Microsoft Was Surprised By Xbox One Outcry

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Flames66

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StewShearer said:
"I think the problem was that people got in their minds that what we were trying to do was somehow evil or anti-customer." Considering the <a href=http://www.escapistmagazine.com/news/view/124891-Microsoft-Exec-Offline-Gamers-Should-Stick-With-Xbox-360>somewhat dismissive way Microsoft responded to consumer concerns, that might not be a poor assumption to make.
The Microsoft chap here has his terminology right, please never refer to anyone as a consumer as the term is insulting.

OT: I'm not sure how it was surprising, but in an organisation of people who all think in a similar way one choice can cause the whole project to derail.
 

Atmos Duality

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TiberiusEsuriens said:
Was it perfect? By far, nope. Not very. Was the intent neat? Yes definitely. Don't get Microsoft's paternalistic implementation confused with the idea they were going for. The CORE FEATURES they were trying to implement were cool, they just went about it in the worst way possible. That's what I meant.
"Paternalistic implementation"? Well, props for your deft choice of a euphemism.
But systematically eliminating consumer benefits to implement some ambiguously defined "core features" doesn't sound "neat" to me.

As for "intent", that is highly questionable.
You're in no position to say definitively what their true intent is. Neither am I. Nobody is.

Of course Microsoft wants to -claim- that their intentions were good, who wouldn't?

But saying and doing are different things. And what they were going to do didn't match up with what they claimed, so forgive me for not assuming benevolent intentions on their part.
 

Lightknight

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First off, let's be clear. The DRM was not the only thing consumers were frustrated about. Just one of the biggest. They were dedicated to meeting non-needs this generation and forcing something radically different on consumers when what we already had was working for us.

Here's the big thing. Pirates aren't killing the game industry. They aren't stealing console games in droves or anything like that. What is hurting some publishers is that they think they can spend COD money on any game to make COD profits. When titles can sell millions of copies and the company still loses money then the problem was on the budgeting side, not consumer side as that is wildly successful. So them taking huge steps to side step a non-issue only inconveniences those that are customers. They are trying to force the pirates to be customers at a cost to us. That's naive at best.

There were combative to complaints on the policy. They said the average consumer doesn't pay attention to the details and that they did expect some backlash. They said that if the internet thing was a problem that they have a product for us called the 360. They forced us to buy a Kinect 2 which is said to cost nearly as much as the XBO itself. Initially they said the kinect 2 was required to do anything on the XBO and had to be plugged in to function. Don't forget the other major concerns over the Kinect 2 including things like the marketing department saying they only get a "few" biometric points of datum from consumers. There's the weaker hardware that will make a difference in the last couple years of the lifecycle. The cloud computing push is the big one for me. Because God only knows how much better lag would have made all the big name single player games of the last few years.

TomWiley said:
Let me just add my thoughts on that. Firstly, you say that if they wanted to be like Steam, they should have just let retail and digital sales coexist peacefully on the same platform?

Only; that's nothing like how Steam is doing things. Keep in mind that Valve received massive backlash back in 2004 for deliberately locking out retailer versions of Half Life 2 (everything had to be registered via Steam).

Steam is so massively anti-retail that any game distribution service can possibly be.

And Valve was right to do that seeing as cutting out the retailers allowed for lower game prices á la the Steam sales. Obviously, if Microsoft wanted to be like Steam they should be as anti-retail as possible. So your comparison there just doesn't make any sense to me. Also, you do know that the original Xbox One would support physical copies and even used games, right?
Three things:

1. Please explain how steam somehow tried to stop the second hand market from existing by making second-hand games unplayable on the computer? You're talking about what Valve did with their own IPs as a development studio.

2. Steam never makes money on software that isn't their product in the retail market at all and does not have a storefront in the physical world aside from that steam card you can buy in gamestops. Microsoft DOES make money off the first sale of physical disks that are sold in the XBO format. Microsoft essentially decided to be like a book publishing ompany that only allows digital sales and first sales of the books but absolutely prohibits the physical books from being read in libraries or by friends (unless they've been on a family list for 3 months or something like that).

