MMO Stats

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Matthew Erickson

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May 2, 2010
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SO a friend and I are currently in the thought process of an MMO idea for once we graduate. This mmo is to be in FPS style. When coming to the stats we would have to create, we are stumped. Such as WoW Has STR, Int, Sta, and so on so fourth, what would we use for an FPSMMO? Mind you this is NOT of Asian design, and contains no beautifully crafted female looking males. This is a distraught world torn apart by warfare. Everyone and everything is meant to be battered and bruised. We aren't looking for silly stats such as Intellect and whatnot, but more serious and well thought stats.
 

Mr. Grey

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Aug 31, 2009
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Accuracy, Recoil and Endurance.

Accuracy allows for good hits, Recoil allows you to control the gun while firing and Endurance grants you greater sprinting time.
 

Flying-Emu

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Oct 30, 2008
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Intellect? Silly? I'm assuming this would be a tactical sort of game, otherwise it'd just be like non-instanced versions of MAG. Or, you know, ALL POINTS BULLETIN.

If you seriously are considering doing this, make Planetside. Seriously. Just remake Planetside. Without the expansions. I'll love you forever.
 

Brotherofwill

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Jan 25, 2009
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Intellect a sily stat? So what are your real stats then? Courage, Manliness, Awesomesome and Sexual Fortitude?

I don't think MMOs work with shooters, just on a design level. People hate it when you take away their control in a shooter, which adding stats does. ME2 balanced this issue somewhat, but to do it in FP would be pretty hard, especially if you don't want to spend 2 years developing.

I'd advise against it.
 

Matthew Erickson

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May 2, 2010
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We have a class called the Bruiser, which would be one of the 'tank' classes for the game. What type of stats would you think would work as to defense standing?
 

Slaanax

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Oct 28, 2009
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Do you really need stats for a FPS game? I would try to keep as simple as possible. Mix of ability to carry speed and toughness.
 

Matthew Erickson

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May 2, 2010
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Brotherofwill said:
Intellect a sily stat? So what are your real stats then? Courage, Manliness, Awesomesome and Sexual Fortitude?

I don't think MMOs work with shooters, just on a design level. People hate it when you take away their control in a shooter, which adding stats does. ME2 balanced this issue somewhat, but to do it in FP would be pretty hard, especially if you don't want to spend 2 years developing.

I'd advise against it.
And see, we are wanting to try and avoid the stats if at all possible. We do take into consideration what ME2 did, and we want to make a stat system more based around a spec instead of relying on a Stat system.

PS. We dont mind spending the 2 years on it at the moment. :D
 

dududf

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Aug 31, 2009
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versoth said:
If you want depth you'll have to add some sort of strategy to it, such as weapon or armor modification.

Which would make stats similar in function to Intelligence or Wisdom useful.

I'm reminded of Education and Mechanical Aptitude from Shattered Galaxy here.
Your avatar is suspiciously close to someone who blew up my Thorax. I may have to kill you now.
_____________

Endurance (longer sprint, and higher/farther jumps), maintenance (slows degradation of weapons i.e. less money spent repairing it), Accuracy (less sway).
 

rockingnic

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May 6, 2009
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Accuracy (given)
Intelligence (knowing how to use weapons and where to shoot for certain effects)
Stamina (for sprinting any things like that)
Toughness/constitution (how much damage you can take)
Agility (should be self-explanatory)
Strength (how much you can carry, and lets you use heavier guns like a mini-gun!)
 

tomvw

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Feb 5, 2009
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Use skills instead of stats, have skills that allow you to wear certain types of armor, use certain weapons or special abilities. You could have seperate skilltrees for each class. Leave accuracy and such up to the individual player's skill, they'll like you for it.
 

nezroy

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Oct 3, 2008
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Why would an MMOFPS have stats? Stats in an MMORPG comes from the RPG half. You don't have stats in an FPS because it is entirely twitch-skill-dependent. That's the point. Progress in an MMOFPS should be focused primarily on weapons and other unlocks. And in fact many modern FPS are essentially MMOFPS due to the career tracking, unlocks, etc. The only thing they lack are massive maps and an overall world effect resulting from the outcome of all the battles that take place.
 

