Fallout 3.
Considering how much Fallouts 1 and 2 were rather wholly dependent on their plot and dialogue, it makes you wonder why Bethesda would completely fail on so many fronts in that game - from the "we really don't know how radioactivity works but we're gonna take it seriously" to the "every single friendly NPC is a total unrepentant moron but you're going to go to hell and back to save them from themselves" tomfoolery.
Also, Assassin's Creed. Fantastically detailed period-specific cities, marred by a Dan Brown plotline.
Considering how much Fallouts 1 and 2 were rather wholly dependent on their plot and dialogue, it makes you wonder why Bethesda would completely fail on so many fronts in that game - from the "we really don't know how radioactivity works but we're gonna take it seriously" to the "every single friendly NPC is a total unrepentant moron but you're going to go to hell and back to save them from themselves" tomfoolery.
Also, Assassin's Creed. Fantastically detailed period-specific cities, marred by a Dan Brown plotline.