BORDERLESS WINDOW MODE.
When i see this option on PC games this day and age, i am super duper happy.
When i see this option on PC games this day and age, i am super duper happy.
When I first found out you could do this, I was certain there would be some actual gameplay reason for it. Maybe you had to return the puppy to its owner or something. But I eventually realized that no, it was there just because it was adorable.Lugbzurg said:I love how in The Legend of Zelda: Twilight Princess, you can pick up and cuddle cats and dogs. Yes, even tiny little kittens that squeak. You can even play fetch with the dogs and roll around a ball, getting the cats (or dogs) to chase you. It's adorable.
Heck, in some games I'd be happy with a Jump ability at all. I started Tales of Graces recently and after a minute or so of running around the first area, I went "awww..." when I realised I couldn't jump. I mean, if you can never do it then you'll never need it but I feel like I'm rooted to the ground without the option.Optiluiz said:There's nothing quite like a satisfying double-jump...
..or the sheeps exploding when you clicked on them one time to many. XDthedoclc said:Characterization which develops through minor banter and voice stabs.
Spec Ops: the Line did a phenomenal job with that. Minor instructions, grunts of pain, and shouts upon confirming a kill are used to devastating effect in highlighting a character's mental state. (Hint: Not well and decaying fast.)
Even old Black Isle and Blizzard games where characters had neat little lines when they were clicked on too often or when put in charge of the party. "Magic is impressive, but now MINSC LEADS! Swords for everyone!"
It's those little things outside cut scenes and major events that lend a whole lot of extra believability to characters. And reasonable, sensible enemy banter helps make mooks more interesting.