Thank you very much for the explanation! I thought at first that Faceless Void wasn't a character but some kind of ultimate rare item that other side triggered to change the whole landscape, sort of like a nuke, to make a game instant hard-mode for the other side. On re-watch it made more sense nowavouleance2nd said:The main idea is to escort computer controled creep (the little red or green guys) down one of three lanes to your opponent's base so they can act as cannon fodder for enemy defenses and the opposing creep waves. There's also neutral areas between lanes "the jungle" with optional monsters who aren't on either team but can provide extra income for the player controlled heroes like Ogre, Crystal Maiden and Anti Mage.IrenIvy said:I understood nothing except Ogre Emotional Support Level: 100% moment and how I am curious on what was happening. Can any DOTA2 players explain the weave of the battle, maybe, for people who don't play this game and why that Faceless Void thing was bad (if it was)?
Early game is mostly in lanes where each side tries to kill opposing creeps for money and experience as well as to push the lanes towards the enemy base and turrets.
Mid game usually after the first tower or two in a couple of the lanes have been taken has some players start to roam between lanes to help team mates push other lanes and kill enemy heroes for gold and experience.
Towards the end of the game players usually move around in groups to assault each others bases where the three lanes converge.
Faceless Void is a Hero and a Hard Carry meaning he starts out weak but gets a lot stronger when he has expensive items so he usually stays in his lane farming creeps until late game, it's entirely possible to not see the enemies hard carry or your own for most of the game if they're playing particularly passively and not taking any risks.
He's a faceless blue **** who freezes you in time and then beats you to death.IrenIvy said:Thank you very much for the explanation! I thought at first that Faceless Void wasn't a character but some kind of ultimate rare item that other side triggered to change the whole landscape, sort of like a nuke. On re-watch it made more sense nowavouleance2nd said:The main idea is to escort computer controled creep (the little red or green guys) down one of three lanes to your opponent's base so they can act as cannon fodder for enemy defenses and the opposing creep waves. There's also neutral areas between lanes "the jungle" with optional monsters who aren't on either team but can provide extra income for the player controlled heroes like Ogre, Crystal Maiden and Anti Mage.IrenIvy said:I understood nothing except Ogre Emotional Support Level: 100% moment and how I am curious on what was happening. Can any DOTA2 players explain the weave of the battle, maybe, for people who don't play this game and why that Faceless Void thing was bad (if it was)?
Early game is mostly in lanes where each side tries to kill opposing creeps for money and experience as well as to push the lanes towards the enemy base and turrets.
Mid game usually after the first tower or two in a couple of the lanes have been taken has some players start to roam between lanes to help team mates push other lanes and kill enemy heroes for gold and experience.
Towards the end of the game players usually move around in groups to assault each others bases where the three lanes converge.
Faceless Void is a Hero and a Hard Carry meaning he starts out weak but gets a lot stronger when he has expensive items so he usually stays in his lane farming creeps until late game, it's entirely possible to not see the enemies hard carry or your own for most of the game if they're playing particularly passively and not taking any risks.
And when he's not freezing you and everyone around you literally, he also "dodges" damage. No, he doesn't "evade" or "not get hit". He gets hit and doesn't give a shit, because time magic or some shit.The Wooster said:He's a faceless blue **** who freezes you in time and then beats you to death.IrenIvy said:Thank you very much for the explanation! I thought at first that Faceless Void wasn't a character but some kind of ultimate rare item that other side triggered to change the whole landscape, sort of like a nuke. On re-watch it made more sense nowavouleance2nd said:The main idea is to escort computer controled creep (the little red or green guys) down one of three lanes to your opponent's base so they can act as cannon fodder for enemy defenses and the opposing creep waves. There's also neutral areas between lanes "the jungle" with optional monsters who aren't on either team but can provide extra income for the player controlled heroes like Ogre, Crystal Maiden and Anti Mage.IrenIvy said:I understood nothing except Ogre Emotional Support Level: 100% moment and how I am curious on what was happening. Can any DOTA2 players explain the weave of the battle, maybe, for people who don't play this game and why that Faceless Void thing was bad (if it was)?
Early game is mostly in lanes where each side tries to kill opposing creeps for money and experience as well as to push the lanes towards the enemy base and turrets.
Mid game usually after the first tower or two in a couple of the lanes have been taken has some players start to roam between lanes to help team mates push other lanes and kill enemy heroes for gold and experience.
Towards the end of the game players usually move around in groups to assault each others bases where the three lanes converge.
Faceless Void is a Hero and a Hard Carry meaning he starts out weak but gets a lot stronger when he has expensive items so he usually stays in his lane farming creeps until late game, it's entirely possible to not see the enemies hard carry or your own for most of the game if they're playing particularly passively and not taking any risks.
