone. Just fuck that whole company.
I have been saying this about Microsoft since they launched the first Xbox. MS is a real life Kevin Spacey character, always scheming and "positioning", and is mercenary and utterly ruthless.

They aren't here to sell products, they are here to own the market. They don't want to beat their competitors in the ring, they want to kill and bury them - the former is good for us, the latter isn't.

If you want to know just what kind of company culture MS has, all you need to do is read their "leaked" internal training manuals and emails.

http://www.groklaw.net/articlebasic.php?story=20071023002351958
http://www.groklaw.net/articlebasic.php?story=2010011422570951
This explains a lot, actually. I've been very concerned about Microsoft for a while now. Between Windows 10, Xbox1, this, and a host of other problems, I'm sick of them. They lost my trust a while ago, and they won't be getting it back.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,663
0
0
Imperioratorex Caprae said:
Did you happen to read Durante's article on PC Gamer?
I now have and here is a lost of notes:

- one important point is about Tomb Raider and the two different versions of the game. This is a very important point, but here's the thing - was Tomb Raider designed as a UWP app at all or was it somewhat hastily dropped into a wrapper as a fast port? Because from the sounds of it (I hadn't heard of that issue before, by the way) - it looks like a quick port. Considering the game came out relatively recently, as did UWP, I am really hesitant to suggest Tomb Raider was designed to be compatible with UWP.

- "As of now, the only way to purchase UWAs is through the Windows Store" - this is inconsistent with information I have on .appx files. Or is this a legal thing - "you are not allowed to sell them elsewhere"?

- "No Exclusive Fullscreen Mode" - oh, man - I didn't know about that one. It really sucks and it's really funny that Microsoft want to actually make it into a thing. Or do they want the "borderless full screen window" to become the new standard? It's not as bad, but considering this is Microsoft we're talking about, I am not entirely sure they know what they are doing.

- "Lack of interoperability" - is a good thing, in my view. Let me just highlight the important part "in Win32, it is relatively easy and straightforward for any program to integrate itself with another arbitrary program". Isn't this ringing alarm bells for anybody else? Any program can do anything with any other program. It's like the wild west. It may be just me but that sounds bad...or maybe it's the years of collective software engineering knowledge that also claim you shouldn't be doing it.

Still - it is an important function - Durante only brings the good things, but not the POTENTIALLY VERY BAD things this can lead to. However, that doesn't mean we can't have the type of interoperability that Durante wants. It just means we can be stricter when denying it.

- "Modding Restrictions" - to be honest, I wasn't thinking of this type of modding. This sounds like a tricky issue with no real right answers, really. Or, perhaps, it may be the wrong solution to the wrong problem. I'm not entirely sure. It depends how exactly you want to look at the bigger picture of the API-call-hijacks-as-mods. I might have to consider this more.

Imperioratorex Caprae said:
Coming from a guy who's made a name for himself fixing games on PC and knowing just how that all ties into the way windows handles programs, I trust he knows his stuff.
I wouldn't question his knowledge but I'm inclined to question the burden that knowledge has had on him. Perhaps it's me or I'm not understanding everything fully but there was a constant undertone in the article that was somewhat familiar yet not completely outright stated. It looked like the golden hammer problem. To me, it seems that the system was flawed but since its flaws also allowed it to be fixed, Durante was in favour of that, given that he has the knowledge to do so, it's almost circular logic to say that's better.

I wouldn't claim that's the case - I am not in any way an expert, as I said, but then again, I know the trouble of being locked into "expert mode". This is the entire reason why the golden hammer is one of the most often cited antipatterns in software development.
 

Bombiz

New member
Apr 12, 2010
577
0
0
DoPo said:
Imperioratorex Caprae said:
Did you happen to read Durante's article on PC Gamer?