3. Playing steam in offline mode has worked perfectly well for me. Microsoft wasn't offering an offline mode. If steam goes under, I should be able to play my games on my pc going forward as long as I have the games installed. If Microsoft discontinues their XBO, and they will, then I'm just screwed because apparently I don't really own my IP with Microsoft.

Steam is a digital distribution business arm of Valve which is also a development studio. Microsoft is both a digital distributor and physical distributor that has their hands in a huge range of titles from any number of publishers that aren't necessarily Microsoft. They (Microsoft) were trying to get all the advantages of both while getting rid of the customer friendly aspects of both. I say that to explain that Microsoft will not treat us to the kind of sales Steam does any time soon and tried to kill the second hand market altogether on their system while still selling a physical disk. Hilariously enough, Microsoft almost inadvertantly made their system a chalege levied directly at hackers around the world. The response may have been absolutely epic, especially with x86 hardware in the game now. Like the time PS3 issued the challenge and saw itself cracked in what? A month after the challenge?

Microsoft isn't just trying to use this DRM though. They're combining it with always online drm in which cloud computing functions as the remaining part of the IP. They see this as the best way to get rid of hacking but the truth is that as long as you can dupe the server into thinking it's a legitimate copy of the game then it'll give you that part of the processing every time.

You also say that Microsoft's inability to predict backlash proves that they are completely out of touch with the consumers. Maybe that's true, but I can personally say that I think a lot of that backlash was quite simply unfair.
No, I said that their inability to understand why we backlashed (past tense) even with hindsight is either an open lie or completely indicative of them being out of touch with the customers.

Seriously. If you're Microsoft and you're looking back at the public backlash and are still befuddled about why we responded that way then you haven't been paying attention or you just don't care. A good company does everything they can to get into their customer's frame of mind and will make changes in the future that show that they understand what they did wrong and won't try it again. Instead, Microsoft stands there in a huff and says, "Well, we'll get our way eventually." which futher illustrates that they don't get us as those who were still on the fence now have the future of their library in the incapable hands of Microsoft. Sorry, not incapable as in unable to hold onto the library, but incapable as to let customers have it when they want it. For example, I enjoy camping. I'll also occasionally rent an internet-free cabin for a week and take some buddies. Enter the kinect and FPS games for evening entertainment. You just haven't lived until you've played Fruit Ninja on the kinect in the middle of nowhere at 1am with a legs only rule. Had microsoft had their way, the system gets unnecessarily tethered to the internet in all situations for the purpose of preventing people who aren't me from doing things I don't do. That example was just me, it wasn't soldiers or people living in rural areas who have spotty internet at best.

There's other stuff too. They were openly rude to reporters and consumers sharing their concerns with a company they've enjoyed for the past two generations they've been around. They called consumers dumb in a lot of ways with a lot of things.

It's a value proposition right? It's Microsoft saying "here's our new console, it does require internet connection but that's only so we can give you digital features you've never been offered before - the ability to give and share games etc". It's up to each and every consumer to decide whether that's a decent trade-off, and it wouldn't have surprised me if a lot of people would simply pick the PS4 instead. But the aggressive response it triggered did surprise me.
The aggressiveness of the response for a console company trying to kill the preowned market suprised you?

