I will break my self-imposed ban on EA games for this. SERIOUSLY. WANT. Pity they didn't hire the old writers though.
To date it has sold 2 million copies. Not the biggest fish obviously but with an enthusiastic audience of modest proportion a competent production and development team can make money. Remember, Rom-coms are more profitable than summer blockbusters. Besides, SNIPER: GHOST WARRIOR got a sequel...AxelxGabriel said:How the hell was Mirror's Edge successful in anyway to warrant a sequel?
Why? I don't think anyone enjoyed the original game for its storyline. Hopefully a new set of writers will add a story in there with the fun roof hopping game mechanics.trollnystan said:I will break my self-imposed ban on EA games for this. SERIOUSLY. WANT. Pity they didn't hire the old writers though.
Really fun gameplay. The story was crap/non-existent but you really got a rush from the gameplay. Taking a leap and missing a ledge actually made your heart jump sometimes. That's not a feat other games usually accomplish.AxelxGabriel said:How the hell was Mirror's Edge successful in anyway to warrant a sequel?
Hey, thanks for the update! That's great news. I can now officially be excited about a new Mirror's Edge!Mr.Tea said:Once again, I'll just leave these here:Proverbial Jon said:Ah, Mirror's Edge, hello my old friend. So good to see you again.
Looks gorgeous. I'm so glad they matched the aesthetic of the original.
Now... it just needs to be released on PS4.
https://twitter.com/mirrorsedge/status/344198222119587840
https://twitter.com/EA_DICE/status/344206849089880065
https://www.facebook.com/mirrorsedge
I did send a message to the article author suggesting that the release platforms be listed, but nothing came of it unfortunately.
I thought the story was kinda interesting, if very, very bare bones. That's not wholly the writers' fault though as a lot of Faith's dialogue got cut apparently because of reactions by focus testers by this disembodied voice suddenly cutting in. I would also have liked it if the run-run-run-or-you'll-be-shot chapters could've been broken up by one or two more relaxed runs in the middle.Lightknight said:Why? I don't think anyone enjoyed the original game for its storyline. Hopefully a new set of writers will add a story in there with the fun roof hopping game mechanics.trollnystan said:I will break my self-imposed ban on EA games for this. SERIOUSLY. WANT. Pity they didn't hire the old writers though.
You can discard clips? I normally just left the guns lying there, if I didn't fire them.snave said:Wait, what? You could actually use those guns? The tutorial only showed me how to flick out the clip and discard them, so that's all I did.Scars Unseen said:It was the gunplay that sucked in Mirror's Edge, which you will notice there was none of.
I think so. My memory is hazy now. I seem to recall she'd click them around a bit before casting them aside. Maybe I'm just mentally inserting narrative justification in retrospect?Monster_user said:The bare bonesness of the story was kind of appealing. It hinted at a greater depth to the world, without actually limiting it, leaving so much to the imagination. Why don't people do this anymore.
When you craft a world, showing the entire world in great detail actually detracts from that world. It is the unknowns that add wonder, and inspire curiosity.
I wonder how they could possibly reboot Mirror's Edge, and not mess it up.
You can discard clips? I normally just left the guns lying there, if I didn't fire them.snave said:Wait, what? You could actually use those guns? The tutorial only showed me how to flick out the clip and discard them, so that's all I did.Scars Unseen said:It was the gunplay that sucked in Mirror's Edge, which you will notice there was none of.