You could always take the Mabinogi approach and make field leveling fucking pointless from the get-go.How would you keep the population balanced?
I think that's how SW: Galaxies did that at first and if I recall it didn't work out too well. Now it could be argued that the skill trees could be construed as the games leveling system but that's not the point. The point is that system was essentially broken in the fact that certain skill builds became OPed (think Bounty Hunter/Sniper.) The other downfall of that system was that everyone was walking around in the same armor.Spinozaad said:Destroy the problem by destroying the concept of 'levels'? I don't know how it would work exactly, but if you were to have a system where your starting abilities remain constant throughout the game (excluding, perhaps, the skills; which go from trainee - adept - master, and increase speed or productivity, or something similar. Nothing game breaking). Couple this with a very ingenious and complex damage system (both for players as for monsters) and dump the players in the persistent world.
Sure, the persons with the best gear would have a bigger chance of "0wning", but they too would never be impossible to beat, even by Jimmy McNewN00b.
Anyway, if you remove the levels, you remove the need for scaling gameplay. It might even decrease the e-penis comparing of achievement whores and power gamers, as defeating the Mighty Dragon of Mount Not-A-Nice-Place is not so much the result of months of grinding, but of experience and luck.
I doubt this would work, though.
heh during my trial i did group quests with my hunter on my own aswell so i'm kinda confused aswell..The_root_of_all_evil said:**Confused**.. My Elven Hunter is level 30 now, has done most of the deeds/achievements/quests and hasn't ever had to run a group quest. Or if she has, she's aced it with relative ease.In LOTRO, many quest chains end in a group quest. So, you'll do five missions solo and suddenly an NPC will tell you to sod off and find some friends. (And I do hope you read the quest text, or you might charge in alone without realizing you're committing a very humorous form of suicide.) You've just spent the last forty five minutes trying to find and save poor Gerebert, and now you realize all your work was for naught. You can't do it alone and good luck finding help.
Are we playing the same game?
Even in 2008 WoW's economy did not revolve around armour and weapons. It's even worse right now, alts of end-game players all have heirloom items which level up with the character. Those heirlooms arehansari said:How?Shamus Young said:I was able to break the economy just by selling my excess herbs at the auction house.
Surplus herbs just means plenty of cheap herbs for everyone to horde up. I don't play WoW, but I know the "economy" includes more important items like armor and weapons...