See, the original Xbox One's digital sharing was way less restrictive than that of earlier generations, than that of Steam, Origin and even the PS4. Anti-hack internet connectivity was the only way to justify that kind of liberty to publishers.
1. They arbitrarily tried to impose a daily check in. Have a game loaned to a friend? You have to turn on your XBO every day or they won't be able to play it. Once a week or month would have gone over significantly better. Either way, the hackers they want to keep out will figure out a workaround for this every few months and then people who are legitimate customers like me are stuck checking in like a chump.
2. They pushed and are still pushing for cloud computing. For COD-esque online games that's fine. Those have to be online anyways. But for the single player portion of those games or single player games in general, all a publisher has to do is offload one element to calculate on the cloud server and bam, they have justifiable always online DRM. Just like EA with Sim City 5 most recently only this time for real.
3. According to a few reporters. The game sharing feature wouldn't have been a full length game. It would have been a timed demo. If you could finish Skyrim in a couple hours then I guess that is full length...
4. Are you claiming that hackers are not currently playing cracked copies of always online titles?
5. Less restrictive? I'm sorry, but I've never been that bothered by handing a friend a copy of a game I'm finished with. I believe my old copy of Red Dead Redemption is currently keeping a buddy company in South Korea. I just handed it to him and he did the rest.

Is it anti-consumer to define their market for their new product as just people with Internet connection? Not in my opinion, unless they'd be lying about the fact that it does require Internet connection. But they didn't, in fact they seemed blatantly honest about it, and in the end it's their product and their choice which market segments are interesting to them.
It's anti-consumer to rob us of the right of first sale. Yes. That is the definition of anti-consumer. To take away the rights of the consumers just because Microsoft believes this is the future. Whether that right is important to you personally or not is irrelevant to the response it garnered from the rest of us.

Look, we've seen Microsoft's and Sony's and even Nintendo's gaming stores. They aren't steam. They think a 10% price reduction in the full price after a year is a reasonable discount. I do not trust them to manage the prices appropriately because console owners are locked into their stores for digital distribution. You can't buy and download a game from steam or amazon onto your XBO/PS4. They have a monopoly in that area for obvious reasons. People are already invested by having shelled out hundreds of dollars to have a console and suddenly they have to buy games new nearly every time?

Killing the preowned business isn't helping consumers. The ability to share the games could still be there. They just don't want to do it. What they were trying to get was a piece of the pie that gamestop gets where they sell the same game ten times with only the first time going to the publishers and then all preowned copies being pure profit for gamestop less the price they paid for the tradein. There is no reason why both the ability to trade in and the ability to loan games purchased digitally through the Microsoft storefront could not occur. You think this was them trying to do us a favor, it wasn't. It's them trying to get more money out of us at every turn.
 

Ishal

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Nobody can say that there aren't any hate threads for things other than Nintendo around here, can they? XD

OT: Hindsight is always 20/20. I don't believe that Microsoft was that stupid, the people claiming they are on the other hand...

It's true they made bad decisions, and they are paying for it and they backtracked. But the stuff that we all know and decry for being gamers (cuz we post on a gaming forum, we are committed to the medium as a hobby) perhaps might not be all that bad to other xbox consumers. We know they are bad, but what does the guy who bought an xbox for sports and CoD think? Would he like a centralized experience? The only other gaming he does is with smartphone stuff that is always online anyay. See where I'm going with this? I think Microsoft screwed up, but they aren't necessarily stupid. Out of touch, yes, but I'm betting they were focused elsewhere and were genuinely not expecting a backlash like this. Like others said, they got away with RROD... They might have thought they could get away with it because SONY was going to do it as well. And SONY does have a history of DRM.

But none of that happened. Gamers voiced their opinion and changed things back in favor for the consumer. Funny thing about that, for certain content contributors here at the escapist bitching and moaning about "entitled gamers" and the "entitled attitude" of the gaming community ruining creative endeavors... looks like it has its uses too. Imagine that.
 

TiberiusEsuriens

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Atmos Duality said:
TiberiusEsuriens said:
Was it perfect? By far, nope. Not very. Was the intent neat? Yes definitely. Don't get Microsoft's paternalistic implementation confused with the idea they were going for. The CORE FEATURES they were trying to implement were cool, they just went about it in the worst way possible. That's what I meant.
"Paternalistic implementation"? Well, props for your deft choice of a euphemism.
But systematically eliminating consumer benefits to implement some ambiguously defined "core features" doesn't sound "neat" to me.

