In your opinion. Is is arguably a bad fit? Sure, but that doesn't stop some people finding enjoyment in the culture of such systems being included in SP games.Vinsin said:There never is a valid reason for lootboxes in singleplayer based games.
That still doesn't give players an optional shortcut, so it can't fulfill the same need.If someone doesn't have the 'time' to invest in getting better at the game naturally through progression then there should be easier difficulty settings!
I assume that's a joke? For a triple-A release that would be tantamount to commercial suicide. You may as well go the 'In Rainbows' route and let people decide to pay what they want... and rely on the 'good will' of the userbase to make a profit against a substantial investment.You want lootboxes in Middle Earth? Charge $5 for the game at launch and rely on those lootboxes for the remaining $60 if your game happens to even be -worth- that. Do that and I really love your game I just might buy the lootboxes not because I need them, but because, eh, developers did a damn epic job and I want to support that.
Isn't having a weak will your problem, not the developers or publishers?erttheking said:Publishers want people to spend money, they don't put microtransactions in full price games because they don't want people to spend money. They won't force me to spend my money. But they will try to pressure me. My resolve will be put to the test if I play the game. And that makes games less fun for me.
Very little in life is simple, so no, I'm not suggesting WB are implementing micros simply as a favour - but it is and can be both, i.e. exploitative (this is a business, after all) and an optional convenience for some.It's fine if people don't care about microtransactions but for the love of god, don't act like they're the publisher doing anyone a favor, because only they benefit from it.
I'm sure casinos use the same logic. It's not their fault costumers have weak wills. They just exploit it and pocket the money.Darth Rosenberg said:In your opinion. Is is arguably a bad fit? Sure, but that doesn't stop some people finding enjoyment in the culture of such systems being included in SP games.Vinsin said:There never is a valid reason for lootboxes in singleplayer based games.
...it maybe sound cynical (it's just practical), but if gamers are collectively too dumb to be able to principally reject business practices like these (and pre-order culture), then more fool them. They only have themselves to blame.
That still doesn't give players an optional shortcut, so it can't fulfill the same need.If someone doesn't have the 'time' to invest in getting better at the game naturally through progression then there should be easier difficulty settings!
I assume that's a joke? For a triple-A release that would be tantamount to commercial suicide. You may as well go the 'In Rainbows' route and let people decide to pay what they want... and rely on the 'good will' of the userbase to make a profit against a substantial investment.You want lootboxes in Middle Earth? Charge $5 for the game at launch and rely on those lootboxes for the remaining $60 if your game happens to even be -worth- that. Do that and I really love your game I just might buy the lootboxes not because I need them, but because, eh, developers did a damn epic job and I want to support that.
Isn't having a weak will your problem, not the developers or publishers?erttheking said:Publishers want people to spend money, they don't put microtransactions in full price games because they don't want people to spend money. They won't force me to spend my money. But they will try to pressure me. My resolve will be put to the test if I play the game. And that makes games less fun for me.
It is a different business model and development cycle, but I play Elite Dangerous and it has a shedload of cosmetic micros. They're so often - I feel - a cheeky and lazy rip-off, but I still keep buying 'em every now and then anyway. I'd rather FDev either put more effort into some of their cosmetic content, or lowered the prices, but I can't blame them - it's me being the gullible idiot buying palette swapped suit packs.
Boredor--- sorry, Mordor's lootboxes so far seem relatively insignificant.
Very little in life is simple, so no, I'm not suggesting WB are implementing micros simply as a favour - but it is and can be both, i.e. exploitative (this is a business, after all) and an optional convenience for some.It's fine if people don't care about microtransactions but for the love of god, don't act like they're the publisher doing anyone a favor, because only they benefit from it.
You seem to be assuming the drop rate of orcs/etc is going to be automatically skewed to intentionally push players to buy the boxes.erttheking said:I'm sure casinos use the same logic. It's not their fault costumers have weak wills. They just exploit it and pocket the money.