- "Modding Restrictions" - to be honest, I wasn't thinking of this type of modding. This sounds like a tricky issue with no real right answers, really. Or, perhaps, it may be the wrong solution to the wrong problem. I'm not entirely sure. It depends how exactly you want to look at the bigger picture of the API-call-hijacks-as-mods. I might have to consider this more.
I just don't get why Microsoft thought putting any modding restrictions on would be a good thing.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,663
0
0
Bombiz said:
I just don't get why Microsoft thought putting any modding restrictions on would be a good thing.
They are Microsoft. I'm not entirely sure how better to explain it. Microsoft are REALLY bad at doing stuff in a compatible way. And that's in a compatible way with others, with themselves - the whole shebang.

In this specific case, it seems to be limitaion, or perhaps a feature, of the underlying UWP platform. It's using the .NET paradigm, if not a lot of the implementation. I'm not aware of the technical aspects there but overall, the concept is very similar to .NET - you write code which is then compiled to a something called a Common Language Runtime (CLR) which is technically the Windows specific code. It's not far off what Java does. Heck, it's a lot like what Java does but it's Windows specific.

At any rate, whatever the UWP compiles to, I'd assume it just communicates with other parts of the system by proxy, e.g., calling a system API which then transfers that call elsewhere. The modding Durante is talking about relies on intercepting the direct calls. For example, Durante's own DSFix hijacks DirectX calls and then modifies them in order to change how the game is rendered and as a result how it works in terms of performance and looks.

Using the new architecture it means it's more of a pain in the ass to modify the system calls. Not impossible but it would require more hacking than currently.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
5,499
0
41
DoPo said:
Imperioratorex Caprae said:
Coming from a guy who's made a name for himself fixing games on PC and knowing just how that all ties into the way windows handles programs, I trust he knows his stuff.
I wouldn't question his knowledge but I'm inclined to question the burden that knowledge has had on him. Perhaps it's me or I'm not understanding everything fully but there was a constant undertone in the article that was somewhat familiar yet not completely outright stated. It looked like the golden hammer problem. To me, it seems that the system was flawed but since its flaws also allowed it to be fixed, Durante was in favour of that, given that he has the knowledge to do so, it's almost circular logic to say that's better.

I wouldn't claim that's the case - I am not in any way an expert, as I said, but then again, I know the trouble of being locked into "expert mode". This is the entire reason why the golden hammer is one of the most often cited antipatterns in software development.
I'm thinking his view isn't so much as doing away with UWA/UWP as his view was giving users more ability over what can be done with the programs. Like if a developer comes out with a game that is broken in some way or otherwise poorly optimized, like Tales of Zestria or Dark Souls, there's no way he could have fixed those games because of how the fixes are done. There might be another way around it, but from the way he puts it seems like MS has more or less removed the ability to do so, made it untenable or otherwise difficult. If MS decides to lessen the impact of UWP on things like DSFix or injectors/wrappers, then it would be better overall for end-users having the ability to get their games fixed if the developers/publishers abandon them in an unplayable state. The example of Bloodlines was a great one. Imagine if that game was released under UWP and none of the fixes could have been done, a great game would have been relegated to the "this game is permafucked" pile and would never have gotten the cult status it has.
I think he's trying to look out for end-users and warning against the pitfalls of leaving UWP/UWA as it is. I absolutely agree with the way things are presented. If Microsoft follows up with this viewpoint and changes how the platform works, making it more user-controlled than Microsoft controlled on the user-end, then I'll be ok.
I'm not like some people, I give Microsoft the chance to change their stance. When the news about the XB1's functionality first came about and there was backlash, Microsoft decided to not go with their original plans. Do I hold up their former plans as a mark against them? No. I think its admirable for a company to actually hear their customers views and say "wait, maybe we're fucking this up." Sure they tried to do one thing, but they didn't hide it and they changed their stance because of the customers, that says a lot about them. Now they're doing something else with UWP that is easily seen as a bad precedent to send to the customers. Hopefully they hear about this and decide to change things, open it up a bit more. I give them the chance to do so before I call for the pitchforks and torches.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88

Although he doesn't say anything that hasn't already been said here...
 