Amalith

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Mar 29, 2009
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tomvw said:
Use skills instead of stats, have skills that allow you to wear certain types of armor, use certain weapons or special abilities. You could have seperate skilltrees for each class. Leave accuracy and such up to the individual player's skill, they'll like you for it.
This. A thousand times this.
 

Matthew Erickson

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May 2, 2010
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versoth said:
Matthew Erickson said:
Brotherofwill said:
Intellect a sily stat? So what are your real stats then? Courage, Manliness, Awesomesome and Sexual Fortitude?

I don't think MMOs work with shooters, just on a design level. People hate it when you take away their control in a shooter, which adding stats does. ME2 balanced this issue somewhat, but to do it in FP would be pretty hard, especially if you don't want to spend 2 years developing.

I'd advise against it.
And see, we are wanting to try and avoid the stats if at all possible. We do take into consideration what ME2 did, and we want to make a stat system more based around a spec instead of relying on a Stat system.
What do you mean, a 'spec system'?
Ok, imagine if how you built your character by your spec made you into what you wanted to be, say a tank class. You would spec into something that adds to a defense rating (which would be something in the background that the player would not see, therefor making the player spend less time worrying about it.) and some sort of aggro-grabbing ability (such as grenades or greater spread on bullets). I would like the stat system to be something that the player does not have to worry about, and it would be built around the players' skills. If that makes sense.

In short, Players not having to worry about stats makes them focus more on learning their classes spec, rather than complicating it with 'how much their hit rating should be at'.
 

dududf

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versoth said:
dududf said:
Your avatar is suspiciously close to someone who blew up my Thorax. I may have to kill you now.
Come and get me. I run missions in Motsu.

In a Rattlesnake.

Besides, if you really want to tango, I'll just use my True Sansha heavy neut Curse. Been dying to try that out :)
...

Yeah I'm screwed, still new and doing dual accounts to speed up my income (friends plexing one of my accounts for me). I'll just check my kill rights again... But if you were! .... Then I'll pm you pictures of frowning faces saying "I am ashamed =["

I was 4 days old and you go and blow up my Thorax that I could barely afford. =[
 

Matthew Erickson

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May 2, 2010
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nezroy said:
Why would an MMOFPS have stats? Stats in an MMORPG comes from the RPG half. You don't have stats in an FPS because it is entirely twitch-skill-dependent. That's the point. Progress in an MMOFPS should be focused primarily on weapons and other unlocks. And in fact many modern FPS are essentially MMOFPS due to the career tracking, unlocks, etc. The only thing they lack are massive maps and an overall world effect resulting from the outcome of all the battles that take place.
And thats just it, I dont want it complicated by this. I want players to play their class, not worry about things that should run quietly in the background that really mean nothing.
 

dududf

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Aug 31, 2009
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versoth said:
dududf said:
versoth said:
dududf said:
Your avatar is suspiciously close to someone who blew up my Thorax. I may have to kill you now.
Come and get me. I run missions in Motsu.

In a Rattlesnake.

Besides, if you really want to tango, I'll just use my True Sansha heavy neut Curse. Been dying to try that out :)
...

Yeah I'm screwed, still new and doing dual accounts to speed up my income (friends plexing one of my accounts for me). I'll just check my kill rights again... But if you were! .... Then I'll pm you pictures of frowning faces saying "I am ashamed =["

I was 4 days old and you go and blow up my Thorax that I could barely afford. =[
Probably wasn't me if it was recent enough for you to have kill rights; I haven't gotten any pewpew action in too long :(

If you want ISK, train for stealth bombers, join the militia, and blitz FW missions. Loads of LP, trade them in for tier 1 navy BS, ???, PROFIT!!!
Meh I figure having a mining alt in WH space mining while I run lvl 4 mishes would be nice. Mining money would cover any unexpected expenses.

