BernardoOne said:
That makes no sense. This is being done on PC for PC, first and foremost. The console versions will be ports of it, so the PC version cannot suffer from it.
It only makes no sense if you don't understand how the business works.
If you're going to design a game with a technical ceiling (some sort of limitation like processing specs) then it makes the most sense to first design around the lower spec platform due to its limitations and work up from there.
While the reverse can be done, it's more costly and aggravating.
The problem arises when companies cut corners and only do step one (design for the lower spec platform), and then half ass the "working up" step. I can provide many, MANY examples of this. (All of Bethesda's mega-games from Oblivion onward are the most infamous culprits here)
Even if the project "starts" on PC, never assume it stays there unless it's already finished on PC before being ported.
(like Terraria; there was no console version for the first year)
Given that Inafune's team is still running the Kickstarter, I seriously doubt they're past the conceptual stage in development.