BloatedGuppy

New member
Feb 3, 2010
9,569
0
0
I'll put this in the file with Jack Thompson, Anita Sarkeesian, Valve, Mobile Gaming, half a dozen generations of consoles, DLC, micro-transactions, always-online, Games for Windows Live, dozens of different forms of DRM, outrage culture, and all the other things I've been told will imminently destroy PC Gaming as I know it for the last thirty years.

The first year one college student who wants to bust out the boiling frog analogy gets a free Monet print to hang over their beanbag chair.
 

Zipa

batlh bIHeghjaj.
Dec 19, 2010
1,489
0
0
Well you have to hand it to Gabe Newell, he called this when the store was first announced with Windows 8. I don't see it ever taking off though, Steam has too big of a presence at this point. That and PC gamers are going to be put off with using UWP when it restricts many of the staples of PC gaming.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,647
0
0
DoPo said:
Not that I know of. UWP is not limited to only the Windows store. At this point - that may not be true for the future, but it is for now. It's what the Windows spokesman also said.
"At this point" is a meaningless observation when Microsoft is the subject of the discussion. The entire point is to be outraged before Microsoft is allowed to do any real damage. How many times did gamers sit quietly, pretending to be rational and logical only to react when it's too fuckin' late to change anything? Microsoft's entire history revolves around trying to control every aspect of user experience. Their mindset is that users don't know what they want so they have to tell us. Does anybody here honestly think that Microsoft changed? Does anybody think that it's not the same company that thought original Xbone business model was a good idea? Does anybody think that Microsoft truly gave up on that idea?

And now once again we're witnessing a company trying to make gaming worse for everybody, and as usual gamers would rather try to look smart on the internet by missing the forest for the trees instead of reacting the way they're going to react anyway when it's too fuckin' late.

I don't know who pisses me off more, Microsoft or clueless gamers who simply refuse to learn from same mistakes.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
BloatedGuppy said:
The first year one college student who wants to bust out the boiling frog analogy gets a free Monet print to hang over their beanbag chair.
Monet? Shouldn't it be Rand? Or is that when people start unironically busting out the "First They Came" lines?

Adam Jensen said:
"At this point" is a meaningless observation when Microsoft is the subject of the discussion.
Right. There's nothing stopping them in the future from making some sort of Metal-Gear-esque mecha using spare Kinects and spare building materials from the developers they've crushed. But you made specific claims and arguments that are currently not true. Claiming that they might eventually be true some day in a hypothetical future isn't useful here.

And now once again we're witnessing a company trying to make gaming worse for everybody, and as usual gamers would rather try to look smart on the internet by missing the forest for the trees instead of reacting the way they're going to react anyway when it's too fuckin' late.
I'd still prefer to wait for some evidence that they're actually doing this, rather than tweets from someone who doesn't know what he's talking about and scary language about slippery slopes. Right now, you're "pissed off" at people for not acting before there's evidence or any sort of credible threat. Does that seem even remotely reasonable?

You dramatically proclaimed the death of PC gaming and now you're surprised...angry, even...that some people actually look at your claim critically and see it for what it is? Shouldn't that be a red flag in and of itself?
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,647
0
0
Zipa said:
Well you have to hand it to Gabe Newell, he called this when the store was first announced with Windows 8.
It's not that difficult to see for someone who's job is to know these things. And he used to work at Microsoft.

After everything that Microsoft has done in the past and that they've been trying to do in these last couple of years (like Xbone reveal and forcing Windows 10 on everybody by hiding Windows 10 installer inside security updates) only people living under a rock don't know what Microsoft is about. So of course they demand evidence as if there isn't already a metric shitton of evidence all throughout Microsoft's history.
 

Saulkar

Regular Member
Legacy
Aug 25, 2010
3,140
2
13
Country
Canuckistan
Even if it turns out to be nothing I want Microsoft to know that we will not go along quietly with such hypothetical practices, ever.