Miracle's Whip - Dead Space 2

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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[HEADING=1]Miracle's Whip - Dead Space 2[/HEADING]


What makes a great shooter? There are so many of them saturating the market that it can sometimes be a drag to wade through the sludgy swamps of mediocrity trying to find the gems that light up our violent little hearts. For a shooter to really stand out it has to offer something a little bit different and imaginative in its gameplay - or to put it more bluntly, a gimmick. Think Half Life 2's Grav Gun, Gears of War's cover system, COD's spectacular setpieces and aiming-down sights. If a developer can then implement its new ideas in such a way that it doesn't feel like a gimmick it's already onto a winner. When they succeed in this and also add a high level of polish to the game's mechanics and presentation then we get into masterpiece territory.

As anyone who has played Dead Space 1 will remember, its big gimmick was the strategic dismemberment - cut off the limbs or the enemy won't die. It made for a fresh and original way to blast through hordes of nasties, requiring you to use precision and timing with your shots as well as making you think vertically and horizontally as opposed to just thinking 'Quick! Shoot the head!'. As protagonist Isaac Clark was but a humble engineer, all he had for self defense was a few engineering and mining tools, used in ingenious and inventive ways by the designers. Rotating your Plasma Cutter in 90% angles to hack the arms and legs off various mutilated monstrosities felt completely natural and intuitive and was buckets of bloody fun. Add to this a tense, creepy atmosphere and tonnes of 'WHOAH!' crazy jump scares and you have a winning formula.


This is what happens when you let your kids play too many videogames... now where did I put that Ritalin?

The story revolves around an alien species that inhabits and moulds other species' bodies into horriffic, blood and pus-spewing murderous monstrosities. There's the usual cliches such as a creepy cult and corrupt Government Military in there too, but the main theme is simple: Isaac needs to find and destroy whatever is causing this unholy mess and put a stop to it. As Isaac can now speak, and is thankfully well acted, we get to see him fleshed out this time, struggling with his apparent dementia and guilt over past events involving his girlfriend. I won't say any more for fear of spoilers, suffice to say that by the end of the game I grew pretty attached to him and actually cared what happened to him (and certain other characters) this time.

The moment you gain control of Isaac in Dead Space 2, you know the developers are subscribing to the James Cameron philosophy of sequel-making. An explosive and dramatic intro sequence immediately flings the player head-first into the action with no choice but to run like hell as the world around them descends into chaos. It's extremely effective and a nice contrast to the slow burning dread of the first game. Gone is the Event Horizon meets Alien claustrophobic terror, replaced by a much bigger and louder set-piece driven action shooter. It is to DS1 what Aliens was to Alien, or what T2 was to The Terminator. The consequence is that the adventure is not quite as scary this time around, though this is also down to the game's main enemies -the Necromorphs - now feeling more familiar and predictable instead of alien and mysterious. It won't make you jump as much now when they go 'BLOOAARGH!' and burst out of a vent waving their spikes at you. They are, however, still a wonderful example of clever game design, and due to some refined controls and shooting mechanics they are now more fun to dismember.


She's a good dancer man, but I dunno about her looks. Whatever you're into, I guess.

The first thing you will likely notice after you finally get a chance to slow down and catch your breath is how utterly beautiful the game looks. I can say without much doubt that this is by far the best looking shooter I have played on the 360. There are simply ridiculous amounts of detail, colour and variety in every environment, making each chapter feel really different to the others - something the first game could have done with. There are tens of thousands of unique visual assets, which goes some way to explaining why the game is spread over two discs. Just try not to be wowed as you stand watching plumes of shimmering flames ascending giant circular towers, sending dynamic lighting and shadows flickering in and out of complex industrial structures and sending waves of colour over Isaac's beautifully rendered suits, all without dropping a single frame. It really is a feast for the eyes - that is if you can take all the gruesome and disgustingly designed body horror, which some may find a bit too much (my other half was left comically slack jawed upon witnessing a bulbous, deformed zombie baby explode its guts in my face for the first time). The visuals will make you jizz your pants and/or puke. Hopefully not simultaneously.