Yeah, it's a lot more scummy and anti consumer. You can accurately describe that as "different." In the same way my house would be different if someone fired a fire hose connected to the sewer at it. I fail to see how their removal and not being forced to grind wouldn't lead to anything but a better experience. Insignificant? It's possible to gain extremely powerful orcs from this, the main selling point of the game and something we all know is going to be a pain in the ass to get from grinding. If that's insignificant, what's significant?
It's only convienent because WB made things inconvenient. A convienence is not someone making things harder and then extorting you for content.
Show of hands. Is there actually anyone who prefers paying money for content instead of just having getting the content not being a hassle of grinding?
I have no reason to give WB the benefit of the doubt, particularly after the appalling state they released the PC port of Arkham Knight in. They're a dev that has not earned my trust, and seeing as how the system they're suggesting is suspiciously similar to phone games like Fire Emblem Heroes, where there are "tiers" of allies you can get, as well as introducing mechanics where you have to grind to get stuff, why exactly should I be giving them a chance?Xorph said:Snip
Quite; they do have weak wills, and it's their lookout. People need to take responsibility for their own actions and behaviour. Same with micros in games.erttheking said:I'm sure casinos use the same logic. It's not their fault costumers have weak wills. They just exploit it and pocket the money.
So giving more choices to the consumer is anti-consumer? You may feel the weight of your own pressure, but that doesn't negate the potential value having paid-for shortcuts may represent to others.Yeah, it's a lot more scummy and anti consumer.
Have any stats been released on the drop rates of certain items and tiers? If not, then it's just speculation regarding its impact.Insignificant? It's possible to gain extremely powerful orcs from this, the main selling point of the game and something we all know is going to be a pain in the ass to get from grinding. If that's insignificant, what's significant?
Again, speculation. As far as I know (someone can correct me if there is info to confirm it one way or t'other), no one's aware of exactly when this marketplace was added, i.e. whether it's simply an addition - for the sake of pro-consumer choice and convenience - or whether the game's rigged, so to speak. Perhaps that'll never be known, in which case we'll have to judge the progression system relative to the micros out of the box by ourselves. Well, everyone else will, I loathe the series... Frankly for a violently exploitative, arguably sexist (or at least creatively bankrupt, bar the nemesis system) dudebro take on Tolkien, micros are a cultural hand-in-glove fit.It's only convienent because WB made things inconvenient. A convienence is not someone making things harder and then extorting you for content.
That's a knowingly prejudiced question. Firstly, the definition of grinding is subjective. Secondly, some actively enjoy it, and I'd say most are fine with various examples of it from game to game or genre to genre.Is there actually anyone who prefers paying money for content instead of just having getting the content not being a hassle of grinding?
Once again, I'm sure casinos say the exact same thing. Say it's their problem for weak willed while stacking things against them and pocketing all the cash. I'm not going to accept "oh they just need to be strong willed" when there's a million dollar company profiting off of it. And you're acting like only weak willed people have their experience negatively affected. What about strong willed people like me, who will hold out against the temptation but didn't want to be tempted in the first place? Hm? What about people like me, who don't buy microtransactions but, nevertheless, want them to piss off?Darth Rosenberg said:Snip
And it could fuck off then too. Your point? And I can see a problem. Put in cheats for free. Selling cheat codes is scummy. Not that these are cheat codes because cheat codes would give you exactly what you want, not give you a spin on a slot machine.TomBombadil said:And? Bioware did the same shit with ME3, and i did not spend anything... i mean, it is just a stuff for single player game right? So they basically are selling cheats... i see no problem about that, not like it is a day one DLC or something as degenerate as that...
Newsflash: not everything's about you. This isn't your medium, industry, or society. So yes indeed, what about you? What makes you so special as one individual consumer with a subjective perspective?erttheking said:And you're acting like only weak willed people have their experience negatively affected. What about strong willed people like me, who will hold out against the temptation but didn't want to be tempted in the first place? Hm? What about people like me, who don't buy microtransactions but, nevertheless, want them to piss off?
It quite literally - objectively, factually - is, no matter how you perceive it.This isn't a choice.
Eh... I'm getting a little tired of stressing the point, but once more with feeling: care to cite how you know they're making a system tedious and tiring in order to pump weak willed people for money?It's only a short cut because they made the main road tedious and tiring.
