I didn't not know that. Another reason they can fuck off. I'm sorry but I don't accept "they're not as bad as they could be" to be an excuse for MTsXorph said:Uh, Injustice 2 has dual currencies (If not four, but iirc 3 are non-MT)?erttheking said:Not working on the buggy Arkham Origins because they were too busy working on DLC, sectioning off playable characters via pre orders, easy fatalities, the fact that they should've known Arkham knight was a mess and shouldn't have put it up in the first place, only pulling it when it was clear they weren't going to get away with it, putting it back up when it's STILL a mess, shit like that.
Oh, does that mean there's a version without the bullshit freemium currency that got slapped into the game to justify microtransactions, constantly putting my will to the test and making the game less fun? Oh wait no there isn't. And if you think they'll put them in and not skew it towards them, your expectations are unrealistically optimistic. They haven't done it in the past? In the past they didn't put in dual currency either, a staple of blood sucking F2P games, so pardon me if I don't share your bountiful, misplaced optimism. And even if you're right, the game is asking for sixty bucks and is pimping limited editions, MTs can still fuck off because they're unfettered greed.
And if this was an MMO, that would mean something. It isn't. It's a single player game with microtransactions
Also, plenty of non-MMO games have dailies. Even single-player shit like Binding of Isaac and Deus Ex.
Also Also, thanks for bringing up Easy Fatalities, because they only help prove my point. The fatality inputs in MKX were no more complicated than any other MK game, the Easys were included as a "if you don't feel like learning the fatality inputs you can buy some of these instead". You can even earn like 10-20 of them for free from the Krypt.
Also also also, if you're going to hate a fighting game based on it having a free-for-preorders character, then enjoy playing Street Fighter V, King of Fighters 14, and literally nothing else, because unfortunate though it may be that's basically standard practice now, but thank god that nearly every recent fighting game (Streets V being the one exception, go figure!) has been solid enough to be worth $60.
Also once again, if the game's systems are in no way skewed to try to get you to buy currency, how is it "making the game less fun"? The game is -exactly the fucking same-, you just have the -option- to spend extra money to get extra edge.
If just the notion that you could maybe decide to drop $5 on a box of epik loot is testing your will -that much-, to the point that the game is actively unfun to play, you may wish to consider that the problem may come from somewhere inward, rather than outward as you seem so convinced.
And finally, to address your claim that MTs are "unfettered greed", you seem to have a total lack of understanding of the economic side of this industry. Is it unfortunate that AAA devs elect to charge for what are essentially cheat codes? Sure. But on the same note, back in the era of cheat codes, you could make an AAA game on less than $500k and still sell it for $60 a pop. Nowadays, -especially- in the case of these big open world sandbox type games, your budget can run a minimum of $100 million, -plus- marketing. Considering that they need to not only make back the money they spent on the game, but -also- make the profit necessary to fund the next game, something had to give at some point.
Consider that AAA releases have been $60 for something like the past 10+ years. If your game sells 3 million copies, that's $180 million, minus distributor cuts (in this case, let's use Steam's 30% cut as an assumed cost), which leaves you with around $126 million, when you need to make -at least- $200 mil to stay afloat. Even if you add in a $30 season pass and assume literally everyone buys it you -still- only have $189 mil. And let's not even forget that $200 mil is the absolute bear minimum. A big AAA dev can afford to have that happen from time to time, but numbers that low would be unsustainable in the long term due to all of the other costs that the company will have. So devs had a choice. Either they raise the price of their games, or they add an alternative method to make extra income, and WB chose the latter. They decided to add microtransactions so that they could make up that needed cash gap, and with luck they won't have compromised the balance of the game to do so, and it's perfectly well-placed optimism to think they won't fuck it up considering that they haven't done so with any of their past games that had MTs so far.
And how many of them have MTs?
They weren't any harder. Struggling to care. As I've said before, you could be 100% right about the MTs being lenient and I wouldn't give a damn. But
If you're trying to prove a point you're doing a shit job. But thanks for pointing out how utterly infested with cancer fighting games are.
If, if, that's a big fucking if. If WB was shameless enough to put Arkham Knight back up when it was still broken, I'm not feeling that confident. Particularly considering these BS practices have a tendency to be a downward spiral, with publishers getting worse and worse, and as mentioned, they don't have my trust. Oh the choice argument again. If devs care so much about choice, they can out in cheat codes. But no, that sweet sweet green is more important.
Yeah kinda. Maybe you don't care, but a lot of people do. It's an immersion breaking cash grab that makes me feel like a cow the publishers are trying to milk. They can fuck off, and you can kindly stop giving me shit for not wanting publishers to nickel and dime me. I really don't get why me not wanting that offends so many people.
Oh those poor poor AAA publishers. They're so poor, making millions and millions of dollars, they need more to afford a third yacht. And now a random person who probably has zero extra erience in economics is going to lecture me about economics. Thanks but no thanks. I notice plenty of AAA games that manage to make money without MTs, and I doubt it's because their devs found the Infinity Gauntlet. Publishers don't need MTs. They want them. As for me? I really don't fucking care. It's not my job to care about their bottom line, and it's not your job either. If they're so bloated they need this cash to stay afloat (citation fucking needed) then maybe they should learn how to spend money like reasonable adults. Oh, and I can't help but notice Shadow of Mordor had no MTs and aparently made enough money. Explain that. Next I suppose you'll be defending everything Activison did with Modern Warfare 4 Remastered.