As for "intent", that is highly questionable.
You're in no position to say definitively what their true intent is. Neither am I. Nobody is.

Of course Microsoft wants to -claim- that their intentions were good, who wouldn't?

But saying and doing are different things. And what they were going to do didn't match up with what they claimed, so forgive me for not assuming benevolent intentions on their part.
I find it so interesting that when a company makes a bad decision everyone assumes it is PURE EVIL. The only companies I have ever witnessed purposely screwing over their customers are companies that were already flailing and American ISPs because they have a pseudo monopoly.

Microsoft is a financial powerhouse with major competition. There's no doubt their intentions were good, but as we have witnessed time and time again this summer, there was a terrible lack of communication. They have since learned that they do not in fact know what the consumer wants, and good PR requires communication both ways. This is just yet another case of Silicon Valley executives and eggheads getting so excited about their own brain children that they forgot to tap back into reality. This is happening all too often and is one of the biggest underlying reasons why investors say that companies aren't innovating as well as they should. We've heard it from them over and over again: to them they weren't "systematically eliminating consumer benefits" because to them there was no benefit. Every single one of the terrible things about the original XOne, and yes even some of the good things (which there actually were a few) all stem from the fact that they didn't stop once to think, or dare I say ask people (i.e. COMMUNICATE) whether it sounded like a good idea.

In a perfect world with unbound internet, money, and goodwill the original XOne would fit perfectly. However, the creators and execs never had the time to pull their heads out of their butts and see that is not how the world is. They guessed that there would be maybe a little outcry, as there always is, but they assumed they knew better and didn't bother to check. It's fairly obvious now that they listen to extensive and negative customer feedback, so why would they just ignore it for the last few years? The only reason they didn't listen beforehand is that they never bothered to ask. I would stand by my original claim and call that a lack of communication. They simply view themselves as too big to fail and have learned the hard way over the last few years that it was a false assumption.
 

Terramax

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Microsoft were shocked of consumers backlash after hearing they'd be screwed over?

Then again, Apple uses practically LOVE being screwed over, so in a way, it makes sense that they thought they'd get away with it.
 

Atmos Duality

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TiberiusEsuriens said:
I find it so interesting that when a company makes a bad decision everyone assumes it is PURE EVIL.
Honestly, I find it tiring when people do that.

But then again, I try my best to disconnect morality from business since business has little practical use for morality save for where law requires it.

When I say that they're stripping away consumer benefits, I'm not saying it in the "Bwahaha, look at us, we're evil and we can get away with it. Because we have money, and evil." but as a longer term gambit to alter the market to suit their needs.

A gambit that comes primarily at the expense of consumers, if it succeeds.

There is no secret that a lot of big media content producers (esp in the USA) want to push into an Always Online service model, because it offers them so much more control than the current model. This wouldn't be problematic if all of that benefit didn't come at the further expense of the consumer, and if some of them would stop lying to our face about it (EA and SimCity, as overused as that example is).

The push for Always Online isn't anything new: In the last decade, Blizzard and Autodesk laid the legal groundwork (precedent) that ensures total legal dominion over copyright in a service-centric environment.
Apple and Steam (and Blizzard, again) demonstrated that it service-centric media can be very lucrative and popular.

M$ has strong incentive to alter their platform to copy that success (Tit-for-Tat) and to make it appeal more to their business partners, the AAA publishers. But they were doing it in such a way that they have to give up every advantage of consumer appeal they had over those platforms (anytime home convenience, consumer purchase security).

There's no doubt their intentions were good, but as we have witnessed time and time again this summer, there was a terrible lack of communication.
I have plenty of doubts about their intentions, but that's because I actually look at factors beyond whatever their PR department spits out. "Good" or "Bad" intentions is just a matter of perspective.

