"Were Mature"Randomvirus said:I forgot there was a time where Nintendo games were mature.
As someone who grew up playing Nintendo games on the nes/snes/n64...
I wish Nintendo grew up with me...
Why did you have to remind me about that. -_-DrownedAmmet said:Glad they didn't do it. Having Goldeneye end with handshakes would be like ending a Call of Duty game with the main villain playing lead guitar to an Avenged Sevenfold song...
Would be totally out of place...
I'm not sure what that's meant to prove-all of those games are extremely immature.Paragon Fury said:"Were Mature"Randomvirus said:I forgot there was a time where Nintendo games were mature.
As someone who grew up playing Nintendo games on the nes/snes/n64...
I wish Nintendo grew up with me...
So they stopped huh?
Technically, you can play with two controllers. I always did.FirstNameLastName said:I don't think they did too badly given the bizarre controller and lack of a second analogue stick, but yeah, it certainly hasn't aged well.IamLEAM1983 said:If anything, the mention of GoldenEye reminds me how we used to consider that its shooting mechanics were top-notch. Coming back to this particular game after years of Borderlands, Halo and the like, I really have to scoff at my younger self who thought this game was flawless.
I tried to play it again last spring, during Montreal's Game On exhibition, and I just couldn't. It's weird, how we didn't think to make enemies line up in the center of the screen, or to give the player an option to do that - GoldenEye had you shifting your gun's aiming point independently of the main camera. How anyone could have thought this was practical, I have no idea. You couldn't circle-strafe, but you absolutely could laboriously re-orient your reticle while hoping to God that Bond would keep being a bullet sponge for a few seconds longer.
We've been spoiled by the shooter genre, really. Now it's all snappy and effective and immersive across all major franchises and systems.
which is immediately made apparent afterwards that he didn't kill him but just trapped him in another dimensionCasual Shinji said:This is the same guy who was the creative director of a game where by the end you plunge a sword right into the baddie's forehead, right?Lizzy Finnegan said:The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."
Don't forget Eternal Darkness and Miyamoto being the one who came to Kojima to put a Metal Gear on the Gamecube.CrystalShadow said:Technically, you can play with two controllers. I always did.FirstNameLastName said:I don't think they did too badly given the bizarre controller and lack of a second analogue stick, but yeah, it certainly hasn't aged well.IamLEAM1983 said:If anything, the mention of GoldenEye reminds me how we used to consider that its shooting mechanics were top-notch. Coming back to this particular game after years of Borderlands, Halo and the like, I really have to scoff at my younger self who thought this game was flawless.
I tried to play it again last spring, during Montreal's Game On exhibition, and I just couldn't. It's weird, how we didn't think to make enemies line up in the center of the screen, or to give the player an option to do that - GoldenEye had you shifting your gun's aiming point independently of the main camera. How anyone could have thought this was practical, I have no idea. You couldn't circle-strafe, but you absolutely could laboriously re-orient your reticle while hoping to God that Bond would keep being a bullet sponge for a few seconds longer.
We've been spoiled by the shooter genre, really. Now it's all snappy and effective and immersive across all major franchises and systems.
I mean, strictly speaking Goldeneye may have been the first game to ever implement dual analog controls, even if most don't seem aware of their existence.
Here's a tip for you if you have two working controllers, and are playing Goldeneye or perfect dark. (it only works in singleplayer modes though)
Go into the options and switch the controls from 1.1 to 2.1 or 2.2
Holding a controller one-handed will feel a little weird, but It's a major improvement on the single controller schemes.
And a testament to the 'weird' design of the N64 controller that using it one-handed works surprisingly well.
There's logic tp the madnese, if you can get over the shock value of it's weird shape, and just follow along with how it was designed to be used...
You know, I didn't think Miyamoto was that clueless about certain game genres...
Odd.
In any event, Nintendo is still Nintendo, even if they have taken to 'violent' and 'adult' content from second party devs.
Worth remembering Nintendo funded and published Bayonetta 2 of all things.
So...
I would think their attitudes about this stuff are more relaxed nowadays, even if their first party stuff is still much the same...