Zhukov said:
Actually, kinda with you on that one. (Also somewhat with you on the power fantasy thing in general, but with caveats.)
Being immune to bullets by going fast enough as a mechanic leaves me scratching my head a bit.
Hopefully they make it so it's a challenge in itself to maintain enough momentum to get that effect. If so, I can get behind it, even if it does sound a bit goofy. We shall see.
Add another one.
I personally don't like the idea of being immune to bullets because I'm going fast enough, if anything, I'd like that to really make me think about how I use the "flow" in such a way that I can strategically dodge the bullets and keep it going, not just hit 88mph and jump into 1955.
Anyway.
Mm, not sure how I feel yet. I used the guns in Mirror's Edge. Did I used them often or for very long, no, and when I really learned the levels I stopped using them entirely but they were kind of nice to have until then, at least for me.
I' mat least hoping the hand-to-hand stays, while I completely agree that non-violent is pretty much the completely right way to play Mirror's Edge, I still want a threat to be wary of and while running will probably be the preferred option, I want it to be just one option, I want to be able to neutralize when I feel like I should. But it seems like there's no worry of that going away so I think I'm set.