Visceral have gone to great lengths to make Dead Space 2 as playable and free of frustration as possible. In my entire playthrough, the only time I ever had to watch a loading screen was when I booted up a game after quitting. Every single load in the game is happening behind closed doors (literally) as you play. It happens as you crawl through vents, search coridoors for audio logs, talk to another character in an elevator - you're never left bored and sitting there waiting for stuff to happen. It is fluid, fast paced and sets a new benchmark for how developers should be handling this much-maligned part of modern gaming. There is no HUD, everything is displayed on Isaac himself, even the menus are projected from his suit. Now someone please tell Peter Molyneux that this is how you make something fully interactive.


Take notes, Lionhead. This is how you make an interactive HUD

Combat is more difficult than it was in DS1, with tougher enemies coming at you in greater numbers. You once again have your makeshift arsenal of industrial items, plus some fun new ones like electric spears and detonation mines. When you run out of ammo (and you will) you have your Grav-Gun-like Telekinesis power and an improved melee system to fall back on. There were one or two occasions where certain ambushes felt a little bit cheap and there was no way you could have avoided death, but this is countered by the hilariously over the top death animations and some very generous checkpointing. The only enemies I found to be in any way frustrating were the fast, scuttling floor crawlers who run in, attack and run away, but even these were manageable with skillful use of your Stasis power (DS's equivalent of a Freeze spell). There was also the odd time when I suffered repeated knockdown attacks with no chance to fight back, and an overly long chase sequence in the final chapter overstays its welcome. These instances were rare though, I think it's important that I emphasise how fun and rewarding the combat is for 99% of the game. Everything just feels right, from the hit detection, to the pace, to the aim acceleration. Anti-gravity sections are also vastly improved. Isaac can now propel himself freely around, as opposed to the awkward jumping from wall to wall of DS1.

To add variety to this admittedly extremely linear corridor shooter, Visceral have included some pretty spectacular set-pieces. It will be hard for any game this year to top the thrilling, speeding monorail train sequence in Chapter 2, or the huge spacewalk sections which are breathtakingly epic in scale. There is also one harrowing and memorable interactive scene late in the game that makes Heavy Rain's finger moment look like the Tellytubbies. The final hour is so massive, dramatic and full of amazing sound and visuals that you'll immediately want to see it all again after finishing it. Speaking of sound, it is once again top notch. The dark, ominous low string drones from DS1 return, punctuated by high pitched bursts of atonal noise when in combat. Simple and effective. Sound effects are disgusting, visceral and meaty. Every gun is punchy and a joy to fire and every limb you hack off gives a satisfying mix of squirting, crunching grossness.

There is also a pleasantly surprising self-referencial sense of humour running through the story. Watch out for a scene where someone tells Isaac 'Thank God you don't have to go through the med-bay' and at that very moment... well you'll see for yourself. The final spoken line in the game also pokes fun at the first game. All in all, it is hard to find fault with Dead Space 2's campaign. Brilliantly paced, expertly designed and lots of fun... what more could we want from a shooter?


Isaac liked to hang around the mall by himself. It was tough to make friends when everyone was a slavering murderous zombie alien.

[HEADING=2]
Multiplayer:
[/HEADING]

I only spent an hour or so trying out the multiplayer and it didn't feel particularly interesting. The basic premise is humans vs Necromorphs, with the humans having to complete objectives as the Necros try to stop them. Climbing up walls as a crawler felt fun for a while but in all honesty the multiplayer feels a bit pointless and very unbalanced. I played 6 or 7 games and the Necromorphs won every single one, no matter who was on what team. Still, only over time can we truly judge multiplayer games and whether DS2 can compete with the big boys remains to be seen.

