"Facepalm" Basing there new console on ios and steam?!? and then being surprized when it blows up horribly in there faces afterwards? Ugh i swear microsoft is run by chimps flinging shit at post it notes these days.
Interesting you should praise these two points. The family sharing feature has never been properly outlined. I've heard that it would let a friend play the full game on his console while you're also playing it at the same time, which would be quite awesome. Then I've heard that it's only possible for one person to play the full game which is still pretty great. You could borrow games after someone is finished without having a disc or anything. Then there's the one about that you get to play a 15-45 minute version of the game and then when the time has run out you're transferred to the store where you can buy it if you liked it. Also the owner can't play the game while someone is playing the demo.TomWiley said:Sharing of digital games(not on Steam)
Giving of digital games (not on Steam)
Or, or!.. and I'm just thinking outside the box here... you should stop hiring monkeys in your PR and marketing departments. Just a thought.StewShearer said:"I think the problem was that people got in their minds that what we were trying to do was somehow evil or anti-customer."
I was going to comment, but then I read this and saw that everything I wanted to add to the discussion had been covered. But then I decided to comment anyway, because this comment deserves recognition.Covarr said:Again with the Steam comparisons... Even if it were all-digital, there is one major, fundamental difference that they have missed:
Steam has a little feature called "Offline mode" that works forever, even if you never connect your device to the internet again. If you have a connection, Steam will check to make sure the game isn't being played on multiple devices at once, but it never requires a connection outside of a one-time activation.
Why is this important? Here's a few examples:
[ol][li]Youth organizations, community centers, church youth groups, etc. - Many of these are in separate rooms or buildings from their parent organization, and frequently without any sort of internet access, even if the main office or whatever has it.[/li]
[li]Children's bedrooms - Many parents have no problem with their kid having a TV and games in their room, but deliberately do not grant them internet access. One-time online activation is enough of a pain on its own, but to require it every 24 hours makes such a thing entirely unfeasible.[/li]
[li]Unreliable internet - This is a huge problem for college dorms, but even a problem for many people with their own homes and standard ISPs. If there's more than 24 hours of downtime, a daily activation requirement would make the system unusable. Not everyone has the option of simply switching ISPs in this case either, depending on the reason for the downtime and the local competition.[/li][/ol]
But that aside, attempting to copy Steam is a mistake anyway. The whole point of a game console is that it isn't a PC (even if the hardware inside essentially is). What works for one doesn't necessarily work for the other, and if they bridge the gap too much, people will reject the console on the basis that they already have a PC. Make a console a unique product, something that complements a PC with its differences, and people will be more likely to accept it.
P.S. Thanks
P.P.S. PC sales and Windows 8 sales are already not in the best place right now. Do you really want to try and cannibalize your own sales more than you have to, MS?
Sounds about right.Agayek said:Who the hell is running things at Microsoft? A lobotomized chimpanzee?
Sexnifficent statement. Couldn't have said it better myself.Racecarlock said:Are they trying to ascend to some super saiyan level of stupid?
This is a comment that I think a lot more people should focus on. I mean, Even with the tremendous sales that the Wii generated, Nintendo still had to admit they were missing out on sales of people who liked mainstream games and not the casual stuff. Their launch title with ZombiU was like "Hey, we can do gore. Accept us again, please?"Hazy992 said:Can you honestly blame them? No really, the amount of shit they got away with this generation with the 360 it's no wonder the Xbox division had so much hubris.
The RROD debacle alone would have fucking killed almost any other brand, so the fact they got away with it as well as charging for Xbox Live and gating everything behind it they probably thought they could do no wrong in gamers' eyes.
NO. It was -NOT- just poor marketing. They don't get to hide behind that excuse.TiberiusEsuriens said:Pretty much sums it up. What they wanted to give us was actually [mostly] pretty neat, but what they told us we were getting sounded like shit. It did sound evil, but that's because you basically told us that it was evil. There may be fault on both parties, but most of it was a failure of PR and marketing.StewShearer said:"I think the problem was that people got in their minds that what we were trying to do was somehow evil or anti-customer."
Odd.flamedance58 said:Does it? Oh wow never knew it was a set amount of time! My bad, guess I'm partially wrong on my claim then >.<undeadsuitor said:Steam still needs to check in, it's just every week instead of every day. Trust me, that has bitten me in the ass on so many trips.
I agree in some areas xbox was trying to beat Steam at it's own game and some of the ideas were great indeed. However, like it or not the online requirement is not a small cost and requiring Kinect to be plugged in also wasn't a small cost. The horrible PR didn't help and then for the whole "USA is spying on foreigners" coming out about the same time that a massive US corporation is releasing a console with a camera that they admit is watching and listening at all times was seriously bad luck/bad timing.TomWiley said:Let me just add my thoughts on that. Firstly, you say that if they wanted to be like Steam, they should have just let retail and digital sales coexist peacefully on the same platform?
Only; that's nothing like how Steam is doing things. Keep in mind that Valve received massive backlash back in 2004 for deliberately locking out retailer versions of Half Life 2 (everything had to be registered via Steam).
Steam is so massively anti-retail that any game distribution service can possibly be.
And Valve was right to do that seeing as cutting out the retailers allowed for lower game prices á la the Steam sales. Obviously, if Microsoft wanted to be like Steam they should be as anti-retail as possible. So your comparison there just doesn't make any sense to me. Also, you do know that the original Xbox One would support physical copies and even used games, right?
You also say that Microsoft's inability to predict backlash proves that they are completely out of touch with the consumers. Maybe that's true, but I can personally say that I think a lot of that backlash was quite simply unfair.
It's a value proposition right? It's Microsoft saying "here's our new console, it does require internet connection but that's only so we can give you digital features you've never been offered before - the ability to give and share games etc". It's up to each and every consumer to decide whether that's a decent trade-off, and it wouldn't have surprised me if a lot of people would simply pick the PS4 instead. But the aggressive response it triggered did surprise me.
See, the original Xbox One's digital sharing was way less restrictive than that of earlier generations, than that of Steam, Origin and even the PS4. Anti-hack internet connectivity was the only way to justify that kind of liberty to publishers.
So it was a trade-off. They defined their consumer market as everyone with a decent internet connection so that they would be able to enhance the way digital sharing works. And for me with an Internet connection, the advantages clearly outweighed the disadvantages.
Is it anti-consumer to define their market for their new product as just people with Internet connection? Not in my opinion, unless they'd be lying about the fact that it does require Internet connection. But they didn't, in fact they seemed blatantly honest about it, and in the end it's their product and their choice which market segments are interesting to them.
In summary; Microsoft offered something different which in some ways was better, some ways was worse. Ultimately, it's up to each and every consumer to make that choice - but Microsoft shouldn't be demonized for going for a digital distribution model with their own hardware. And I would have greatly preferred if I had the choice between two consoles doing things radically different (Xbox with enhanced digital sharing, PS4 with unrestricted offline) over the choice between two glorified PC's that are exactly the same.
Was it perfect? By far, nope. Not very. Was the intent neat? Yes definitely. Don't get Microsoft's paternalistic implementation confused with the idea they were going for. The CORE FEATURES they were trying to implement were cool, they just went about it in the worst way possible. That's what I meant.Atmos Duality said:snip