Like I unno. Some one suicide ganking me in high sec for the lulz. *does not blame you any more, as I've checked who did it.)
 

Corvuus

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May 18, 2010
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spec system as in class system.

In ME2, you pick a 'spec/class' and you get certain abilities. No 'stats'. Abilities can be leveled up and when 'max' you can pick between uber-specs for that ability.

----------

In all seriousness, you need to figure out what your game is really going to be first before going into stats/classes too much.

I agree with the above poster who mentioned Planetside. Take another game as a template and look at what works and what doesn't. Think about why and what you want to do uniquely.

----

General things: I 100% support making as much information available to the user as possible. The nice thing about spec/classes is that, for the most part, everyone knows "what you do". Oh, you are wearing heavy armor/tank class that means (just via line of sight) i can reasonably know what your abilities are and what you can 'do' and make plans.

Stats are invisible and can be extremely annoying if they make a big difference. (i.e. someone is crazy twinked). Of course, if they make no difference, then there is no point to them at all.

Probably the safest route is to not do levels at all but do it based on 'usage'. I.e. more head shots -> more sniper damage. More healing -> better medic skill. This way people 'level' based on what they do.

Then go with a primary class + some secondary class/subset skills. That puts people in easily definable 'groups' but also gives some specialization possibilities.

Corvuus
 

dududf

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Aug 31, 2009
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versoth said:
dududf said:
versoth said:
dududf said:
versoth said:
dududf said:
Your avatar is suspiciously close to someone who blew up my Thorax. I may have to kill you now.
Come and get me. I run missions in Motsu.

In a Rattlesnake.

Besides, if you really want to tango, I'll just use my True Sansha heavy neut Curse. Been dying to try that out :)
...

Yeah I'm screwed, still new and doing dual accounts to speed up my income (friends plexing one of my accounts for me). I'll just check my kill rights again... But if you were! .... Then I'll pm you pictures of frowning faces saying "I am ashamed =["

I was 4 days old and you go and blow up my Thorax that I could barely afford. =[
Probably wasn't me if it was recent enough for you to have kill rights; I haven't gotten any pewpew action in too long :(

If you want ISK, train for stealth bombers, join the militia, and blitz FW missions. Loads of LP, trade them in for tier 1 navy BS, ???, PROFIT!!!
Meh I figure having a mining alt in WH space mining while I run lvl 4 mishes would be nice. Mining money would cover any unexpected expenses.

Like I unno. Some one suicide ganking me in high sec for the lulz. *does not blame you any more, as I've checked who did it.)

Wormhole space miners...

If I still lived in WH, I wouldn't be telling you this, but since i dont...

Expect to lose that miner.
I know if I saw an alt miner in WH space, I'd call my friends and we'd gank the shit out of it. HICs, cloaky recons (my Arazu is godly), the works.

Hell, I'd still do it. WH PVP is fun
I plan to WH Mine in places that are not typically ventured. I.e. as far from Sinq Liason, and Jita as possible. I figure the less traffic the better.
 

dududf

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Aug 31, 2009
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versoth said:
dududf said:
I plan to WH Mine in places that are not typically ventured. I.e. as far from Sinq Liason, and Jita as possible. I figure the less traffic the better.
WH entrances change every day, or thereabouts. Good luck finding a WH system that nobody will check in. I checked every single one I found, from C1 all the way up to C6.

Although, C5 and up was scary sometimes. Nothing like seeing a few Chimeras on the directional scanner to get my heart pounding.
We'd probably set something up in the alliance, Probably get ZiYauRen or something to organize a WH mining event, and get 200 miners or so sweeping out a WH then moving onto the next WH. We have a bunch of skilled scanners for a similar purpose, and we recently adopted a distribution corp meaning they specialize in moving shit.

Miners dropping cans, and the legion(ok only 20 or so >.<) of iterons picking it up? Profit.