[HEADING=2]
Overall Opinion
[/HEADING]

Even without the obligatory tacked-on multiplayer, this game is well worth its price. New Game Plus lets you carry over your gear into new playthroughs, adding much replay value. Expertly crafted in every way, gorgeous to look at and listen to, a blast to play and full of 'holy shit!' moments that you'll never forget. A shining example of our medium at the top of its game.

Laurence Fishburne:
Exploding babies
Meaty, visceral combat
Tight, intuitive controls
Jaw Dropping Set-Pieces
Stunning visuals
Great sound design
Good voice acting
No meteors or turrets anywhere
Lots of variety in gameplay and environments
Story and character development better than DS1

Sam Neill:
A couple of cheap deaths
Some difficulty spikes
Over-long chase sequence
Tacked on, half assed, unbalanced multiplayer


[HEADING=2]Verdict[/HEADING]
Buy
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Nice review. Captures just about everything I've seen with the game thus far. I especially liked the pictures, they are both appropriately awesome and relevant to the surrounding text.

And I gotta say, I like the actor names for the pro/con lists.

Edit: I have to agree with you about the train sequence in Chapter 2. Easily one of the best set pieces I've ever played through.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Agayek said:
Nice review. Captures just about everything I've seen with the game thus far. I especially liked the pictures, they are both appropriately awesome and relevant to the surrounding text.

And I gotta say, I like the actor names for the pro/con lists.

Edit: I have to agree with you about the train sequence in Chapter 2. Easily one of the best set pieces I've ever played through.
Thanks man. I was wondering if anyone would get the Event Horizon reference and lo and behold, the very first reply :D

Yeah that train sequence was stunning, especially the bit where
He jumps from one carriage to the other
 

Delock

New member
Mar 4, 2009
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Out of curiosity, could you give me a general idea of how much time I can expect to get out of the single player mode (assuming about 1-2 playthroughs)?
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Kasurami said:
The review was genuinely fantastic. It's what turned the game into a purchase I need to make as soon possible, rather than putting it off for another month or so. Also, the Event Horizon reference in the sum-up made me smile.
Wow, two people got it already! I underestimated how popular that movie is. And thank you for the kind words :)

Delock said:
Out of curiosity, could you give me a general idea of how much time I can expect to get out of the single player mode (assuming about 1-2 playthroughs)?
It took me 12 hours on my first playthrough on Normal, but I tend to stand around gawping at the pretty graphics and explore a lot so maybe subtract an hour or two from that if you tend rush through games.



Archangel357 said:
Loving the reviews, man. Fearless and invent... er, original and informative, I mean. Keep it up, mate.
Lol thanks dude :D
 

Neonbob

The Noble Nuker
Dec 22, 2008
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Great read, Miracle!
You almost convinced me to rent it :p
If it weren't for my chickenshit nature when it comes to horror games, I'd be running out the door to find a copy.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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MiracleOfSound said:
Thanks man. I was wondering if anyone would get the Event Horizon reference and lo and behold, the very first reply :D

Yeah that train sequence was stunning, especially the bit where
He jumps from one carriage to the other
Hell yea it was. I think my favorite part of it though was the very end though.

The bit where you slide down the train to end just hanging there upside down as swarms of the things come at you. 'Twas appropriately epic.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Neonbob said:
Great read, Miracle!
You almost convinced me to rent it :p
If it weren't for my chickenshit nature when it comes to horror games, I'd be running out the door to find a copy.
It's really not a horror game. Every so often there'll be moments where a loud crash happens, or all the lights snap off, or a slavering monstrosity from beyond the limits of human comprehension will burst out of a vent right in front of you, but beyond those "Holy shit!" jump moments, there's really not a whole lot scary about it.

Though admittedly the bit where you traipse through a Unitology church is fairly unnerving. Especially once the zombie priests show up.
 