I legit have no fucking idea what any of that meant.Isalan said:I'm pretty sure Ogre has a hidden passive where the more time you spend staring into space and tanking creep waves, the better your multi-cast chances. Legit play from Gav right there.
And dem fat Magina throws. Its not a real game of Dota til someone buys back, TP's into the middle of 5 enemies and dies having done no damage.
Here you go:Darth_Payn said:I have no idea what the deuce I just watched. Since Gavin was here, I was expecting a new song, maybe about Critical Miss. I feel gipped.
It was my first ever game against other people. I got like, 6 kills in the next one.War_Dyn27 said:If that was Gav's first game he really wasn't that bad, especially considering most of the other players would have been playing far longer. When I first started I kept getting killed by standing under the towers and losing to the easy AI.
[insert standing ovation here] YES!!! That's just the pick-me-up I needed today. Thank you, Gavin! BTW, reading it in Soundwave's voice makes it so much funnier.MiracleOfSound said:I legit have no fucking idea what any of that meant.Isalan said:I'm pretty sure Ogre has a hidden passive where the more time you spend staring into space and tanking creep waves, the better your multi-cast chances. Legit play from Gav right there.
And dem fat Magina throws. Its not a real game of Dota til someone buys back, TP's into the middle of 5 enemies and dies having done no damage.
Here you go:Darth_Payn said:I have no idea what the deuce I just watched. Since Gavin was here, I was expecting a new song, maybe about Critical Miss. I feel gipped.
Grey is a dick
Give him a kick
He says he's just blunt
But no, he's a ****
It's like an entirely separate language that takes 1000 hours to learn the basics of, then once your confident enough to speak it others will tell you every chance you get that your pronunciation is crap and that should die in a car fire.MiracleOfSound said:I legit have no fucking idea what any of that meant.Isalan said:I'm pretty sure Ogre has a hidden passive where the more time you spend staring into space and tanking creep waves, the better your multi-cast chances. Legit play from Gav right there.
And dem fat Magina throws. Its not a real game of Dota til someone buys back, TP's into the middle of 5 enemies and dies having done no damage.
It's funny because in game the lads tend to all start shouting stuff at me like TP to MID LANE AND BUY OGRE HAMMER or THAT PA IS GONNA GANK YOU and I'm like WTF I don't speak DotaneseIsalan said:It's like an entirely separate language that takes 1000 hours to learn the basics of, then once your confident enough to speak it others will tell you every chance you get that your pronunciation is crap and that should die in a car fire.MiracleOfSound said:I legit have no fucking idea what any of that meant.Isalan said:I'm pretty sure Ogre has a hidden passive where the more time you spend staring into space and tanking creep waves, the better your multi-cast chances. Legit play from Gav right there.
And dem fat Magina throws. Its not a real game of Dota til someone buys back, TP's into the middle of 5 enemies and dies having done no damage.
On reflection, that might not make any sense either.
Yeah... That doesn't really work, the best thing you can seriously do to learn very early on is just play single player and try and last hit everything you can (the little enemy creatures that try to attack your buildings). Then once you get used to the very basics of last hitting, moving, etc you can play against a single bot and learn the very basics of playing against a hero. Once you get the basics down it's actually possible to teach people from there, because honestly at that point it's not game knowledge you need it's a grasp of the controls (and this isn't insulting the only people that actually get the controls the first time are people who played RTSes or other games like DotA)MiracleOfSound said:It's funny because in game the lads tend to all start shouting stuff at me like TP to MID LANE AND BUY OGRE HAMMER or THAT PA IS GONNA GANK YOU and I'm like WTF I don't speak DotaneseIsalan said:It's like an entirely separate language that takes 1000 hours to learn the basics of, then once your confident enough to speak it others will tell you every chance you get that your pronunciation is crap and that should die in a car fire.MiracleOfSound said:I legit have no fucking idea what any of that meant.Isalan said:I'm pretty sure Ogre has a hidden passive where the more time you spend staring into space and tanking creep waves, the better your multi-cast chances. Legit play from Gav right there.
And dem fat Magina throws. Its not a real game of Dota til someone buys back, TP's into the middle of 5 enemies and dies having done no damage.
On reflection, that might not make any sense either.
Its that kinda game. 100+ heroes, of which maybe 6, are referred to with their in game names most of the time. Acronym's everywhere, and that's before you even worry about what they're Dota 1 names were. The items are just as bad, again acronyms all over the place and legacy names. It's a strange situation where you can tell someone to get a Lothar's and maybe 30% of the player base will know what you mean.It's funny because in game the lads tend to all start shouting stuff at me like TP to MID LANE AND BUY OGRE HAMMER or THAT PA IS GONNA GANK YOU and I'm like WTF I don't speak DotaneseMiracleOfSound said:Snippages