Where it not for Trammel, I would still be playing this game today.. and I started January -98 I think if I remember right... glorious good old days! Sadly, I think we will never see its like any more.
Damn, I've been found out! Also, please buy my house [http://www.escapistmagazine.com/news/view/113716-Richard-Garriotts-Crazy-Awesome-Mansion-Up-For-Sale]Leviano said:I think someone didn't vote for lord British because maybe they are Lord British
Another way that they could do it to keep the "whining vocal minority" from calling the shots is, to take a poll or a vote, whenever they have a proposed "reworking" or major change in how the game plays out. All it would take is sending a message to each player, "We are thinking of making changes X and Y to the game. Would you like the game more or less if we made those changes?" They could even make it as simple as marking a checkbox with their vote. Then everyone who subscribes to and pays for the game would have a say in what their game is like.Mike Kayatta said:Thanks! Originally, I really wanted to mention the Galaxies thing (though I didn't have room for it) because it's such a great example of how developers listen to all the wrong people when making changes. I think the point was proven the second that game lost most of its player base after its "reworking." The whining vocal minority is such a pain in the ass. I think devs should start prioritizing complaints by level and/or time with game. Not ignoring the newbies, mind you, just listening more to the vets who have been spending subscription money for months and months...you know, the actual reason the game became a success to begin with.
shows an absolutely stunning blindness to where "fun in gaming" comes from, at least for other people. Fun, for YOU, comes from organically grown conflict and risk. I, on the other hand, am not building a sandcastle on the beach because I want someone to come and kick it down, I'm building a sandcastle because I want to build a bloody sandcastle. The risk of someone kicking it down is not only nonessential to my fun, it's actually detrimental to it.What complaints such as these fail to account for is that much of the fun in gaming comes from the conflict and risk that naturally grows from perilous game worlds. What are you truly achieving if you're kept perpetually safe, slowly gaining material items while playing through what can only be honestly defined as a consequence-free environment? At that point, you may as well be playing FarmVille.