This is happening all too often and is one of the biggest underlying reasons why investors say that companies aren't innovating as well as they should. We've heard it from them over and over again: to them they weren't "systematically eliminating consumer benefits" because to them there was no benefit.
Microsoft has the benefit of hindsight. Large companies like EA, Ubisoft and Blizzard certainly are aware of how unpopular Always Online DRM is at this point. Yet they keep trying to do it anyway.

(A cursory search of the internet will reveal the myriad of problems and consumer outrage; I'm sure even their most overpaid sociology majors working in PR could figure out Google.)

Furthermore the biggest publishers have been quite vocal about certain hot button topics like Used Game Sales and Piracy.
Not just blue collar PR peons; CEOS, shakers, brass.
But oh what a coincidence! An Online DRM system could let them eliminate those problems!

Even Microsoft's own admission of wanting to copy Steam flies in the face of ignorance.
Either they have EXTREMELY selective vision for features, or they didn't actually research why people liked Steam at all before trying to copy it. The latter of which would be counter-productive and insane for anyone claiming they were trying to copy anything.

And let us not forget Adam Orth's "Deal with it". His vitriol and toxicity matched by his later hypocrisy.
Prior to his sacking, he was the creative director for Microsoft and he demonstrated in no uncertain terms how familiar he was with the public's opinion of Always Online DRM.

If the creative director publicly engaged in arguments against criticism (no matter how fuckwad-esque, as is the wont of the internet) he knew.

So no, it's not just "miscommunication", more likely, it's the old business chestnut called "calculated risk".
They knew about the problems, but chose to ignore it hoping that the vocal minority is the lunatic fringe that the average gamer didn't belong to or listen to.
Or that the popularity of the 360 brand was broad enough that the average gamer was blissfully ignorant of those issues.

I'm willing to accept some things as "miscommunication" on account of how large and complicated the market is (not all data is reliable), it's a wild place, but not all of it.

It's fairly obvious now that they listen to extensive and negative customer feedback, so why would they just ignore it for the last few years? The only reason they didn't listen beforehand is that they never bothered to ask. I would stand by my original claim and call that a lack of communication. They simply view themselves as too big to fail and have learned the hard way over the last few years that it was a false assumption.
You can call it a lack of communication if you want.
I'm calling it "arrogance".
 

TomWiley

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Lil devils x said:
TomWiley said:
SupahGamuh said:
Nope. Nopenopenopenopenopenope. Nope.

If you want to copy Steam, then F*ING COPY STEAM!, don't make a bastardized and blatantly anti-consumer version of it. Heck, even Origin got it (mostly) right.
Interesting you should say that:

The original Xbox One allowed you to do the following with digital games:

Buy at day one
Cloud storage
Access on friend's machine

Sharing of digital games(not on Steam)
Giving of digital games (not on Steam)


That's already two things that the original Xbox One would let you do that Steam doesn't let you do. You could even say that Steam is *gasp* more restrictive than the original Xbox One.

So much for the consumer backlash. Perhaps Microsoft just didn't plan on getting so much criticism based solely on misconceptions.
What are you talking about?
1) You can access your Steam games from any PC, and friends have been able to play my steam games by doing so.
2) I have GIVEN games as gifts on steam, they make this easy to do.
Q&A on steam gifts: https://support.steampowered.com/kb_article.php?p_faqid=549#expire
3) You can add non Steam games to your steam to launch them from there for convenience.
4) You have a support community with no subscription fee.
5) Steam's contingency plan for if they ever shut down entirely is to allow customers to download their games and they play them without steam needed. ( Microsoft's Zune just screwed their customers instead.)
6) You can play offline Steam games offline.
What are you talking about? Steam doesn't allow you to give games to anyone, unless by give you mean the option to purchase a game as a gift. That's just not comparable to the ability to give a game which you've already purchased and played.

Also, I don't see how your other points are even relevant to digital sharing =/