Neonbob

The Noble Nuker
Dec 22, 2008
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Agayek said:
Neonbob said:
Great read, Miracle!
You almost convinced me to rent it :p
If it weren't for my chickenshit nature when it comes to horror games, I'd be running out the door to find a copy.
It's really not a horror game. Every so often there'll be moments where a loud crash happens, or all the lights snap off, or a slavering monstrosity from beyond the limits of human comprehension will burst out of a vent right in front of you, but beyond those "Holy shit!" jump moments, there's really not a whole lot scary about it.

Though admittedly the bit where you traipse through a Unitology church is fairly unnerving. Especially once the zombie priests show up.
>.>
I had trouble playing Doom 3. Even with cheats on.
>.<
*hands over piece of man card*
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Neonbob said:
>.>
I had trouble playing Doom 3. Even with cheats on.
>.<
*hands over piece of man card*
Fair enough.

Though I have to admit, Doom 3 managed to unnerve me fairly well. I think that was more because of the flashlight bullshit than anything else, but it did manage to scare me from time to time.
 

Neonbob

The Noble Nuker
Dec 22, 2008
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Agayek said:
Neonbob said:
>.>
I had trouble playing Doom 3. Even with cheats on.
>.<
*hands over piece of man card*
Fair enough.

Though I have to admit, Doom 3 managed to unnerve me fairly well. I think that was more because of the flashlight bullshit than anything else, but it did manage to scare me from time to time.
Heh. That was the ONE mod I couldn't get to work, and I cursed it for refusing to do so.
I may work up the desire/nerve to play DS2 eventually, but I don't see it happening in the near future.
 

Delock

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Mar 4, 2009
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MiracleOfSound said:
Delock said:
Out of curiosity, could you give me a general idea of how much time I can expect to get out of the single player mode (assuming about 1-2 playthroughs)?
It took me 12 hours on my first playthrough on Normal, but I tend to stand around gawping at the pretty graphics and explore a lot so maybe subtract an hour or two from that if you tend rush through games.
I don't tend to rush, as that's second playthrough style. Third playthrough is if the game is good enough to warrant me examining it more closely. First is for enjoying the experience.

Anyways, 12 hours isn't too bad of a time (means about a devoted weekend rather than a simple 2 weeknights runthrough), and it sounds like there's a good enough gameplay to keep those 12 hours interesting. I'll keep my on this, but I've also got Castlevania and Dead Rising on my list, so it may be awhile before I try it out.
 

Pimppeter2

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Dec 31, 2008
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Neonbob said:
Great read, Miracle!
You almost convinced me to rent it :p
If it weren't for my chickenshit nature when it comes to horror games, I'd be running out the door to find a copy.
Ohh you pussy.

Actually, you've pretty much summed up my thoughts on the review right here. You really convinced me that this was a strong title, but to be honest, I cannot stand horror games/movies. I am a giant pussy when it comes to them. Games/movies that make you "jump" especially.

Say Neonbob, what if we rented it together, and we could just cuddle whenever something scary happens? :p
 

gigastar

Insert one-liner here.
Sep 13, 2010
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I would be lying if i said i wasnt going to buy it at some point. However cash flow dictates I can only buy 3 games a month for my PS3. Bulletstorm was cemented and I got Mass Effect 2 last week. Its just going to be painful choosing to either wait for this or Marvel vs Capcom 3.

Ill admit im a tad bit chickenshit for horror games, but being a gaming masochist and dominating the skill and time aspects i suppose its just the mental aspect left.
 

Julianking93

New member
May 16, 2009
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Great review as always!
I really need to get this, but seeing as I've yet to even finish the first Dead Space (seriously, that shit fucking scared me) I'll have to wait.

Still, great review ^-^
 

C95J

I plan to live forever.
Apr 10, 2010
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Brilliant game, brilliant review! Very detailed and 100% true all the way through. I also loved the funny pics with annotations :)
I find that solely because of the DS series, visceral games are high up on my "to buy" list for games, mainly because I have never played a bad game from them. (although I guess you could say they haven't made many).

