WhiteTigerShiro said:
Thing to keep in mind is that he IS playing as a Bard. I don't really know the mechanics of LotRO or how its classes are balanced, but I've played enough MMOs to know that when one class can rip through something like moist paper, another class will feel like he's punching through a brick wall. Heck, having gotten both a Mage and a Paladin to 80 in WoW, they were completely different experiences. My Paladin could easily solo his way from 70 to 80 when the last expansion came out. Meanwhile my Mage would have to pause at any group quest and try to find a tank, or at least another DPS class or two for an attempt at a "Kill him before he kills us" sort of affair. Sure it took a little while for my Paladin to solo those mobs, but he'd still get the quest done faster than it took for my Mage to find a group and then kill the mob at a faster pace.
He's actually playing a Minstrel, not a Bard(believe it or not, there's actually a difference in the game). A Minstrel is the purest "healing" class, much like Clerics are on other games. The reason for this is that instead of Hit Points, you have "Morale", which means that after a certain point of fighting and getting knocked around, you end up getting defeated and run for the hills. The reason for this is to keep true to the in-game lore- although healing magic may exist, it's still a long-term recovery prospect, there are no instant band-aids and almost no one comes back from the dead.
A Hunter can solo pretty well, as long as you can pick your fights on your terms and not get surprised. I'm not sure you'd have traps to help you rescue Gerberet at level 8(is that the fight at the tobacco farmhouse?), and I've always done it with at least 2 so I don't remember it very well. It's also been a long while since I played a Minstrel, but I don't think they are going to be very good against multiple opponents on their own, as they don't have traps, crowd control at those levels, or AOE.
Now, as to the point of the article, a number of "Fellowship" quests can be done solo by a player who's a few levels higher than the quest, but that brings up the point that at that point, the rewards are no longer appropriate. As a side note, there are no "real" Fellowship quests in the low-level starter zones, and there weren't even back when the game started. Unfortunately, "Mini-Fellowship" wasn't a term that got used until much later, and they really didn't go back and change "Fellowship" to "Mini-Fellowship". The difference is that mini-Fellowship quests can be done with 2-3 people, so it's not unreasonable to assume that a mini-Fellowship quest can be done solo by being 5-10 levels higher. However, you're still dealing with the issue of doing a quest where the rewards are junk by the point in time that you complete it.
However, I'm not sure that I agree with the article when it talks about the different starter zones. Those zones don't really go further than level 15, there are very few Fellowship quests and you should be able to solo just about everything there if you're about 3-4 levels higher(the only exception I can think of is the final sortie into Rath Taraig, unless they've made that easier). The gear would still be less useful, but at least the quest should be fresh in your mind.
For me, the problem with a lot of the group quests is where I would not be able to go back and complete them for weeks or MONTHS, and those usually appeared in the Lonelands and beyond. Try completing some of the group quests in the Misty Mountains, or Evendim, the Trollshaws, much less Angmar. Even though it's a full Fellowship instance from the get-go, it's also very hard to find anyone to do Fornost. Finally, my wife and I were never able to complete Volume One(we were on Book 13 or 14), because the quests required Full Fellowships and NO ONE was ever working on them. Not only would no one respond to our requests, we never saw anyone requesting those quest chains either.