Hey i happen to love MTG, but i haven't given scrolls a serious look yet, if it's anything like Magic (-the buying cards thing) then i may just have to give it a try.Croaker42 said:Yep. I love classic 0 mod mode.Dioxide20 said:Scrolls, a cardboard strategy game....
I have to say, it is pretty amazing how well Minecraft is doing. I got it at the tail end of Alpha, and I'm still playing it regularly.
Also I think scrolls looks kind of fun so far.
A little too MTG but at the right pricepoint I will check it out.
Every moment from your first breath to your last is a matter of luck.Raiyan 1.0 said:Honestly, this really has to do more with luck.Art Axiv said:Hard work pays off.
timeadept said:I am not sure if they will offer random booster style purchasing or microtransactions at all.Croaker42 said:Hey i happen to love MTG, but i haven't given scrolls a serious look yet, if it's anything like Magic (-the buying cards thing) then i may just have to give it a try.Dioxide20 said:Also I think scrolls looks kind of fun so far.
A little too MTG but at the right pricepoint I will check it out.
OT: buying cards in randomized packs made scene with the original physical game, the conservation of that concept makes scene for MTGO. But the MTGTactics game doesn't seem to have the ability to justify that kind of micro-transaction. Same with any new game that might want to try to use that concept.
But I will certainly be keeping my eyes open.
Also. I have not really been able to get into MTG in last few years. New releases/rules/gamestyles and all. On top of that my local prospects of fun casual gameplay are slim.
Croaker42 said:I have the same problem, though the rules really don't change. But the number of ways they think up to break them does. I'm a bit rusty on the new terminology in any case though.timeadept said:I am not sure if they will offer random booster style purchasing or microtransactions at all.Croaker42 said:Hey i happen to love MTG, but i haven't given scrolls a serious look yet, if it's anything like Magic (-the buying cards thing) then i may just have to give it a try.Dioxide20 said:Also I think scrolls looks kind of fun so far.
A little too MTG but at the right pricepoint I will check it out.
OT: buying cards in randomized packs made scene with the original physical game, the conservation of that concept makes scene for MTGO. But the MTGTactics game doesn't seem to have the ability to justify that kind of micro-transaction. Same with any new game that might want to try to use that concept.
But I will certainly be keeping my eyes open.
Also. I have not really been able to get into MTG in last few years. New releases/rules/gamestyles and all. On top of that my local prospects of fun casual gameplay are slim.
*oh wait, i'm completely forgetting the addition of the card type, planes walker. not sure how they work either.*
Art Axiv said:The game didn't write itself! Plus, you know in every success there is a bit of luck..
I honestly wasn't trying to imply that Notch didn't work hard. For Cthulhu's sake, he made a whole 3D game in Java. He's constantly updating it (just saw the addition of weather systems), and the new wolves and hell dimension once again showed his ability to create things simple and charming.theultimateend said:Every moment from your first breath to your last is a matter of luck.
Another good reason to focus on MC is that he hasn't finished it or handed it off to someone else yet. Juggling two projects can be messy.Fronzel said:Yeah, it'd be horrible if a game developer thought of something other than the money.Veylon said:Yeah. He's going to have a hard time selling this thing. He'd be better off focusing on the Minecraft; that's what's bringing in the cash.kebab4you said:I don't know Notch, Scrolls sounds awfully boring for me. But will have to wait and see.
Which is pretty much the truth for all modern companies. They did something other people were already doing and got lucky.Raiyan 1.0 said:Art Axiv said:The game didn't write itself! Plus, you know in every success there is a bit of luck..I honestly wasn't trying to imply that Notch didn't work hard. For Cthulhu's sake, he made a whole 3D game in Java. He's constantly updating it (just saw the addition of weather systems), and the new wolves and hell dimension once again showed his ability to create things simple and charming.theultimateend said:Every moment from your first breath to your last is a matter of luck.
What I'm trying to imply is that there is no way Notch went ahead and thought 'Hmmm... I'm going to make a retro sandbox game whose value mostly lies with the creativity of the player and I'll earn $33 million in revenues without any form of advertisement'. How would it have wound up if it never wound up in the TIGSource forums? Would it have slipped into obscurity as another indie title in the sea of thousands? There is enormous uncertainty as to what resonates with the internet community (which is integral to Minecraft's success).