...again, you have exactly that if you choose not to engage with them.If we're talking about giving consumers choice, where's the choice to buy Shadow of War without microtransactions, because that's the choice I want.
Not quite BTW, given you shifted the goalposts; "Is there actually anyone who prefers paying money for content instead of just having getting the content not being a hassle of grinding?" - so you've dropped "hassle of grinding" for just everything being "easily" accessible?BTW I'm still waiting on people who actually like spending money on games, instead of just being able to easily access the in game content.
You've ignored something I said previously: life isn't simple or binary, it's not just this or that, left or right, up or down. I said it's easy for micros to be both a negative and a positive, especially when value for money comes into it.I mean for the love of God, acting like microtransactions in full price give anyone who isn't the publisher something positive...for God's sake.
Perhaps I don't want to take any critical position until we know exactly how the system plays out? Maybe that? It doesn't matter that I already have a low opinion of the company, or that I already loathe this very IP. Punters need to get their hands on it properly, and see how the progression system pans out first.I legit have no idea why you're giving them the benefit of the doubt. They have done nothing to earn it.
Clearly we disagree on that.And stop acting like this is pro-consumer. Microtransactions are never, EVER pro-consumer.
Really? 'Back in my day this was all fields'?You want pro-consumer? You want more choice for the players? Put in cheat codes. When I was a kid, you could get more lives in a game if you punched in a code, more weapons, access levels, all that stuff, and it didn't cost me a dime.
First of all, you're kidding yourself if you think I'm making this all about me. I've pointed out how pissed people are. Second, what makes the people who think microtransactions improve a game so special? Because the people who hate them actually exist outside of insignificant isolated pockets.Darth Rosenberg said:Newsflash: not everything's about you. This isn't your medium, industry, or society. So yes indeed, what about you? What makes you so special as one individual consumer with a subjective perspective?erttheking said:And you're acting like only weak willed people have their experience negatively affected. What about strong willed people like me, who will hold out against the temptation but didn't want to be tempted in the first place? Hm? What about people like me, who don't buy microtransactions but, nevertheless, want them to piss off?
It quite literally - objectively, factually - is, no matter how you perceive it.This isn't a choice.
Eh... I'm getting a little tired of stressing the point, but once more with feeling: care to cite how you know they're making a system tedious and tiring in order to pump weak willed people for money?It's only a short cut because they made the main road tedious and tiring.
If you have no proof - and let's face is, no one seems to, or will likely ever know for sure - then surely you need to dial back the certainty and just admit you're just speculating wildly. You are simply assuming malicious intent.
...again, you have exactly that if you choose not to engage with them.If we're talking about giving consumers choice, where's the choice to buy Shadow of War without microtransactions, because that's the choice I want.
Not quite BTW, given you shifted the goalposts; "Is there actually anyone who prefers paying money for content instead of just having getting the content not being a hassle of grinding?" - so you've dropped "hassle of grinding" for just everything being "easily" accessible?BTW I'm still waiting on people who actually like spending money on games, instead of just being able to easily access the in game content.
Care to try to impose a definition of what, exactly, equates to easy access in a game? Where and how are you drawing the line?
You've ignored something I said previously: life isn't simple or binary, it's not just this or that, left or right, up or down. I said it's easy for micros to be both a negative and a positive, especially when value for money comes into it.I mean for the love of God, acting like microtransactions in full price give anyone who isn't the publisher something positive...for God's sake.
Perhaps I don't want to take any critical position until we know exactly how the system plays out? Maybe that? It doesn't matter that I already have a low opinion of the company, or that I already loathe this very IP. Punters need to get their hands on it properly, and see how the progression system pans out first.I legit have no idea why you're giving them the benefit of the doubt. They have done nothing to earn it.
...of course given the biases of so many people it's a given that some will simply claim it's been intentionally nerfed in order to incentivise micros. And, as I've said a few times now, the grind is subjective as it is, so various people will have very different thresholds, which will then impact where they perceive the micros to come into potential play.
Clearly we disagree on that.And stop acting like this is pro-consumer. Microtransactions are never, EVER pro-consumer.