I still remember when Dead Space was the scariest game I owned, when I was new to survival horror. Just started Chapter 8 (or 9) on DS2, hopefully complete it by the end of the week, before starting a second playthrough on the hardest difficulty :)

The worst part of Dead Space (for me) was:
The monster from those chapters freaked me out BIGTIME :p
You are just about to move through a broken door (where you need statis to pass through) then a Necromorph comes out of nowhere and tries to get through the door, killing itself. This bit scared me for some reason.

And sometimes through the games when you see your own shadow and freak out :p

I did DS with a walkthrough and a friend all the way, and now I am proud to say that I am doing DS2 with no aids! Although this may be partly due to the fact that Dead Space 2 uses the same old techniques and warnings for enemies as the first game such as:
The "dead" body of a Necromorph where you haven't been before is obviously going to pop up, and sometimes Necromorphs play dead as well, when you are shooting them. Both easy to spot.

Also, freakiest part of Dead Space 2 so far:
When you face the stalkers and they peek round corners at you, then charge at you unexpectedly, that bit was quite scary.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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C95J said:
Brilliant game, brilliant review! Very detailed and 100% true all the way through. I also loved the funny pics with annotations :)
I find that solely because of the DS series, visceral games are high up on my "to buy" list for games, mainly because I have never played a bad game from them. (although I guess you could say they haven't made many).
Thanks! And I agree. I didn't get into Dante's Inferno but it was a well made title and certainly not a bad game. I think Visceral have huge things ahead of them. They're certianly masters of the technical side of making games!

Pimppeter2 said:
[
Actually, you've pretty much summed up my thoughts on the review right here. You really convinced me that this was a strong title, but to be honest, I cannot stand horror games/movies. I am a giant pussy when it comes to them. Games/movies that make you "jump" especially.

Say Neonbob, what if we rented it together, and we could just cuddle whenever something scary happens? :p
Now I'm not trying to be all macho 'hurr me so cool' now, but honestly the game is actually not that scary. I think you'd be ok. There are some bits that are very tense and full of dread but a lot of the time the Necromorphs can actually be rather comical, waving their ridiculously long limbs around going 'BLARGH BLOOGLE BLOOGLE!'.

Try the demo at least, if that doesn't have you running screaming from your TV then the full game probably won't either!

IMO Dead Space 1 was much more frightening. Dead Space 2 was more... exhilarating.
 

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
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Great review, spot on in my opinion. Dead Space was a great game in my humblest opinion, though the scares got linear after the second or third playthrough. And I agree, the monorail scene set an early standard for action sets, be interesting to see if anyone can top it. And just out of curiosity (haven't quite beat the game yet, been having some personal issues at the moment) would the scene your talking about when you mention Heavy Rain happen to
be when Isaac tries putting the needle in his eye?
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,773
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theSovietConnection said:
Great review, spot on in my opinion. Dead Space was a great game in my humblest opinion, though the scares got linear after the second or third playthrough. And I agree, the monorail scene set an early standard for action sets, be interesting to see if anyone can top it. And just out of curiosity (haven't quite beat the game yet, been having some personal issues at the moment) would the scene your talking about when you mention Heavy Rain happen to
be when Isaac tries putting the needle in his eye?
Yes indeed, that was the scene. It was agonizing to partake in!
 

Neonbob

The Noble Nuker
Dec 22, 2008
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Pimppeter2 said:
Neonbob said:
Great read, Miracle!
You almost convinced me to rent it :p
If it weren't for my chickenshit nature when it comes to horror games, I'd be running out the door to find a copy.
Ohh you pussy.

Actually, you've pretty much summed up my thoughts on the review right here. You really convinced me that this was a strong title, but to be honest, I cannot stand horror games/movies. I am a giant pussy when it comes to them. Games/movies that make you "jump" especially.

Say Neonbob, what if we rented it together, and we could just cuddle whenever something scary happens? :p
I knew we were kindred souls!
And I'm all for that. :D
Be warned, I'm gonna try to leap into your arms at least once XD