I also enjoy seemless transitions from Cutscenes to gameplay. I'm currently playing Tomb Raider so that will be my example. Sometimes it's hard to tell what's cutscene and what's gameplay...and when you have control again. There's a section where Lara finds another friend and is ambushed. The camars pans around and shows what's coming, before going back to the normal view of Lara hiding behind cover.
Halo does an awful job of this. There's cutscene, then awkward flash of light which leads to gameplay.
Halo does an awful job of this. There's cutscene, then awkward flash of light which leads to gameplay.