That sort of AI requires more memory than your dinky little PC can hold. Look up what the kids at MIT get to play with, and then give your PC counseling for the inferiority complex it suddenly develops.Blaster395 said:Isn't this counted as an evolutionary AI? It changes its actions randomly until it finds something that works. I am surprised video games have not started using these before because its the kind of thing that, with enough time, becomes near unbeatable.
It doesn't matter.GrizzlerBorno said:No one's asking the important question:
HOW did it win it's Civ games? If it leaned towards cultural or diplomatic victories, what are we fussing about?
Domination, or science, on the other hand? Kill it! Kill it with FIrE!!!
True enough. But then again, it could be argued that it doesn't understand the concepts of Art, diplomacy.etc. yet, because it isn't technically sentient?thick doona said:It doesn't matter.GrizzlerBorno said:No one's asking the important question:
HOW did it win it's Civ games? If it leaned towards cultural or diplomatic victories, what are we fussing about?
Domination, or science, on the other hand? Kill it! Kill it with FIrE!!!
The computer doesn't understand what science, diplomacy, culture and violence mean in real world terms. It understands them as methods to achieve a goal. It will pick the most optimal solution.
You could rename all of them and it wouldn't change anything.
What we should be focusing on is the fact the computer learnt, rather than what it learnt about.
No they looked like this and just wanted to upgrade us:Thumper17 said:Did the computer look anything like this?
This is entirely true. The end states of the game where the "player" wins are all equal in the strictest terms. When people play such a game, they determine a strategy based upon some combination of what they think will work, what they have at their disposal, and what they prefer. A computer on the other hand can make that decision based entirely on relatively pragmatic concerns of which victory condition is it best able to move towards. In terms of grand strategy, this is literally nothing new. The only interesting bit was that the AI was required to learn all of this rather than relying upon various deterministic routines. The learning is the key, not that it won but rather that it initially had no idea how to play the game beyond the most basic mechanical notions.thick doona said:It doesn't matter.GrizzlerBorno said:No one's asking the important question:
HOW did it win it's Civ games? If it leaned towards cultural or diplomatic victories, what are we fussing about?
Domination, or science, on the other hand? Kill it! Kill it with FIrE!!!
The computer doesn't understand what science, diplomacy, culture and violence mean in real world terms. It understands them as methods to achieve a goal. It will pick the most optimal solution.
You could rename all of them and it wouldn't change anything.
What we should be focusing on is the fact the computer learnt, rather than what it learnt about.
if it can learn to play correctly it would be unbeatable, and eventually it would-Dragmire- said:screw that! Teach it Starcraft 2 and have it go against top tier Koreans, that'll be a match to remember!Thomas Guy said:I would like to see what happens if they put two of these computers against each other.
As long it doesn't do that by 2050, humanity can still win via a time victory we have built more wonders, which will help us get a better scoreNot G. Ivingname said:The fact it always beelines to nukes and immediately bombs all other civilizations out of existence is nothing to worry about.
Hawk of Battle said:I'm more interesting in HOW it wins these games though, the article doesn't say. Does it go for domination victories, cultural, space race, what?
GrizzlerBorno said:No one's asking the important question:
HOW did it win it's Civ games? If it leaned towards cultural or diplomatic victories, what are we fussing about?
Domination, or science, on the other hand? Kill it! Kill it with FIrE!!!