Really? 'Back in my day this was all fields'?You want pro-consumer? You want more choice for the players? Put in cheat codes. When I was a kid, you could get more lives in a game if you punched in a code, more weapons, access levels, all that stuff, and it didn't cost me a dime.
The landscape of the entire medium has changed, so it's not productive to compare what's happening now to ye olde consoles or computers.
And you remember that this is a business, right? They are well within their rights - in every sense of the word - to try to monetise their products. If reviewers take against what WB are implementing, and punters react to that, then the market will dictate what happens and WB will abandon the idea, and likely look at other opportunities.
Please, elaborate on how exactly WB burned your trust by being a "typical AAA publisher" because the only bad thing on their track record that comes to mind is bungling Arkham Knight PC and it seems like a pretty big jump in logic to go "this company really fucked up that one PC port, spent months trying to fix it and even offered full refunds, they're just the WORST"erttheking said:Tell me why I should give them the benefit of the doubt. I don't trust them. They burned my trust s long time ago by being a typical AAA publisher. That's my evidence that they'll try to fuck me. It's what they do. It's more than the nothing suggesting they won't try to fuck me. They're bringing in daily quests to get resources, games with microtransactions that do that have a bad history of being stingy with in game money,because they're pushing microtransactions
Where's the choice to play the game without it? Where's the choice to buy the microtransaction free version? For all your talk about player choice, there seems to little meaningful choices
Not working on the buggy Arkham Origins because they were too busy working on DLC, sectioning off playable characters via pre orders, easy fatalities, the fact that they should've known Arkham knight was a mess and shouldn't have put it up in the first place, only pulling it when it was clear they weren't going to get away with it, putting it back up when it's STILL a mess, shit like that.Xorph said:Please, elaborate on how exactly WB burned your trust by being a "typical AAA publisher" because the only bad thing on their track record that comes to mind is bungling Arkham Knight PC and it seems like a pretty big jump in logic to go "this company really fucked up that one PC port, spent months trying to fix it and even offered full refunds, they're just the WORST"erttheking said:Tell me why I should give them the benefit of the doubt. I don't trust them. They burned my trust s long time ago by being a typical AAA publisher. That's my evidence that they'll try to fuck me. It's what they do. It's more than the nothing suggesting they won't try to fuck me. They're bringing in daily quests to get resources, games with microtransactions that do that have a bad history of being stingy with in game money,because they're pushing microtransactions
Where's the choice to play the game without it? Where's the choice to buy the microtransaction free version? For all your talk about player choice, there seems to little meaningful choices
Also, the choice to play the game without MTs is right there. You just... play the game without using the MTs? Unless they intentionally skew the game to push for MTs, which again, we have -evidence suggesting they won't because they haven't with their MTs in the past-, it doesn't make a lick of sense to say "why can't I play an MT-free version" because said version would be completely identical sans the ability to spend $ to speed shit up.
Also, daily quests have been around -long- before F2P mobile shit picked them up, they date all the way back to World of Warcraft, if not earlier, as a means to get you to keep playing the game every day. The intent is to keep player count higher over time by giving everyone incentive to constantly boot the game up, it has nothing to do with "pushing MTs".
Uh, Injustice 2 has dual currencies (If not four, but iirc 3 are non-MT)?erttheking said:Not working on the buggy Arkham Origins because they were too busy working on DLC, sectioning off playable characters via pre orders, easy fatalities, the fact that they should've known Arkham knight was a mess and shouldn't have put it up in the first place, only pulling it when it was clear they weren't going to get away with it, putting it back up when it's STILL a mess, shit like that.
Oh, does that mean there's a version without the bullshit freemium currency that got slapped into the game to justify microtransactions, constantly putting my will to the test and making the game less fun? Oh wait no there isn't. And if you think they'll put them in and not skew it towards them, your expectations are unrealistically optimistic. They haven't done it in the past? In the past they didn't put in dual currency either, a staple of blood sucking F2P games, so pardon me if I don't share your bountiful, misplaced optimism. And even if you're right, the game is asking for sixty bucks and is pimping limited editions, MTs can still fuck off because they're unfettered greed.
And if this was an MMO, that would mean something. It isn't. It's a single player game with microtransactions