Pink Gregory said:
How is unlocking stuff with an achievement any different to meeting a set of requirements to unlock the same stuff but without an achievement popup?
Although I imagine this is the type of game in which unlocking things is usually through just standard progress as opposed to challenges, yes?
It's not any different, and unlocking stuff via requirements would piss me off almost as much minus the immersion breaking, I really don't like achievements or being forced to fulfill x conditions for shit, I rather just play my own way especially when the conditions are bizarre and require the active cooperation of other players.
It's ball busting because yup normally you unlock things by playing normally, most weapon mods is unlocked via paying money so you're limited just by your funds.
J-meMalone said:
I haven't played Payday, but isn't that better than the achievements doing nothing? I mean if you have to unlock them by doing the task, why not make those tasks achievements for those who care about them?
Unless the achievements are impractical, in which case that'd be horrible.
I'd much rather these achievements do nothing then interfere with my enjoyment/progress in a game, in case it wasn't clear: I DESPISE achievements and have seen them as a blight upon my games from the very moment they have reared their ugly head and I don't really have an option to disable or avoid them, they are just forced on me and a cancer infecting a lot of games I enjoy.
And yes most of the achievements are impractical, that's the point. Ones where you gotta kill x types of certain enemies with the weapon? Ok it's annoying having the achievement on a timelock but fine, that's doable even if pointless.
Getting 110% accuracy (so you can't miss a single shot which in a team game is a lot more difficult then it sounds since a tm is likely to kill a target you're shoooting at+have to kill multiple enemies with 1 round) whilst killing a high amount of enemies on a mission? Ok fine I'll just cheese it by doing a single player mission on easiest difficulty and wasting 30 mins going around 1 shotting enemies doing my best not to miss or I restart all over again, what fun!
After this they get trickier and some require the cooperation of all your team mates (aswell as them having the right gear/masks to meet the requirements) which becomes a herculean effort when you mostly play in pub games.
Oh yeh that's the thing.. It's not even so much about actually doing the achievements, but finding the way to cheese them, which kinda defeats the point doesn't it?
Last argument epitomizes exactly what I've been fearing about achievements from the start, wtf should these tasks be made achievements and impose these crappy restrictions upon the rest who doesn't want it?
Why can't it be the other way round, if the people care about achievements they don't really need a reward as incentive now do they? Your basically screwing over those who were unhappy to begin with to please those who were already having their way.
It's not like I'm talking about unlocking uber mods on uber weapons here, these are normal mods available to other weapons: sights, rails/handguards. barrels, silencers, etc...
Since part of the fun of the game for me is tinkering with guns to shape them for different kinds of missions, this is a real bummer for me and becomes a "minor stuff I hate in games I like".