mad825 said:
Robert Kalmar said:
It shows you are an expert gamer unlike all of us, so tell us all the innovation the AAA industry has presented in the last few years? Cloning GTA with Assassins, cloning GTA with "hackers", cloning GTA with dildos, cloning GTA in first person, cloning Skyrim, cloning GTA in the west, cloning CoD, cloning Battlefield, cloning Gears of War DOESN'T count as innovation, sorry. Really, the only innovation in the industry comes from indie developers and Nintendo is the only company that tries... Not with their big franchises, but with smaller games like Pushmo and Captain Toad. Did you even heard of these games? No? Then stand in line with all of the other ignorant gamers who hates Nintendo for actually no reason. But hey, you are problably more popular, than me, because you do the cool thing: hate Nintendo...
Lulz, I hate Nintendo because they are moronic. I hate Nintendo because they think motion controls are the controls of the near-future gaming. I hate Nintendo because they think exclusives is the right business model.I hate Nintendo for many many reasons.
Every publisher have their own "innovative" casual title may it be Child of Light (ubisoft) or Lara Croft and the Guardian of Light (SE/Eidos) so stop your melodramatic whining.
To preface what I'm about to write, I do own all current and last gen consoles, and a PC, I game on every platform and if I really had to pick a favourite company, it would be Sony, not Nintendo.
That said, I don't see how objectively anyone could call Nintendo "moronic", Nintendo's first ever operating loss was recorded in 2012, it's second ever in 2013. Either way you look at it, Nintendo has never, ever, posted anything but a profit since 1889 when they were a card company (that's 125 years), even if you take it from their first venture into video gaming in 1974, that is still only 2 losses in 40 years; Sony have had 7 losses (and large ones at that, for the most part double to five times of Nintendo's) in 20 years; Microsoft's gaming division had 8 years in a row of straight losses, they have posted a loss more years than they have posted profit, on average they were losing 1 billion dollars a year.
2 losses from 40 doesn't seem so bad compared to 7 from 20, and 8 from 14.
A lot of people also seem to forget (or neglect the fact) that Nintendo has sold more Wii U consoles than Microsoft has sold Xbox One's, and that the original Wii outsold the PS3 and Xbox 360 combined, and that the DS is the second best selling console of all time only a breath away from the PS2.
Nintendo, a video game only company, is worth more than the entirety of Sony, who make big budget movies, TVs, Mobile phones etc etc. ($18.3Bn vs $17.9Bn)
I would say at least 2 of your points don't make much sense, they are far from moronic, and from the last 40 years of experience and mostly success, exclusives seems to be a fine business model.
You seem to be confusing motion controls with gamepad functionality too, they have moved off the emphasis on motion controls from the Wii. Miyamoto isn't working on games that use motion controls, he is working on games that utilize the gamepad, which can and can not also involve motion related controls... there have been barely any games on the Wii U or 3DS in recent memory that use motion controls, it is no longer their focus. It is not a bad idea to try and find more creative uses for the gamepad though.
It's ok to not like Nintendo, if you want, though I don't see the point in hating a particular platform, because they all have their good parts.
But I would like to see less willfully oblivious comments and Nintendo hating for seemingly no reason.
Here is a list of over 75 new IPs created by Nintendo or directly funded by them (ala 2nd party studios) since the year 2000, which will only get bigger with things like Splatoon, project steam etc coming next year:
http://nintendoenthusiast.com/article/updated-75-new-nintendo-ips-since-year-2000/
I will also copy and paste some info from a previous post in another thread I made:
"There are
more than double the amount of Assassin's creed games as there are Super Smash Bros games, despite Super Smash Bros being in existence for 8 years longer than Assassin's creed. Ubisoft has released more Assassin's creed games in less time than Super Smash Bros had been a series before Assassin's creed was created (wrap your mind around that).
There have been
nine Main series Assassin's Creed games in 7 years (2007-2014).
There have been
twenty two total Assassin's Creed games in 7 years (2007-2014).
There have been
five total Super Smash Bros. games in
15 years (1999-2014).
Even with Nintendo releasing a separate version for 3DS and Wii U this generation, there are more Farcry games than there are Super Smash Bros. games, despite the SSB series being in existence a full 5 years longer than Farcry (9 Farcry games since 2004)."
"...and how about this one, there are more Assassin's Creed games than there are Super Smash Bros AND Mario Karts combined (13 total), hell, i'll even include the Japanese Arcade Mario Kart machines which brings it up to 16 total since 1992 (22 years).
There are more Assassin's Creed games than the entirety of the Zelda franchise since it was created in
1987. There have only been
nineteen Legend of Zelda games since 1987, I even included Link's crossbow training for christ sake.
A series that has been around for 7 years, owned by Ubisoft, has spawned more games in that 7 years than a series, owned by Nintendo, has in 27 years."
Honestly, Nintendo go out of their way not to release the same game every year, they use a lot of the same IP, sure, but their actual mainstay of games (like mario kart, super smash bros, etc) is actually quite small, and there are huge gaps between games in those regular franchises (7 years between mario karts, 6 years between SSBs), but they also release a lot of original stuff.. games like luigis mansion, paper mario, mario RPG, super mario sunshine, hyrule warriors, toads treasure tracker, warioware, kirby/yoshi epic yarn, DK jungle beat, etc etc
Nintendo like to use established IPs, but it's only once in a blue moon Nintendo actually release what could be construed as "the same game", they are constantly trying to take their IPs in different directions, but as was pointed out by Jim Sterling in the Sonic Gloom Jimquisition, trying to re-invent the wheel with every game in the franchise just doesn't work, that's why Sonic has been woeful (for the most part) for the last 10 years, because they get onto a decent idea and instead of refining it they try to start from scratch. When Nintendo have a good idea, they refine it, and it works, the only people who actually complain about Super Smash Bros or Mario Kart aren't complaining because they are bad games (the opposite is true), they are complaining because it's Nintendo and apparently Nintendo making 2 similar games in the space of 7 years is blasphemous but EA, Ubisoft, Activision etc get a free pass for releasing the same game every. single. year.